Reaper, I (grave)dig it.

Reaper, I (grave)dig it.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

my old build, which i treasured very much for frontlining, feels a lot stronger now. I like the greatsword a lot, and reaper shroud(THANK YOU FOR THE LEAP)
but i do have a couple gripes:
shouts; huge cast time, but the effects(especially suffer) are awesome(except for a few, i can’t imagine where i’d want to take off Suffer in wvw.), especially for frontlining in a WvW scenario.
greatsword: quite slow, and i can see myself being interrupted by every thief smart enough to run offhand pistol, on almost all of my skills. The pull(namely the poison), i’ve often missed with on stationary or slow moving targets. Perhaps change this to a leap(or just straight up rob warrior’s ‘rush’), with the same distance with the same cooldown? Also, why is poison on it? That does nothing for the implied functionality. Change to cripple? I am mostly okay with how gravedigger turned out, as i thought i would be rooted while casting it. The problem is that it’s going to be very easy to dodge. Perhaps it should also hit harder on foes with less than 50% hp as well?

As for reaper shroud, I like it. When i watched the related live stream, the people who were playing reaper did not move while casting executioner’s scythe, which made me feel like i would be rooted as well. I’m very thankful that it’s the opposite. For shroud#3, I was under the impression that the stability provided would last a lot longer, instead of just three seconds.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Reaper, I (grave)dig it.

in Necromancer

Posted by: tboneking.2531

tboneking.2531

-1 for bad pun title >:)

Reaper, I (grave)dig it.

in Necromancer

Posted by: Nemesis.6938

Nemesis.6938

i agree that is one point you can attack – the animations on the gs are quite slow…
nevertheless, i love reaper, i love the skills, i love the animations…

Reaper, I (grave)dig it.

in Necromancer

Posted by: arenta.2953

arenta.2953

i love the reaper.
agreed with what you say about it though.

its close. but not perfect. really need to cut down on the interrupts…..
and maybe make the chill effect last longer (as the dmg is inferior to d/d)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Reaper, I (grave)dig it.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

i love the reaper.
agreed with what you say about it though.

its close. but not perfect. really need to cut down on the interrupts…..
and maybe make the chill effect last longer (as the dmg is inferior to d/d)

it is inferior, per second, but not per hit. There are some really big hits that could happen with the greatsword. Dagger is more of a sustained dps weapon(assuming your target moves at the speed of a snail), where greatsword seems to be very bursty(think Slayer from tera, it plays a lot like it) and very dangerous if you don’t see it coming.
I tested reaper out in WvW tonight(reset night, where it’s particularly hard to play a melee necro), and it did very well. I did not die once, surprisingly(i got focused a couple times, deathly charge Saved my life), and i was always frontlining. RS#3 sort of acts how spectral armor should outside of shroud, however it does not continually apply stability(as i thought it was advertised to do so) while outside of RS. If you apply the stability, you get it for the duration, but it does not recast. It does while in shroud. RS#4 with the poison is VERY VERY strong, and may the gods be with any glass builds that are within its reach.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Reaper, I (grave)dig it.

in Necromancer

Posted by: Jerus.4350

Jerus.4350

Big hits don’t make up for the horrid DPS though. Big hits big tells long cast times, the advantage is if you land one it’s “devastating” but honestly it’s not high enough damage to be that, yet it has all the negatives of being unlikely to even land a hit.

Reaper, I (grave)dig it.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

Big hits don’t make up for the horrid DPS though. Big hits big tells long cast times, the advantage is if you land one it’s “devastating” but honestly it’s not high enough damage to be that, yet it has all the negatives of being unlikely to even land a hit.

well when you realize it’s not a dps weapon, but a dpH(it) weapon you get a little less angry about it.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

(edited by Lightsbane.9012)

Reaper, I (grave)dig it.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

also, the way the shout trait works, i dig it. landed a ‘chilled to the bone’ on five people in wvw, cooldown was instantly down to half.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Reaper, I (grave)dig it.

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Big hits don’t make up for the horrid DPS though. Big hits big tells long cast times, the advantage is if you land one it’s “devastating” but honestly it’s not high enough damage to be that, yet it has all the negatives of being unlikely to even land a hit.

well when you realize it’s not a dps weapon, but a dpH(it) weapon you get a little less angry about it.

If it isn’t what is it trying to accomplish,? I mean if you cant hit anything with a brain then what is it? We have a great utility weapon already, so what is the gs trying to accomplish?

Reaper, I (grave)dig it.

in Necromancer

Posted by: Lightsbane.9012

Lightsbane.9012

Big hits don’t make up for the horrid DPS though. Big hits big tells long cast times, the advantage is if you land one it’s “devastating” but honestly it’s not high enough damage to be that, yet it has all the negatives of being unlikely to even land a hit.

well when you realize it’s not a dps weapon, but a dpH(it) weapon you get a little less angry about it.

If it isn’t what is it trying to accomplish,? I mean if you cant hit anything with a brain then what is it? We have a great utility weapon already, so what is the gs trying to accomplish?

to be slow and deal high damage. it does sort of pull that off, could it do more damage? Yeah. Do i think it should be an automatic 10k on every gravedigger? no.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.