I’m doing a full review of each class’s Elite Specializations here:
https://forum-en.gw2archive.eu/forum/game/hot/All-Elite-Specializations-Analysis/first#post5574892
The following is my analysis of the Reaper.
I’ll be covering the following things in this review…
01) General Descriptions
02) New Traits Analysis
03) New Weapon Analysis
04) New Skills Analysis
05) Gearing Options
06) Rune/Sigil Synergies
07) PvE Usefulness
08) PvP Usefulness
09) WvW Usefulness
10) Overall Opinion
Necromancer – Reaper
General Description
The Reaper is a class that really re-defines how we look at Necromancers. Traditionally Necromancers are viewed as one of three different things…
1) Condi Overlords – dishing out conditions constantly and removing/consuming/transforming/ or transferring them to other players when conditions are applied to them.
2) Power Gods – using Lich Form to boost their Power stat temporarily these Necromancers focus on sheer devastating power to destroy their foes.
3) Minion Masters – summoning many minions to either tank damage, remove/apply conditions, or overwhelm your target with numbers. These Necromancers are the most classic type and used by many beginning players because of the simple learning curve. They provide a decent presence in all game modes and can be very good anywhere there isn’t lots of powerful AoE.
The Reaper can enhance any of these basic types and also make for some interesting hybrid options. The Reaper is primarily designed around being a close-combat style class which is unlike most Necromancer play-styles. However, it provides many defensive and support options to sustain itself in battle. The most notable feature of the Reaper is that it becomes more terrifying the more enemies you have around you. This makes it incredibly useful in all game modes.
New Traits Analysis
Minor Traits
Shroud Knight:
This grants access to Reaper Shroud and the Greatsword
Reaper Shroud is an augmented version of Death Shroud in which all 5 of your skills are changed into Reaper Shroud variants. These will all inherit the mechanical changes that other traits would provide to a standard Death Shroud skill. For example: If a trait says you gain Might by using your Shroud 1 skill – this will apply to either Reaper Shroud’s or Death Shroud’s first skill. Most mechanical features of each Death Shroud skill have been preserved in one way or another in the Reaper Shroud variant.
Shivers of Dread:
Inflicting Fear causes Chill.
Due to Reaper Shroud’s #3 flip-skill having Fear it won’t matter how you build your Necromancer – you’ll always be able to make use of this trait.
Cold Shoulder:
Chill lasts longer and Chilled foes deal -10% damage to you.
This has amazing synergy with the rest of the normal traits and skills of this class.
Adept Traits
Augury of Death:
Shouts siphon health and recharge faster for each foe hit.
Fantastic synergy if using shouts and surrounded by enemies.
Chilling Nova:
Critical hits against Chilled foes cause an explosion that damages and chills
adjacent foes. — 10s ICD
If focusing on maintaining Chill – this can be a great trait.
Relentless Pursuit:
Reduces Immob, Cripple, Chill durations by 33% and 66% while in shroud.
This is more a utility trait and likely not going to be widely used.
Master Traits
Soul Eater:
Reduces recharge on greatsword skills and Gravedigger (GS #3) steals health on hit.
This can be good if you have a lot of high health enemies to spam Gravedigger on or if you just have 4+ Reapers running around you can spam Nightfall for perma-blind.
Chilling Victory:
Striking a Chilled foe grants Might and Life Force. — 1s ICD
With the 1s ICD this skill isn’t as powerful as it may seem at first, but it is still a decent way to add a bit more Might into your build if needed.
Decimate Defenses:
Striking a foe with vulnerability increases your critical hit chance.
This is a very powerful trait if used correctly and can open up a very large array of new possibilities for the Necromancer in general.
Grandmaster Traits
Blighter’s Boon:
Gain Life Force when you gain a Boon. If you are in Reaper’s Shroud, gain health instead.
This trait is very unique allowing for you to heal your own health bar while in Reaper’s Shroud. Many traits can pair very well with this allowing for some amazing recovery methods.
Deathly Chill:
Chill deals damage, with additional damage to foes below 50% health.
With all the Chill options available now this can lead to some very interesting combinations of traits. A good synergy option is to pair this with “Terror” which makes Fear deal damage too.
