Reaper is AWESOME!

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Posted by: MethaneGas.8357

MethaneGas.8357

First of all… no matter how cheesy this sounds (no… not Reaper is so “cool”.. even though it is. I know I have to “chill” out but… just kidding. Ok… that was bad) but I just wanna give a nice thank you to Robert Gee and the team behind the design of the Reaper because the profession is just… kittening awesome. It’s brilliantly designed.

Second of all I wanted to talk about some of the crazy, crazy synergy that the Reaper will have so I’ll just jump in.

Locust Swarm
Gives lifeforce per enemy hit normally. If you’re specced in Curses and Reaper, you’ll get more crits with your locust swarm the more condis the enemies have, and the more you crit, the more bleeds you’ll cause with Barbed Precision. This ties in Chilling Nova. When an enemy is chilled and you critically hit them, they will cause an explosion which will chill nearby enemies (you also take less damage from chilled foes). Basically, Locust Swarm will become a huge bomb which generates life force, bleeds and cripples enemies and now causes chill. If you grab Bitter chill to the mix, vulnerability is added to the mix.
-Back to Reaper. So with this Locust Swarm, you grab Chilling Force, which grants you life force per enemy hit which is chilled. It also gives you might. Now back to the scenario. You are in the middle of enemies, you trigger Chilling Nova and chill everyone. Now you are hitting everyone that’s chilled and generate even MORE lifeforce (total of 3% per enemy hit. 5 enemies = 15% lifeforce per second) and MIGHT. This can be made even MORE crazy if we look at the new spin-to-win skill in DS: Soul Spiral. Each chilled enemy you hit will grant you a stack of might and will give you 1% life force. So basically, Soul Spiral would give you 11% life force per enemy. 5 enemies = 55% life force. Ok, hold that thought.
-Now add in Blighter’s Boon (gain lifeforce when you get a boon). The might will give you another 1% life force, but you are inbetween 5 enemies. So you will gain another 1% life force on your Locust Swarm (total of 4% life force per enemy hit, 5 enemies = 20% per second from Locust Swarm alone) and now we add in Soul Spiral which is … you can instantly go from 0 lifeforce to 100 and remain there for a long, long time.
-Now add in Banshee’s Wail Locust Swarm lasting for 15 seconds? Generating up to 20% life force per second… with might to top it off? Oh my.
-Edit: there will have to be a choice between chill-does-damage trait and boons-give-lifeforce trait. So you grab more lifeforce, then chill will deal no damage, but if you pick up chill-does-damage, then less lifeforce generation. With chill-does-damage trait, Locust swarm would give 15% per second instead of 20%
-We can also add in life stealing. If we pick up blood magic (which now heals you through Deathshroud)… and you do Locust Swarm in a group, which will give you health for each enemy you hit. If you pick up Vampiric Precision… If enemies have more condis —> more crits --> more heals. Now add Soul Spiral on top of the mix…. MASSIVE healing. Now if we add the auto attack from DS as well… even more siphoning. Even if we just look at the DS auto attack alone (which hits multiple targets) the life siphoning through deathshroud will be very, very nice.

Deathly Chill
Chill deals damage. Boy oh boy. This scales with condi damage, from my understanding. So basically… staff gets another damage condition. Chill of Death becomes a nice spike for condi Necros, Focus could become an option, Dagger off-hand —> chilling darkness causes chill causes bouncing damaging, chilling, condi transferring ball of goodness, then also ice sigils/geomancy sigils, grenth runes?
- This has excellent synergy with chilling Nova…. especially with Locust Swarm. Locust Swarm will cause cripple, bleeds, generate lifeforce, and cause AoE chill which will deal damage.
-Also… Fear will chill targets. If you grab terror… your fears will now cause damage from terror… but additionally, they will cause damage from CHILL. Infusing Terror in DS will become a huge AoE spike with condi damage (Fear people around you. Terror + Deathly Chill).
-Reapers Mark will fear targets (terror damage) and chill (Deathly chill damage).
-Nightmare runes, reaper’s protection…

New DS auto attack
While the above mess is happening with Locust Swarm, mow down the enemies with your auto attack —> Dhuumfire --> AoE burning and bleeds from Barbed Precision. Also: additional life force on 3rd attack.

