(edited by Phoenix.2650)
Reaper Movement Speed Increase?
No, mainly due to the fact Necros already have three options for 25% move speed increase (not kidding, this is more than anyone else) and Relentless Pursuit is also a much stronger reduction than those other traits.
As Drarnor said, we actually need less movement speed increasing options. Not more.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Necro actually need just one good option. Doesn’t really help even if you have 10 options if all options are total kitten.
Seafarer’s Rest EotM grinch
Signet of Locust is fine. The dagger traits problem is the awkward cd reduction, not the 25% increase. Really what needs to change is the 25% increase in shroud trait. If that gave 10 seconds of swiftness on entering shroud it would be way better.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Signet is awesome. When outnumbered, it’s a second heal.
Speed of Shadows is an amazing trait. Frankly, I think the other options in SR are underwhelming. I don’t think I’d want swiftness so much (boon removal) as just getting 25% speed in shroud as baseline. You’re still slower than swiftness, as a necro should be for the most part, but you’re not just lumbering around trying to play catch-up if you’re not spec’ed into SR, which is already a very, very strong trait line prioritized in a lot of builds due to its Grandmasters.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Speed of Shadows is an amazing trait. Frankly, I think the other options in SR are underwhelming. I don’t think I’d want swiftness so much (boon removal) as just getting 25% speed in shroud as baseline. You’re still slower than swiftness, as a necro should be for the most part, but you’re not just lumbering around trying to play catch-up if you’re not spec’ed into SR, which is already a very, very strong trait line prioritized in a lot of builds due to its Grandmasters.
Sorry but it isn’t. It has never been ran in competitive play ever. That means it isn’t a very good trait. This is because unblockable marks that grant life force and vuln on autos (along with piercing) are much better. Even if it did grant permaswiftness, which is what I was suggesting, I doubt it would be run because unblockable marks are pretty much mandatory in pvp. At least than it would be more useful in wvw and pve for map traversal. It would also open up another option for swiftness outside of warhorn, and swalk, which adds build diversity. Finally, if they remove your swiftness as opposed to your might, protection, or stab, you should be thanking them.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Last I checked, Soul Marks only makes marks unblockable, not giving vuln on autos, and the staff pierces baseline.
Edit: Oh, you’re comparing all three skills. I read “and” and assumed you were implying soul marks, still. Seeing as this thread’s on Reaper, the piercing is null and the Reaper gets such good vuln access already I’m not really buying it as much as I would on base necro.
They’re used so heavily because frankly in this sPvP meta, anything unblockable is awesome. Half the reason thieves ran S/D and run D/P is because LS was unblockable and Shadow Shot is unblockable, and both deal substantial damage.
Different builds for different purposes. I primarily play WvW, and unless you’re a backline well-o-mancer, soul marks is pretty atrocious. Mobility is absolutely king in the format, whereas sPvP puts an emphasis on stagnation. Since all mobility effects except for swiftness do not give bonus movement speed while in shroud, 25% in shroud on top of 30% cooldown reduction on shroud itself is huge for flickering in combat for applying utilities or critical weapon skills. In the case of the reaper (what this thread is discussing), 25% move speed will make a much bigger difference than unblockable marks, particularly since you’re locked into melee. I’d rather lose my might than movespeed on my reaper, because at least might can be re-built very easily and it won’t change my ability to receive damage very much. Swiftness is a whole different beast to get, and unless you’re reliant on other players, you’d be needing to flicker shroud to get it, which at a 10s CD, lets a mesmer or S/D thief infinitely take your mobility, which is the only edge that matters to kill them.
Boon theft on the other hand is a much different beast. A thief stealing 25 might is a bad, bad thing lol. He can keep the stability and swiftness :P
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
Signet won’t help in shroud since it gets deactivated when you enter shroud. I personally would enjoy seeing reaper having some better pulls. Gs one has horrid tracking, spectral grasp is ok, but it’s an utility.
Last I checked, Soul Marks only makes marks unblockable, not giving vuln on autos, and the staff pierces baseline.
I am pretty sure he meant with vuln on autos and piercing the unyielding blast trait not soul marks especially given that zapv is a rather common user of the necro sub forum. And i agree with him that speed of shadows just doesnt compare to the other two trait choices. I also would like to see it changed to swiftness on entering Shroud (afterall i proposed this in the past) though 10 secs is probably to much.