Main Professions: Necromancer & Revenant
Youtube Channel: http://youtube.com/MrUrukami
First of all I’m excited to say that there is a possibility that our class will finally get the recognition it deserves…(cough..cough…in before it gets nerf…)
Death’s Charge—Spin your scythe and dash forward a moderate distance, damaging foes in your path. When the dash ends, release an explosive poison cloud.
It doesn’t sound too bad depending on the cast time and whether we actually need to hit someone to be able to dash forward. If not! Death’s Charge will be good for us as it can be use for a bit of mobility and positioning(as it it states that “it uses slightly different properties”), however as it is a replacement for dark path there is a chance that there is a requirement for us to be able to hit someone to be able to move to that location.
“Revealed Reaper Traits”
Shivers of Dread—When you inflict fear on an opponent, you also inflict chill.
In my opinion this is good and it makes sense. Will there be an ICD? or not (We’ll see in Friday).
Cold Shoulder—Chill lasts longer, and chilled foes deal less damage to you.
This works well with shivers of the dread as Anet states, Chill may last 20% longer and I reckon it’ll be -10% damage reduction (unless they surprise me), similar to the upcoming putrid defense -10% damage reduction from poisoned foes.
Synergies with
Sigil of Chilling— Increase inflicted Chill Duration by 20%
for more Chill up-time keeping that damage reduction.
Superior Sigil of Hydromancy — Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9 seconds)
As reaper could be a power/glass-cannon build Hydromancy will give us the DPS and DMG reduction at the same time.
Superior Sigil of Ice — 30% Chance on Hit: Inflict Chill (2 Seconds)
(Cooldown: 10 Seconds) This could work well however I’d prefer Hydromancy over Ice due to the damage on swap and CD for sigil of Ice is blehhh,
Trait Synergy (Changes may occur so it isn’t fully accurate)
With the future changes that may occur, in “Soul Reaping” this will synergize Speed of shadows(25% increase in movement while in DS and also 30% CD reduction for DS), Vital Persistence (Life force drains 50% slower and DS skills recharge 15% faster) and Foot in the Grave (Stunbreaker and 3 sec stability) or Death Perception (50% critical chance while in DS, if you lack critical chance).
As it uses Life force while we are in “DS reaper form” people can still focus upon us and take down the life force to zero within a matter of few seconds. making it’s DS mechanic to…my words exactly..ehh..
You shouldn’t forget:
https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Mischief plus
https://wiki.guildwars2.com/wiki/Chilling_Darkness plus
http://dulfy.net/wp-content/uploads/2015/04/gw2-bitter-chill.jpg.
And of course Runes of Grenth/Ice depending on what kind of damage you are going for.
You shouldn’t forget:
https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Mischief plus
https://wiki.guildwars2.com/wiki/Chilling_Darkness plus
http://dulfy.net/wp-content/uploads/2015/04/gw2-bitter-chill.jpg.And of course Runes of Grenth/Ice depending on what kind of damage you are going for.
I didn’t consider mischief as for me personally, it’s not that good. Chilling darkness does synergize with mischief but it is also within the curses trait line and with knowledge with the new system they are going to implement in the future you’d lose either soul reaping or spite trait line. However yes bitterchill is a good synergy. Here’s the build i’ve created quickly using the gw2 specialization calculator.
http://dulfy.net/gw2traits#build=AgQGqAHYBeQ~
Sigil of mischief, chilling darkness and bitter chill with current numbers can potentially stack 20 vuln with every weapon swap. That could be pretty interesting for PvP bursting builds. Maybe roaming in WvW.
As spoj said, the interesting thing about Sigil of Mischief is the number of hits you can gain versus a single target when in close combat. It does require a significant investment, sure. I would indeed miss Soul Reaping. But the new specialization tree might offer traits which compensate for giving it up.