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Posted by: MethaneGas.8357

MethaneGas.8357

Death’s Charge
Amazing.
This skill is honestly spot on. Cooldown is low, effect is nice, leap is a moderate distance, it is affected by Path of Corruption (for those condi Necros. Yes. 2 boons converted to condis every 6 seconds. I know right?), and best of all, it is a LEAP FINISHER
Leap through your Chilblains —> weakness. Leap through Spectral Wall --> Chaos Armor. Leap through fire field —> fire aura --> burning and might. Leap through ice field (like that from Executioner’s Scythe) —> Frost Aura. Frost Aura naturally reduces damage from enemies by 10%. Cold Shoulder minor trait reduces damage from chilled foes by 15%. Frost Aura --> 25% less damage from foes. Not only that, but with Deathly Chill, your frost aura becomes a weapon which deals damage to attackers.
-If you are able to cast Death’s Charge and then exit Deathshroud, you can leap through a water field, exit deathshroud and get the heal.
-Leap through smoke field for stealth

Soul Spiral
Spin to win on Executioner’s Scythe for AoE chill which can deal damage with trait. Spin to win on a fire field for burning. Spin to win on Spectral Wall for confusion! Smoke field for shooting blinds which can chill enemies with Chilling Darkness —> can cause damage with trait.

Executioner’s Scythe
Can blast this with your staff for another Frost Aura.
-Can become a pulsing damaging field with Deathly Chill

This only partially sums up my excitement for the Reaper… and this is without even looking at the GS or shouts….
-For example with shouts… each shout will be able to steal life if you go into Blood Magic. If enemies are chilled and you have Chilling Force, each shout will be able to give you might and 1% life force per enemy hit —> 5% life force. You’ll be able to cleanse a condi off of you with Trooper/Soldier Runes as well.
Your heal skill has a 20 second cooldown. If you hit 5 enemies, this cooldown drops down to 13 seconds. Yeah… a heal skill on a 13 second cooldown. I admit the numbers aren’t huge on the heal skill, but cooldown can be VERY low and the lifeforce gain can be VERY high. 4% per target --> 20% if 5 enemies are around… and then additional 5% if they’re chilled… and if you take Blighter’s Boon.. that’s another 5%.
So basically the heal skill could give you up to 30% life force… and every other shout could give you up to 10% life force.

Anyway, this is but a fragment of the theorycrafting that can be done with this new specialization. It was brilliantly designed (with some of the forum’s help ) and will be more than awesome to play

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Posted by: EremiteAngel.9765

EremiteAngel.9765

i think you got it spot on!

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: MethaneGas.8357

MethaneGas.8357

i think you got it spot on!

<3

Oh my god… I forgot Chilling Darkness (blind causes chill) + Deathly Chill (chill does damage) + Plague…

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Posted by: Odjira.9274

Odjira.9274

This will be the one thread the devs actually read on the necro forum, and they’ll use it to justify nerfing the kitten out of it before HoT goes live.

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Posted by: gavyne.6847

gavyne.6847

Sometimes you don’t want to talk about how good something is too early on, as it simply gives fuel for other classes to whine and possibly the devs giving in to their whines.

After viewing the stream I already had a few skill combos in my head that I’ll use out in WvW. I didn’t bother posting it because 1) I have no idea if things will change or not, and 2) I don’t want to reveal just how powerful something could be just yet, as it’s still too early to tell and we don’t need to give fuel for other classes to whine about it.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Nah, i main engi and ranger. I don’t plan to whine about reaper, looking forward to the challenge of facing him in pvp with my ranger/druid:)

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Posted by: MethaneGas.8357

MethaneGas.8357

Well… I hope they don’t because that wasn’t the aim of the post… and I’d hope they already looked at all these scenarios anyway.

