I was not expecting to be making this post, this is essentially a summary of my 3 years of playing this class. When i saw what the spec is, I was so excited by the new stuff and how much better than the base class it is that i made the mistake of assuming that better meant effective. During the beta i was more interested in Revenant so i should have caught this earlier.
So Ive been running Necro since release and as bad as it is with Shroud being treated as this almighty profession mechanic that can be kited around i still sometimes found ways to get around how optionless the whole class is. So in comes Reaper, shortened the range on everything but increased the damage potential, ok, so how is the lost range being compensated for? After a whole weekend and more than 20 builds later, I found nothing.
The truth of the matter is, in PvP what counts is how fast you are and how able you are at responding to fights that change very quickly. Can you immediately neutralize a ranger suddenly shooting at you from 1500 range while you are skirmishing with an engineer? Thief can, Revenant can, Mesmer can, even Guardian can but not Necro
Necro would have to first dodge, which is difficult with no endurance regen, use shroud and hope there is enough to tank the Ranger’s any number of high damage skills and have enough left over after you get there, if you get there . O wait, corrosive poison cloud, ok theres that, but its a rooted block. Ah hang on, theres deaths charge but the ranger is on a ledge and the range is 600. Ok ive got a pull on Greatsword with a 30 second cooldown that i have just managed not to need to pull the engineer I am already fighting so maybe I can drag the ranger, o, its 600 range. Ok lets do this, i mean this was the design plan right? we deaths charge near the ledge then use it, that will definitely work oh what do we have here, rangers gain stun immunity from pets. Fine, spec grasp, o hey it worked! oh wait what just happened, i cant see the ranger any more. So thats 4 skills, 4 skills just to handle a new opponent that ended up escaping . Meanwhile on revenant just 1, phase traversal, on Thief, too many options to count, on mesmer, just kill them at range if you dont want to bother with the several other options. list goes on and on.
A lot of people will say just stick by your team and you will be good, but does any other class have that same constraint? I have spent some time with Revenant and its quite the perfect class. Can cause so much chaos by itself without being dependant on what your team is doing. This goes for just about every other class (I wont even go into how Mesmer with chronomancer can avoid taking damage while killing anything for over 10 seconds straight) so why not Necro?
Revenant doesnt have the escapes some other classes have in PvP, there are no moas to use Phase traversal on if you are not holding up in the fight. No stealth, no blinks, it is basically fight or die and it is quite the beast at fighting, can respond to anything immediately so a well played Revenant that can avoid damage doesnt need to run. A well played necro is what? Life force management? but the class cannot handle fighting outside of shroud and cant gain lifeforce well in shroud so there will be too long periods of time where you have to slowly build life force while you are completely vulnerable to all the execution attacks. Even in Shroud, it doesnt take many attacks to completely lose it.
I was really looking forward to using Reaper, Greatsword, traitlines, all of it but after well over 20 builds and a whole weekend of testing and buying new runes, sigils and amulets nothing gives me the options needed to handle any PvP fight especially outnumbered ones. Personally had enough of this, i invested 3 years into the class, got fed up with the limitations then switched to acro thief last October (first time trying a new class) and was amazed at again the options I had on it, even more so on Revenant. I would love nothing better than to switch but I can’t since all my history is on Necro and will take a long time to do it again on another class.
My only suggestion to Anet on this matter since i’m honestly really tired of their flawed foundation for Necro is if the class can’t run then allow it to negate damage and effectively react to the threat, Necro cannot effectively react to range, ganks, kiting, stealth (still no reveal skill?), heavy evades, the long mesmer invulnerability while one shotting Shroud just to stealth afterwards, blind, and probably more i can’t remember. The only response you have given us to these things is shroud that naturally depletes very quickly and when taking heavy damage. On my thief i find reapers to be a complete joke, its worse on Revenant. The truly worst part of this is when traited, the shroud cooldown 3 years ago was 5 seconds, now its 7, next year i imagine you will just take out cooldown reduction completely.
(edited by Ragion.2831)