Reaper Shroud #2 skill

Reaper Shroud #2 skill

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Posted by: insaneseagull.7063

insaneseagull.7063

Can’t remember the name of it but the #2 skill in Reaper Shroud is lacking something I think we ALL would want,especially in a pvp setting,possible also WvW!

There’s alot of great combos I can imagine atm for chasing enemies down with #2,but what is REALLY needed as far as I can tell,is either a projectile REFLECT or a projectile DESTRUCTION on it. When I first saw it demonstrated like 20 minutes or so ago I saw the whirl the animation did and I instantly cheered,thinking it would be some kind of projectile defense. Nah,Robert Gee didn’t mention anything about that

This would give us a much needed projectile defense which I believe fits the theme of the Reaper.

What are your thoughts on this?

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Posted by: Zefrost.3425

Zefrost.3425

Agreed. It should reflect projectiles in a front arc.

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Posted by: Knighthonor.4061

Knighthonor.4061

that could be cool, but I assume they dont want to give that to all new elite specs… kind of built this way to make some classes better in certain situations.

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Posted by: Warcry.8914

Warcry.8914

Even if it’s a projectile defense similar to smoke screen it’d be better than what was shown.

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Posted by: OlliX.1705

OlliX.1705

I agree, at least from the front.

[qT] Necro main.

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Posted by: Bellamy.9860

Bellamy.9860

CD is probalby to low (6 sec) to warrant a projectile reflect/destruction.

I thought they would introduce a projectile destruction on shout activation. It could function similar to d/d ele earth2 projectile deflect but it seems like they didn’t go that route.

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Posted by: insaneseagull.7063

insaneseagull.7063

CD is probalby to low (6 sec) to warrant a projectile reflect/destruction.

I thought they would introduce a projectile destruction on shout activation. It could function similar to d/d ele earth2 projectile deflect but it seems like they didn’t go that route.

Ahh yeah,true that,6 seconds.kitten I forgot about the low CD already….I didn’t get the whole stream with me but I heard they mention something about resetting CD’s in RS…then the projectile defense is probably almost certainly never going to happen xD sadface But I guess the mobility more than makes up for it,plus we have a new “Spectral Grasp” now to screw up dem rangers!

EDIT: Missed the earth ele proj. def. #2 skill,yeah,that would work!

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(edited by insaneseagull.7063)

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Posted by: Rym.1469

Rym.1469

It has potential. Incredible potential. Yep, it could get that reflect.

But Path of Corruption on 6 second cooldown, possibly even lower. That’s some serious boon conversion. If they didn’t remove Torment from Reaper’s Shroud, it would be useful option for Condition Necromancers even.

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Posted by: Jekkt.6045

Jekkt.6045

totally agree, could even be an evade, they even talked about burning speed which is also an evade.

a projectile destroy would certainly be neat aswell.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Cecilia.5179

Cecilia.5179

I like the idea of it destroying projectiles. I think that it is very fair to give Necros some sort of defense against enemies that are hard to approach.

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Posted by: spoj.9672

spoj.9672

I was hoping one of the shouts would reflect projectiles. At the moment they are lackluster.

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Posted by: KotCR.6024

KotCR.6024

Due to the low CD on the ability giving it reflects would definetly be too much, at least at baseline.

But adding it in as part of a trait (so you have to sacrifice something else to get it), now that could work. I do like the idea, and the visualization of it too.

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Posted by: Warcry.8914

Warcry.8914

I was hoping one of the shouts would reflect projectiles. At the moment they are lackluster.

They were all woefully weak in comparison to what we have currently. I feel like the playstyle only really suits WvW skirmishes leaving Wells and Spectral skills as the de facto Reaper (and Power by extension) utilities in PVE and sPvP.

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Posted by: spoj.9672

spoj.9672

Due to the low CD on the ability giving it reflects would definetly be too much, at least at baseline.

But adding it in as part of a trait (so you have to sacrifice something else to get it), now that could work. I do like the idea, and the visualization of it too.

There are plenty of low cooldown reflects and projectile blocks already in game. And by low i mean really low.

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Posted by: Shifu.4321

Shifu.4321

I would have liked it to be instant instead.

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Posted by: insaneseagull.7063

insaneseagull.7063

I would have liked it to be instant instead.

That would visually give it a "Thief"’ish/"Acrobatic"’ish playstyle,which would not fit it thematically.but maybe if it were like you dug yourself underground and tore the ground apart where you re-surface,now THAT would be necro’y :P

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Posted by: Softspoken.2410

Softspoken.2410

I was hoping one of the shouts would reflect projectiles. At the moment they are lackluster.

Adding a Magnetic Wave-like effect to one of them could be pretty fun and useful, and partly address the way that Necros are unable to interact with projectiles.

I’m not a huge fan of that interaction being elite-spec only, but shouts do feel like a plausible source.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Jekkt.6045

Jekkt.6045

isn’t it instacast but the duration is 1s? didnt seem like it had a 1s casting time.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: insaneseagull.7063

insaneseagull.7063

isn’t it instacast but the duration is 1s? didnt seem like it had a 1s casting time.

True,I guess it depends on the eye of the beholder :P He’s talking about “pure” instant,like a teleport I believe.

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Posted by: Shiki.7148

Shiki.7148

It has potential. Incredible potential. Yep, it could get that reflect.

But Path of Corruption on 6 second cooldown, possibly even lower. That’s some serious boon conversion. If they didn’t remove Torment from Reaper’s Shroud, it would be useful option for Condition Necromancers even.

Remember that you can stack Dhuumfire like a boss and you can take Chill is Damage to compensate for the (to say the truth, rather lackluster) torment damage. And remember Dhhumfire is currently considered to become a Soul Reaping GM, and thats where things like Vuln on Lifeblast also are…

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