Reaper Greatsword - Needs More Range

Reaper Greatsword - Needs More Range

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Posted by: Jackalrat.5493

Jackalrat.5493

If the attacks are going to be this slow and this telegraphed, the range needs to exceed basically all other melee attacks in the game by a large margin in order for this to be remotely PvP viable.

While watching the livestream I was constantly like, “Why is he just not meleeing them?”

It’s because the attacks are so slow that people literally just walk out of the tiny radius before they land, completely canceling the attack but still using the whole swing time. The range on basically every GS skill needs to be increased to I’d say 200-250 (possibly 300) for this weapon to be worth anything in PvP. Give it the impression of some shadow cleave and this will work/look just fine, and the weapon can stay hilariously slow. I get the powerful, slow impact is a desired feature but it needs the range for that to be a viable approach.

It still won’t be amazing, but this is basically required.

(edited by Jackalrat.5493)

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Posted by: Malchior.1928

Malchior.1928

I like the suggestion.

[QQ] A Quaggan in Arah

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Posted by: Anchoku.8142

Anchoku.8142

I had the same suggestion some time ago. Reaper and GS viability scales with range and expected the narrow cones and short range to be huge handicaps.

Reaper and GS are melee AoE so they should be weaker than single target skills. Making them super slow with big tells and small areas of effect on a profession with no mobility offers too much counter play.

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Posted by: Bhawb.7408

Bhawb.7408

Solid idea, GS is basically unusable right now.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Muchacho.2390

Muchacho.2390

Yeah not a bad idea so +1

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Posted by: Koalachan.3451

Koalachan.3451

Yes, range 300 on Greatsword attacks would solve a lot, but how would you explain it doing damage beyond it’s reach?

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

BUG ALERT!!!

The Greatsword’s attacks have a tooltip that has a longer range. The dagger has a range of 130, whereas the greatsword has a range of 170.

The bug is that the greatsword doesn’t actually have a longer range. It has the same range as the dagger.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: rapthorne.7345

rapthorne.7345

Yes, range 300 on Greatsword attacks would solve a lot, but how would you explain it doing damage beyond it’s reach?

The greatsword has a shadow trailer, the GS attacks could throw out these shadows as an augmentation to the range of the attacks

Resident smug Englishman on the NA servers, just because.

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Posted by: Expiatus.4210

Expiatus.4210

Solid idea, GS is basically unusable right now.

When you say unusable are you referring to PvP/WvW?

In PvE it is a welcome option from axe and if quite strong. I’m enjoying it in that realm greatly and find it very effective.

My only suggestion is when we give feedback we want to specify what mode we are talking about.

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

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Posted by: Bhawb.7408

Bhawb.7408

Its not worth using in PvE, you’re better off just auto attacking with dagger.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Jackalrat.5493

Jackalrat.5493

I am strictly referring to PvP. See my first post for suggestion on how to visually compensate for the high range greatsword needs.

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Posted by: rapthorne.7345

rapthorne.7345

I am strictly referring to PvP. See my first post for suggestion on how to visually compensate for the high range greatsword needs.

it’s really not viable in pvp at all (Unless you’re pugging unranked/practice modes), it attacks so slowly that anyone with half a brain can easily avoid all the damage from it, especially with chill no longer affecting movement skills.

Resident smug Englishman on the NA servers, just because.