Another thing is: a lot of the combos (especially with locust swarm) depend on chills, and depend on hitting 5 people so if there’s less enemies, the life force generation becomes much lower. The increased lifeforce also depends on chill which can be easily cleansed… especially with Warrior’s warhorn skill “Charge” or Guardian’s “Save Yourselves”. But if those aren’t around then it’s tough luck eh?

I also made a mistake of bunching up 2 grandmaster traits together as if you would have both of em at the same time:
-Deathly Chill (chill does damage) and Blighter’s Boon (1% life force when you gain boons) won’t be able to go together. So the lifeforce generation would actually be a bit lower. So either chill would deal damage, or you’d get a bit more lifeforce so I guess there will be a tradeoff between damage or sustain. I will edit that.

And who knows.. numbers are not finalized so it may / probably will change in the meantime… but the idea behind the traits and skills so far… and the synergy is… lovely

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Posted by: gavyne.6847

gavyne.6847

I do have to agree with you that Reaper and Reaper Shroud look awesome. There’s great synergy between the traits and skills, including some shouts. There are already a few different builds that I’m running through my head, and I already know it’s going to be difficult to decide just what traits to take when they come out. Because they all look so good! And honestly this is a good problem to have, it means they’ve done something right

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Posted by: Killyox.3950

Killyox.3950

Frosty? Chilly? Naaah. Ima come and smack you with my engineer’s FIERY HAMMER OF DOOM!

All in all yeah, reaper is pretty cool!

EDIT: that or with revenant as that will be my second main. I feel like Necro and Revenant are 2 sides of the same coin theme wise.

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Posted by: Bubi.5237

Bubi.5237

EDIT: that or with revenant as that will be my second main. I feel like Necro and Revenant are 2 sides of the same coin theme wise.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Is the Reaper awesome?
Could be, but only if the base/core mechanics are buffed/changed so that Necro is “viable” even without Reaper. Then the meele-oriented Reaper can be something “awesome”.

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Posted by: Shiki.7148

Shiki.7148

… It seems it shows I’ve always only played Necro since the 3 -day headstart…didn’T even know the Leap-on-Firefield gave Firearmor… ARMOR though, not Aura (if the gw2-wiki isn’t outdated, so sadly no sharing that one with allies again…Except if I’m missing something?)

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Posted by: Bubi.5237

Bubi.5237

… It seems it shows I’ve always only played Necro since the 3 -day headstart…didn’T even know the Leap-on-Firefield gave Firearmor… ARMOR though, not Aura (if the gw2-wiki isn’t outdated, so sadly no sharing that one with allies again…Except if I’m missing something?)

You’re missing something?

1) It’s Fire Shield , not armor.
2) It’s an Aura .

But if it’s similar to ele’s Powerful Aura , then.. “Auras granted by combos do not trigger Powerful Aura.”

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Posted by: Shiki.7148

Shiki.7148

… It seems it shows I’ve always only played Necro since the 3 -day headstart…didn’T even know the Leap-on-Firefield gave Firearmor… ARMOR though, not Aura (if the gw2-wiki isn’t outdated, so sadly no sharing that one with allies again…Except if I’m missing something?)

You’re missing something?

1) It’s Fire Shield , not armor.
2) It’s an Aura .

But if it’s similar to ele’s Powerful Aura , then.. “Auras granted by combos do not trigger Powerful Aura.”

Hmm… auras in my mind are usually effects that benefit all party-members. And that belief was strengthened when they said how vampirirc aura will also add lifegain to allies…so i assumed a “fire aura” would also give that might when getting hit to allies, instead of a personal shield, which is more like armor—-se spectral armor. Which kind of has the same effect as Fire Shield but is not classified as an aura. Meh. confusing names are confusing. No pun with chaos armor intended.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I think what impresses me the most is that now we actually be avoided in WvW and not just a free kill. If you wanted to be that kitten hard to kill tank that had a good chance of fellow players coming to your aid in the past you had to play a guard. We are FINALLY going to get the attrition I have dreamed about for going on 3 years now.

