[Reaper feedback] from nec main for years.

[Reaper feedback] from nec main for years.

in Necromancer

Posted by: Kahrgan.7401

Kahrgan.7401

TL;DR: GS too weak to be fun. RS/GS Lacks numbers, lacks the theme of Reaper (slow heavy hitting)

SKILLS

Problematic Skill: GS #1; Damage too low for its cast speed.
Possible fixes: Increase dmg by 30%


Problematic Skill: Gravedigger; Damage too low for the cast time. Big windup thats easily dodged, especially since it was nerfed to not instantly reset.
Possible fixes: Increase damage by 15%
Reasoning: The only reason its worth pressing is because it’s one of the only heavy hitting abilities. Not because its good. _
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Reaper Shroud

Problem: Reaper Shroud #1 Underwhelming given that it can be hard to maintain LF in pvp due to the massive amount of cleave and this is a melee shroud now. Also in the new Verdant brink where there are alot of AOE attacks, and mobs hit hard.
Possible fixes: Increase damage by 20%


Problem: Reaper Shroud #3 I like this pulse, but I think reaper shroud should be giving us a break bar just by being in RS and it would fit better into the reaper’s “scary monster gonna get you” theme.
Possible fixes: Non-traited break bar when in RS. change RS 3 to clear immobs/chills/cripple on pulse, keep fear on flip skill.


That’s it for now, these are things that I would really like to see, not everyone will agree.I’m extremely disappointed with reaper currently. It’s the thing that brought me back to GW2. I’ll stay optimistic though.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

(edited by Kahrgan.7401)