So from looking at the notes I can see no main changes to our shroad apart from leeching bolts healing through it
the pre notes we got said “base shroud changes” and so did Karl in the last POI/GC and yet the new patch notes show condi stuff pretty much only :S
Necromancer
Dark Pact: This skill now also converts up to 2 boons into conditions along with its innate effects.
Putrid Curse: This skill now also converts up to 1 boon into conditions along with its innate effects.
Corrupt Boon: This skill now converts up to 3 boons into conditions. The recharge of this ability has been reduced from 40 seconds to 15 seconds.
Enfeebling Blood: This skill now converts up to 1 boon into a condition.
Weakening Shroud: The effect triggered off of this trait now converts up to 1 boon into a condition.
Leeching Bolts: Projectiles created from comboing with Dark fields will now heal through your shroud.
Spiteful Spirit: This trait’s recharge has been removed. The attack from this trait is now referred to as “Spiteful Spirit” in the combat log instead of “Unholy Feast,” and its particle effects have been updated.
Chilling Darkness: The internal cooldown on this trait has been reduced from 5 seconds to 3 seconds.
Unyielding Blast: This trait no longer adds piercing.
Life Blast / Plague Blast: These skills now pierce by default.
Chilling Nova: Fixed an issue that prevented this trait from firing when jumping or underwater.
Soul Spiral: Fixed an issue that prevented this skill from triggering whirl finishers while underwater.
Reaper:
Chilling Nova: Reduced the recharge from 10 seconds to 8 seconds. Fixed a bug that caused the nova to have a smaller than intended radius.