Reaper core ideas

Reaper core ideas

in Necromancer

Posted by: flyingfox.6150

flyingfox.6150

The Reaper should have limited mobility, as the ‘tankiness’ of the Necromancer shroud trades for. However, the greatsword abilities should never be slow, have huge telegraphs and long casting times. This is a huge liability to dps and flow of combat.

I suggest an increase of animation speed for greatsword #1 auto, #2, #3 and #5 by at least 25% each. I understand the whole argument and design of ‘if you want to dps, you stay in reaper shroud’. Well, then you shouldn’t make the auto-attacks of reaper shroud the main source of damage and everything else situational.

Summary – let’s not make the dagger or axe the ‘proper’ or optimal way to play the Reaper elite spec.

(edited by flyingfox.6150)