And if you wonder where all the complainers on this forum went, then remember that all you had to do was listen to us. Thanks from a VERY happy beta 1 necro.

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Posted by: MethaneGas.8357

MethaneGas.8357

Is the Reaper awesome?
Could be, but only if the base/core mechanics are buffed/changed so that Necro is “viable” even without Reaper. Then the meele-oriented Reaper can be something “awesome”.

I think the Reaper might make the normal Necro pale in comparison. We’ll have to see what they do with the normal Necro because at the moment, I see no reason to NOT grab Reaper because it’s so kitten good.

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Posted by: mompen.7952

mompen.7952

Reaper: GW1 Dervish, just a lot cooler! :p scythe hype! They used a header in the introduction of the reaper, Chilling Victory, which I remember was a derv skill

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Posted by: Kicast.1459

Kicast.1459

All this smell the duhmfire patch…a crazzy op thing which can only be hit by the nerf bat letting necro with nothing but their tears…

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Posted by: Roe.3679

Roe.3679

Renewing Blast may also be not totally awful now.

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Posted by: Foomnz.6954

Foomnz.6954

Yeap Reaper gets +1 from me

I’m very excited about the possibilities of the new Specialization
but beware of getting too hyped. the reaper still has plenty of weaknesses

*Slow…the reaper will struggle catching the more agile targets and will mostly rely on people choosing to engage it…..so target selection or initiating fights will never really be on the reapers terms.

*cast times on everything…..your going to get interrupted a lot!
And with the addition of “Slow” to the game…this may cause a few blood vessels to rupture

*still no escape mechanics…you will not leave a fight ever! until you win or die. and as you wont often be able to choose which fight you get into…this will continue to frustrate Necro players.

but assuming you can overcome these obstacles there is definitely some gold in the Reaper Spec……

I think in WvW the Reaper can really punish opposing players for attempting to focus down Necros as happens now, we really didn’t get any active defense with the spec…..but……..the addition of RS #3 for pulsing stab into RS#5 into the new Elite shout followed up with a nightfall and gravedigger . especially if traited for Chill on Blind will be absurd…….but TBh honest if you want to roll reaper come HoT you best be in the zerg were you belong…solo or roaming i think the spec will be Fodder

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Posted by: Jackalrat.5493

Jackalrat.5493

I just wanted to throw my hat in the ring: I love the reaper!

I’ve wanted a class like this for a long time. To have it pop up in the perfect gear-treadmill-free MMO is just icing on the cake.

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Posted by: Roe.3679

Roe.3679

Question – Did anyone catch how Path of Corruption interacts with Death’s Charge?

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Posted by: War Mourner.5168

War Mourner.5168

He explicitly said it works with it, but because charge hits all enemies along it’s path, it potentially means PoC is really strong with Charge.

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Posted by: Roe.3679

Roe.3679

He explicitly said it works with it, but because charge hits all enemies along it’s path, it potentially means PoC is really strong with Charge.

I know it works. Im wondering how it works.

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Posted by: Lord.4270

Lord.4270

I think i am the only one who think DS is better than RS …

When you re roaming , DS is really good because it hits really hard when you are near of your opponent and … it can hit also when he is far !

RS will be really fun in zerg … but except in zerg it will be useless … For exemple against a ranger or an inge … it will be really hard to win !

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Posted by: War Mourner.5168

War Mourner.5168

Yeah, on a class that lacks mobility, the ranged power of life blast is pretty important.
Fighting on a point itself, in pvp being melee isn’t an issue, but when people are kiting around at range, you’ll be missing your ranged options a lot.

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Posted by: Malchior.1928

Malchior.1928

Yeah, on a class that lacks mobility, the ranged power of life blast is pretty important.
Fighting on a point itself, in pvp being melee isn’t an issue, but when people are kiting around at range, you’ll be missing your ranged options a lot.

Spectral walk backwards, gapclose.

spectral grasp, gapclose.

f1 → rs2 → f1 → gs5 gapclose.

fleshwurm run gapclose.

eh not so problematic.