Reaper’s Onslaught:
Attack faster while in Reaper’s Shroud. Killing a foe in Shroud reduces all Shroud skill recharges by 5 seconds.
Depending on circumstance – this skill can leave you permanently in Reaper’s Shroud – making you unkillable. This is because your #4 skill can regain Life Force as it hits foes. If you hit enough foes and kill a few weaker ones fast enough you can spam Soul Spiral until everything is dead.
New Weapon Analysis
The Reaper gains access to the Greatsword.
Auto-Attack
This attack chain will gain you Life Force and Chill your target upon completion. Depending on your traits you may also gain Might each time you complete the attack chain.
Gravedigger — 8s ICD
This attack is your single most powerful hitting attack when not in Lich Form or Reaper’s Shroud. If any foe hit is below 50% health this instantly recharges.
Death Spiral — 12s ICD
This attack is great for building Vulnerability and Life Force.
Nightfall — 25s ICD
A simple Blind field that grows in size.
Grasping Darkness — 30s ICD
A simple Pull that Chills and grants Life Force.
New Skills Analysis
The Reaper gains access to Shouts.
“Your Soul is Mine!” — 20s ICD
Heal self, damage foes, and gain Life Force per foe struck.
Decent heal and Life Force gain.
“You are all Weaklings!” — 30s ICD
Damages and Weakens foes while granting you Might per struck foe and Breaking Stun.
Great way to start a fight strong.
“Suffer!” — 30s ICD
Damages foes Chilling them and transferring 1 condition from you to each foe struck.
Good way to keep damage down and condi-cleanse.
“Nothing can save you!” — 25s ICD
Damages foes while converting 2 of their boons into Vulnerability. Your attacks become unblockable for a duration based on the number of foes struck.
Powerful in group fights.
“Rise!” — 40s ICD
Damages foes while summoning Shambling Horrors per foe struck + one for using the skill. These minions absorb 50% of the incoming damage to their master as long as they are attacking.
Amazing in group fights. This can have some incredible synergy with Death Magic.
“Chilled to the bone!” — 90s ICD
Damage and stun all enemies around you inflicting Chill and gaining Stability for each foe struck.
Very strong in group fights and has a long Chill application.
Gearing Options
The following are acceptable gearing types to consider for a Reaper.
NOTE: These are types that can work depending on the overall goal of your build. They are not all equal as some are much better than others.
Power: Berserker’s, Soldier’s, Valkyrie
Precision: Rampager’s
Toughness: Knight’s, Cavalier’s, Settler’s
Vitality: Sentinel’s
Condition: Sinister, Carrion, Rabid, Dire
Healing: Cleric’s, Apothecary’s
Rune/Sigil Synergies
NOTE: These are types that can work depending on the overall goal of your build. They are not all equal as some are much better than others.
Superior Rune of (the)…
Power: Elementalist, Hoelbrak, Mad King, Scholar, Strength
Precision: Eagle, Lyssa, Ranger, Thief
Toughness: Svanir
Vitality: Exuberance, Ice, Lich, Radiance, Trooper (Soldier)
Condition: Adventurer, Aristocracy, Grenth, Krait, Necromancer, Nightmare, Scavenging, Undead
Healing: Water
Superior Sigil of…
Attribute Bonus: Force, Malice
Duration Bonus: Agony, Chilling, Paralyzation, Peril, Smoldering, Venom
Chance on Hit: Ice, Water, Purity
Chance on Crit: Air, Blood, Fire, Generosity, Nullification, Rage, Strength, Torment
On Kill: Luck, Restoration, Bloodlust, Corruption, Cruelty, Momentum
On Swap: Battle, Cleansing, Doom, Hydromancy, Leeching, Renewal
PvE Usefulness
Entirely useful. This class can now match the DPS of other Berserker speed run classes with higher sustain. The more this class gets surrounded – the stronger it becomes.
PvP Usefulness
Useful in team fights – less so in solo fights.
WvW Usefulness
Much like the PvE note – it is very powerful when involved with a group of players and groups of enemies. But, much like the PvP note – this is not the most ideal for roaming.
Overall Opinion
I personally find the Reaper very easy to play. It has great synergy with many of the other specialization choices and has a multitude of options when it comes to viable builds. This is something I would recommend to any new player just trying out HoT due to the much simpler learning curve involved.