Spite/Curse/Reaper should be pretty nasty damage-wise. 20 stacks of Vulnerability on weapon swap, 4s or more Chill. Chill of Death for even more. Close to Death. With this set up the new Gravedigger skill could potentially one-hit many classes as soon as they drop below 50%.
http://dulfy.net/gw2traits#build=AgQB2ALoBqg~
If the new Curses just had a crit or power-related trait…
As spoj said, the interesting thing about Sigil of Mischief is the number of hits you can gain versus a single target when in close combat. It does require a significant investment, sure. I would indeed miss Soul Reaping. But the new specialization tree might offer traits which compensate for giving it up.
Spite/Curse/Reaper should be pretty nasty damage-wise. 20 stacks of Vulnerability on weapon swap, 4s or more Chill. Chill of Death for even more. Close to Death. With this set up the new Gravedigger skill could potentially one-hit many classes as soon as they drop below 50%.
http://dulfy.net/gw2traits#build=AgQB2ALoBqg~If the new Curses just had a crit or power-related trait…
I’ve used Mischief+Chilling Darkness and unfortunately does not work that way. It will launch 1 snowball per player, so it will not act as a shotgun with you swap at pointblank (unless you swap with 4 enemies present and you’re standing in front of one of them). It will not, as the Wiki suggests, shoot out in front of the player in a cone. The cone description in the wiki describes the sight required, meaning it will not launch snowballs to your immediate left or right, and obviously not behind the player.
It does depend on what the new specialization will give us as we still don’t know and sigil of mischief isn’t accessible to pvp unless they do change it. I’d still choose soul reaping over curse at this current moment to gain ferocity+CD reduction & Stability||50% crit chance.
Death’s Charge—Spin your scythe and dash forward a moderate distance, damaging foes in your path. When the dash ends, release an explosive poison cloud.
It doesn’t sound too bad depending on the cast time and whether we actually need to hit someone to be able to dash forward. If not! Death’s Charge will be good for us as it can be use for a bit of mobility and positioning(as it it states that “it uses slightly different properties”), however as it is a replacement for dark path there is a chance that there is a requirement for us to be able to hit someone to be able to move to that location.
I’m pretty certain it wont have a target. It would be singling out reaper to be unique in this regard for dashes, and also “foes in path” makes me think that the path is chosen first then if foes are there they get hit. Otherwise it would say dash to foe or something like that.
I agree with Kilger. It honestly sounds just like Whirlwind for Warrior Greatsword. Hopefully it’ll have a longer range.
I agree with Kilger. It honestly sounds just like a slower Whirlwind for Warrior Greatsword. Hopefully it’ll have a longer range.
Fixed you’re welcome.
I’ve used Mischief+Chilling Darkness and unfortunately does not work that way. It will launch 1 snowball per player, so it will not act as a shotgun with you swap at pointblank (unless you swap with 4 enemies present and you’re standing in front of one of them). It will not, as the Wiki suggests, shoot out in front of the player in a cone. The cone description in the wiki describes the sight required, meaning it will not launch snowballs to your immediate left or right, and obviously not behind the player.
I didn’t know it required nearby enemies. Too bad.
From a general standpoint, reaper looks like it will synergize with every build except for a straight corruptions conditions build.
So as it turns out we won’t need any Sigils…
GS AA + Bitter Chill = 15 almost permanent stacks of Vulnerability on 3 foes.
Add in an occasional GS#3 and you are at 25 stacks.
Pretty easy way to stack Vulnerability.
From a general standpoint, reaper looks like it will synergize with every build except for a straight corruptions conditions build.
What do you mean? Curses+SR+Reaper with Dhuumfire and the new Chill=DoT condition on top of chill of fear, that has a potential for lots of burst condi damage.
We didn’t know about the new awesome KS AA when he posted.
We didn’t know about the new awesome KS AA when he posted.
Oh heck. I thought it was 17 MINUTES ago, not hours. That ninja necro really messed me up!
My bad, sorry.
I’m just pretty excited about the previewed changes. I really don’t want to drop Curses because I love traited WH, but Spite/SR/Reaper with Bitter Chill and Dhuumfire looks so juicy for a hybrid build. Mnom, mnom.
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