Introduction
Lately I have been theory crafting reaper builds to find an optimum between damage and survivability. The reason for this is that Reaper does not require berserker stats for its optimal damage and the rotation is easy.
(Sorry for the scientific report layout, but that makes it feel less like a wall of text.)
Setup
The four builds I calculated the DPS for are valkyrie, soldier, carrion and dire. All these builds use the exact same trait configuration. Spite for 25 stacks of might and damage boosters. Soul reaping for Dhuum fire and Reaper for 50% crit chance.
For these calculation I used:
- 2600 armor (too low for end game PvE?).
- 2 seconds per Gravedigger. 2.1 seconds for reaper auto attack (Including 15% speed boost).
- Close to death giving an average 10% direct damage boost.
- 100% shroud uptime.
- Fully self buffed is 25 might and 25 vul and target always burning. Also for Greatsword, even though this is not possible.
- Also included fury for the self buffed numbers.
- Flame legion runes and Balthazer runes in the combination they are optimal.
- Sigil of night, force, smoldering and bursting in the combination they are optimal.
- 20% condition Pizza.
Results
https://docs.google.com/spreadsheets/d/1CaiHdZF-YzC1yQbn9Y_XsgDc3-K_Hmp9nLG4T7ISbJM/edit?usp=sharing
Check spreadsheet for values after fixes
This shows that the highest DPS possible against 2600 armor enemies is 12.3k for greatsword and 10.7k for reaper shroud. Meaning that there is only a slight reason to spam greatsword 2 and not use the addition survivability for reaper shroud.
Moving on to Soldier (8.5k dps) vs Valkyrie (10.7k). There is a big boost for the addition ferocity (26%). This gap is even larger (30%) without party buffs . However due to Dhuum fire, this gap is smaller than expected.
Dire stats (9.0k dps) vs Carrior (9.9k dps) show Carrior is slightly stronger. But when taking into account the reduced Reaper uptime, then Dire will probably out damage Carrior.
Conclusion
So my conclusion is that reapers will cap their DPS at 12k average or 9k to 10k for much more tankier builds. So my question is how acceptable is this DPS compared to other classes?
Is it just me, or does Reaper allow for a good number of builds, but not any diversity in trait setup. Are there any reaper DPS builds that do not use Spite for solo play? The only reason it is included in the condition builds is to allow for 25 stacks of might (40% damage boost), which is the minor trait. All other traits from the Spite line are nearly useless for conditions.
Edit: Greatsword/dagger builds would not require Soul Reaping trait line.
Removed: – Including dungeon consumable (10% direct damage bonus).
Because this caused consumables to be applied twice.
(edited by Azzumy.7685)