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Posted by: MethaneGas.8357

MethaneGas.8357

All this smell the duhmfire patch…a crazzy op thing which can only be hit by the nerf bat letting necro with nothing but their tears…

Keep in mind all the other professions will be getting specialization as well. Mesmer and thieves will be getting insane buffs to their core professions… and the Mesmer’s elite spec + shield is really, really good as well.

Renewing Blast may also be not totally awful now.

Wow…. I can’t believe I didn’t think of that…. if that works with the new Deathshroud… wow. Transfusion + DS auto attack a group of enemies = massive heals for allies who are nearby…
I was actually gonna make a shout support Reaper with Trooper/Solider Runes, blood magic and I didn’t know what my 3rd line would be… I guess Soul Reaping is an excellent contender.

*Slow…the reaper will struggle catching the more agile targets and will mostly rely on people choosing to engage it…..so target selection or initiating fights will never really be on the reapers terms.

I agree it won’t be as easy as Dark Pathing to a target… but we’ll still be able to have a staff (which will have 2 chills… Chilblains and Reaper’s Mark) or a scepter. Also… our leap has a 6 second cooldown, so it basically equates to Dark Path distance. Dark Path makes you travel 1200 on a 15 sec cooldown. Death’s Charge will make you travel a distance of 600 on a 6 second cooldown… so if you cast it, wait 6 seconds, then cast it again, you will be as far as you would have been with Dark Path… we’ll see, but I think we might be ok

*cast times on everything…..your going to get interrupted a lot!
And with the addition of “Slow” to the game…this may cause a few blood vessels to rupture

Yeah… if something like a Chronomancer casts slow on us we’ll be in really big trouble… but the greatsword attacks are sort of like a hammer warrior’s attacks or guardian’s hammer.

*still no escape mechanics…you will not leave a fight ever! until you win or die. and as you wont often be able to choose which fight you get into…this will continue to frustrate Necro players.

The 6 second leap (or even less than 6 seconds if traited) will make it easy to run away in my opinion. You’ll be able to chill targets well, and the leap isn’t affected by slowing conditions. If you combine Death’s Charge with wurm and spectral walk, I think we’ll be pretty beastly and mobile.

TBh honest if you want to roll reaper come HoT you best be in the zerg were you belong…solo or roaming i think the spec will be Fodder

I’m not so sure… Reaper strength scales amazingly with a lot of enemies. I can see it working really well in outnumbered roaming, which is where I’ll be mostly using it… aside from sPvP (and stronghold). With wurm, SWalk, banshee’s wail, I think it’s gonna be super tough to kill. We’ll see though

He explicitly said it works with it, but because charge hits all enemies along it’s path, it potentially means PoC is really strong with Charge.

I know it works. Im wondering how it works.

Hello Roe I think Death’s Charge has an explosion thing at the end of your leap. Path of Corruption will remove boons at the explosion. I heard em say that in the stream, I’m 95% sure.

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Posted by: Muchacho.2390

Muchacho.2390

Yeah, on a class that lacks mobility, the ranged power of life blast is pretty important.
Fighting on a point itself, in pvp being melee isn’t an issue, but when people are kiting around at range, you’ll be missing your ranged options a lot.

You still can take staff as a secondary weapon. It should work nicely with the reaper spec and cover the lack of range rather nicely.

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Posted by: Roe.3679

Roe.3679

He explicitly said it works with it, but because charge hits all enemies along it’s path, it potentially means PoC is really strong with Charge.

I know it works. Im wondering how it works.

Hello Roe I think Death’s Charge has an explosion thing at the end of your leap. Path of Corruption will remove boons at the explosion. I heard em say that in the stream, I’m 95% sure.

If it works as an AOE boon corruption, that is really strong. I suppose it doesn’t home now, and doesn’t chill, but if it works in aoe that would be a big buff.

