(edited by Arche.7326)
Reaper coeffs and early thoughs
One change I’d like to see with GS #2 is that it’s cooldown resets if the attack brings the foe below 50% HP. There have been a lot of times I think the enemy is right below 50% health but not quite.
RS #1 feels fine to me. It hits twice as fast as GS #1 and procs traits fast so it’s pretty good. RS #4 and #5 does feel like it needs a little more damage, but not much.
Reaper feels pretty solid right now.
I did update the wiki some hours ago, so the clef there should be the right ones (and the shroud is 0.6, 0.6, 1.2 etc…, I don’t know where you got your numbers)
There should be some balance between tankiness and damage though.
I did update the wiki some hours ago, so the clef there should be the right ones (and the shroud is 0.6, 0.6, 1.2 etc…, I don’t know where you got your numbers)
Sat down with a calculator, and did some math. Unless there is a certain amount of power that should be used to get the exact number I’m unsure of what I’ve done wrong with the calculations.
I did update the wiki some hours ago, so the clef there should be the right ones (and the shroud is 0.6, 0.6, 1.2 etc…, I don’t know where you got your numbers)
Sat down with a calculator, and did some math. Unless there is a certain amount of power that should be used to get the exact number I’m unsure of what I’ve done wrong with the calculations.
In the PvP arena for example, with 2200 power, dust strike is 859 tooltip damage, life rend is 516. Since we agree on dust strike having a coef of 1.0, the coef of life rend is 516/859=0.6
One thing to be careful with: the RS damage does not depend on your equipped weapon (contrary to DS), it is the damage if you had an exotic 2-handed weapon (I think it’s a hammer to be precise).
Really, I think just lower the cast Times of the aa chains and gravedigger by .25 seconds, and possibly ditch te ICD chilling victory and we’d be in good shape I think.
One thing to be careful with: the RS damage does not depend on your equipped weapon (contrary to DS), it is the damage if you had an exotic 2-handed weapon (I think it’s a hammer to be precise).
Thanks for posting this as I did not know. What is everyone’s feelings on this? Should RS depend on your weapon and take advantage of weapon-equipped traits such as Unholy Fervor or Soul Eater? Or will it eventually work like DS and depend on the equipped weapon and they are just testing it as though it was an exotic stat 2-hander for now?
Will update once Path of Fire releases.
I did update the wiki some hours ago, so the clef there should be the right ones (and the shroud is 0.6, 0.6, 1.2 etc…, I don’t know where you got your numbers)
Sat down with a calculator, and did some math. Unless there is a certain amount of power that should be used to get the exact number I’m unsure of what I’ve done wrong with the calculations.
In the PvP arena for example, with 2200 power, dust strike is 859 tooltip damage, life rend is 516. Since we agree on dust strike having a coef of 1.0, the coef of life rend is 516/859=0.6
One thing to be careful with: the RS damage does not depend on your equipped weapon (contrary to DS), it is the damage if you had an exotic 2-handed weapon (I think it’s a hammer to be precise).
I have not thought of it that way with the first calculation (516/859=0.6). But correct me if I’m wrong, doesn’t that mean that the avg weapon strength that RS uses is 1016? 516=(0.6*X*2200)/2600. Hammers average weapon strength for exotic should be 1048, which was what I used, but I’m probably just making a fool out of myself. As usual.
Edit: You get 0.6008 if you use 1015 as weapon power, which is that of a lvl 78 exotic hammer, might explain why I got hammer kills in RS last BWE and it makes some sense with the numbers you presented. Or I just made a fool of myself twice in the same post.
(edited by Arche.7326)
In the PvP arena for example, with 2200 power, dust strike is 859 tooltip damage, life rend is 516. Since we agree on dust strike having a coef of 1.0, the coef of life rend is 516/859=0.6
One thing to be careful with: the RS damage does not depend on your equipped weapon (contrary to DS), it is the damage if you had an exotic 2-handed weapon (I think it’s a hammer to be precise).
I have not thought of it that way with the first calculation (516/859=0.6). But correct me if I’m wrong, doesn’t that mean that the avg weapon strength that RS uses is 1016? 516=(0.6*X*2200)/2600. Hammers average weapon strength for exotic should be 1048, which was what I used, but I’m probably just making a fool out of myself. As usual.
I have always had trouble reproducing the tooltip values in sPvP. I can get all values right using one reference for which I know the coefs, but I don’t know how to get absolute values there. Maybe they don’t use 2600 for the armor or maybe they don’t use exotic weapons…
In PvE, your formula works.
(edited by Silverkey.2078)