Reaper PoF traits question

Reaper PoF traits question

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Posted by: Anchoku.8142

Anchoku.8142

Q:

What would you like to see for Reaper traits when it goes pure power?

For me, I would like a trait that adds 1% damage per unique condition on the target and 2% damage per unique boon on the Reaper. This should help Reaper scale in a group versus bosses.

Another idea is a trait to steal at least one boon per person per AA cycle. Remember, sceptre will not work with Reaper so its boon corruption will be absent.

Time for more ideas. Let’s hear them!

Reaper PoF traits question

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Posted by: Sephylon.4938

Sephylon.4938

A debuff that’s basically a reverse gotl; instead of increasing the damage of people you heal, you increase all damage they take whenever you chill them.

Reaper PoF traits question

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Posted by: Lahmia.2193

Lahmia.2193

The Rending Shroud idea that was suggested a while back (Debuff that lowers enemies toughness). And then a few plus damage percentage traits (+10% vs chilled foes, +10% whilst wielding greatsword etc). Enough to make us a viable dps option but not too much to make us overpowered.

Surrender and serve me in life, or die and slave for me in death.

Reaper PoF traits question

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Posted by: Dadnir.5038

Dadnir.5038

What would you like to see for Reaper traits when it goes pure power?

I want a source for this assumption before even thinking about reaper traits that would fit in.

I want to see a post from the dev that is in charge of the necromancer where he state in what state they see the current necromancer and reaper, in which place they want them to see this 2 specializations and how they intend to reach such a state.

From HoT release to the last balance patch there is no change that have been done to the necromancer and to the reaper that can back up a “we want to make reaper a competitive power dps”. No! In fact most of the change that have been done pushed the reaper in a condi nich.

However, it’s easy to come by with power trait, even little changes on actual trait can improve a power spec.

Chilling nova can see it’s ICD reduced for exemple
Chilling victory could give the reaper 10% damage on chilled foe alongside it’s effect. They can even shave off the might duration to 3 seconds in exchange.
Soul eater could have at least a 5% damage increased given alongside the last changes. (The fact that it wasn’t added last week somewhat prove by itself that Anet don’t want to improve the reaper’s actual power damage)

Heck! they could even remove the shackle of the axe trait, making the 10% increased damage while wielding an axe affect all necromancer’s skill instead of just the axe skills.

I can’t help but think that there is no will to make the power necro perform at the same level than any dps centric profession. So when I see a : “Hey! they will make reaper THE power spec! what trait do you think we will have?”. I can only see that as a troll thread or someone that try to dellusion himself and other players about a fantasy involving a specific specialization.

Give me proofs that we will be able to slam at the door of anet’s devs that reaper is intended as a power spec and they have the will to do what’s needed to make this happen! Because, in my view, at the moment, power scourge have already the potential to top reaper’s power dps on large health pool mobs and reaper already do high enough instant damage to not need any dps boost in PvP (which does not mean that those damage are easily done in practice).

No core profession should be balanced around an optional elite specialization.

Reaper PoF traits question

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Posted by: dceptaconroy.7928

dceptaconroy.7928

SoS back to 7secs option. VP back to what it was. Thats a huge ask but Ive got used to this playstyle and if i want a change ill hit scourge.

Reaper PoF traits question

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Posted by: Zoltreez.6435

Zoltreez.6435

Shroud CD reduced to 7 sec… PASSIVELY not with a trait…..build it in the class…
More mobility….
A Trait that gives Pulsating Protection or Regen every few sec while in Shroud
More mobility….
25% movement speed in the VERY FIRST Starting Trait for Wielding a GS
More mobility….
Faster cast time and lower CD on the GS pull…..
More Mobility….
A Trait where 10% of all the dmg you deal Heals you…
More Mobility….
The chill to bleed Trait reworked to something that increases your dmg somehow..

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)