Also I am really curious as to what a healing reaper could do. Could be really interesting in stronghold

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Posted by: War Mourner.5168

War Mourner.5168

Spectral walk backwards, gapclose.

spectral grasp, gapclose.

f1 -> rs2 -> f1 -> gs5 gapclose.

fleshwurm run gapclose.

eh not so problematic.

RS 2 and wurm are our only real movement skills (it’s a real shame RS doesn’t have dark path + charge, oh well). Wurm also requires setting up, which reduces it’s utility significantly – running in a straight line, it takes so long to cast/use wurm, that it’s barely any faster then just running with swiftness (OOC).

Spec walk is good for juking/general swiftness, and some other niche uses, but it’s not a proper movement skill either, since it only takes you back to where you’ve already been.

Spec grasp and GS 5 are both pulls – which can be evaded, blinded, dodged etc.
GS 5 and RS 2 are also both rather short range – to catch someone who is say 900-1200 away, you have to use RS 2 and then GS 5, hoping that they don’t run away while you’re doing it (they have almost 2s to get further than 1200 away fromyour original location), or simply evade/blink/block. Then you’re left with a 25s CD, and 6-9s before you can go back into RS to try charge again.

Honestly when I look at it, RS2 and GS 5 both have poison, but they would be far more effective if they had chill instead (or in addition). When you close the gap to someone, you want to keep them there. It’s not great if they can just run away before you can chill then with your slow auto chain etc.

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Posted by: Bhawb.7408

Bhawb.7408

I know it works. Im wondering how it works.

My guess would be each instance of direct damage will strip a boon, as that is the easiest/best way for them to track “hits”.

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Posted by: Zefrost.3425

Zefrost.3425

An interesting build concept would be Reaper, Spite and Death Magic. Using at least the greatsword and the new shout that makes attacks unblockable and corrupting boons/inflicting vulnerability – as well as choosing many other vulnerability traits.

http://dulfy.net/gw2traits#build=AgQGvAHoA7w~

With full cavaliers you should be able to reach 3600-3900 armor while in death shroud (not sure how stats are being affected by being removed from traits) and be able to achieve 2300+ power, 200%+ critical damage and sit around 30%-%40 critical hit chance with all of the vulnerability you can constantly dish out.

Gaining protection exiting death shroud and chilled foes dealing 15% less damage to you on top of that.. the damage of berserker with the survivability of a beast? All you need is condition removal which we have plenty of. I would probably run that vulnerability shout, consume conditions, well of power and whatever else for the last utility.

Sounds fun. Sounds more viable than running full berserker in PvP which you’ll have to do now that stats are gone from traits. No more having berserker with some toughness etc.

I’m theorycrafting more for WvW though.

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Posted by: Foomnz.6954

Foomnz.6954

An interesting build concept would be Reaper, Spite and Death Magic. Using at least the greatsword and the new shout that makes attacks unblockable and corrupting boons/inflicting vulnerability – as well as choosing many other vulnerability traits.

http://dulfy.net/gw2traits#build=AgQGvAHoA7w~

With full cavaliers you should be able to reach 3600-3900 armor while in death shroud (not sure how stats are being affected by being removed from traits) and be able to achieve 2300+ power, 200%+ critical damage and sit around 30%-%40 critical hit chance with all of the vulnerability you can constantly dish out.

Gaining protection exiting death shroud and chilled foes dealing 15% less damage to you on top of that.. the damage of berserker with the survivability of a beast? All you need is condition removal which we have plenty of. I would probably run that vulnerability shout, consume conditions, well of power and whatever else for the last utility.

Sounds fun. Sounds more viable than running full berserker in PvP which you’ll have to do now that stats are gone from traits. No more having berserker with some toughness etc.

I’m theorycrafting more for WvW though.

Yep so far I read it the same way…

Death magic and spite just seem to have really great combos with reaper…

but That means leaving the new blood tree and curses behind and the Chilling darkness adept in curses seems to be a fantastic trait to run with Reaper and that also mean no soul reaping tree ..some really tough choices here i think.

(edited by Foomnz.6954)

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Posted by: MethaneGas.8357

MethaneGas.8357

An interesting build concept would be Reaper, Spite and Death Magic. Using at least the greatsword and the new shout that makes attacks unblockable and corrupting boons/inflicting vulnerability – as well as choosing many other vulnerability traits.

http://dulfy.net/gw2traits#build=AgQGvAHoA7w~

With full cavaliers you should be able to reach 3600-3900 armor while in death shroud (not sure how stats are being affected by being removed from traits) and be able to achieve 2300+ power, 200%+ critical damage and sit around 30%-%40 critical hit chance with all of the vulnerability you can constantly dish out.

Gaining protection exiting death shroud and chilled foes dealing 15% less damage to you on top of that.. the damage of berserker with the survivability of a beast? All you need is condition removal which we have plenty of. I would probably run that vulnerability shout, consume conditions, well of power and whatever else for the last utility.

Sounds fun. Sounds more viable than running full berserker in PvP which you’ll have to do now that stats are gone from traits. No more having berserker with some toughness etc.

I’m theorycrafting more for WvW though.

Lol with 25 vulnerability and an enemy below 50% hp… that’s a 45% damage modifier… with massive toughness to top it off. With Deadly Strength and Sigil of Bloodlust…. you’d get a free 350+ power… Insta-kill people with an auto attack.

I was thinking of trying something along the lines of
http://dulfy.net/gw2traits#build=AgQGpASoA7w~
Locust swarm + spin-to-win or just the DS auto attack would give crazy heals while in DS.. combined with Blighter’s Boon and Unholy Sanctuary, you’d come out of DS with full HP.. and Unholy Matryr and Chilling Force —> stay in DS forever :P . I think a variation could be using Deathly Perception for 100% crit chance in DS so that Locust Swarm and all attack always crit —> more life steal.
I can only imagine how this would be with Sigil of Blood and lifesteal food…

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
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Posted by: ThanatosAngel.8024

ThanatosAngel.8024

Spite and Curses are easily my two favorite lines right now to combo with Reaper. The synergy is just insane.

Bitter Chill + Chilling Darkness + Terror + Deathly Chill + Close to Death = Damaging Chill with Blind and Fear that ALSO inflicts Vuln while allowing you to deal more damage below 50% in addition to Fear dealing max damage…AND, you do 20% even more damage to your foe if below 50% health!

And don’t forget Chilling Force, which grants you might every time you strike a chilled foe! Basically, if you chill someone even remotely at half-health, they will melt before you!

Plus, with Chill of Death and/or Path of Corruption, if they convert Fury or Stability into Blind and Fear…you also get more chill + vuln, plus extra damage based on each boon removed with Spinal Shivers!

So. Much. Synergy. And I’m not even taking the minor traits into consideration!
I love it! I can’t wait for Reaper! I already got my Grenth runes ready!

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Posted by: War Mourner.5168

War Mourner.5168

Honestly the best part is blighters boon, which means you gain LF (or health) per boon you recieve.
This includes boons from allies, which means you can generate (depending on your comp) a reasonable amount of LF before the opening fight.

This also makes pulsing sources of boons (such as both our transform elites, an RS 3) sources of a bit of extra sustain.

(edited by War Mourner.5168)

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Posted by: Anchoku.8142

Anchoku.8142

3 / 9 elite lines shown and we think the dev’s will make Necro OP?

Edit: fixed math failure

(edited by Anchoku.8142)

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Posted by: TakeCare.3182

TakeCare.3182

3 / 10 elite lines shown and we think the dev’s will make Necro OP?

Well, there are only 8 professions right now, excluding the Revenant. Given the information we have, it’s a pretty safe bet that it’s going to be strong. Does every thread need a victim?

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Posted by: Kilger.5490

Kilger.5490

I already like spinal shivers as an “anti-hero” ability, will like it even more now since it already has a long -* chill on it. Only thing is I will probably go Staff/GS to play both spectrums of necro… oh well still the shivers on 50% trait

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry