Reaper's Great but Greatsword in SPvP?
GS in pvp is terrible.. it’s too slow to be effective. Reaper line and shouts can still be something but try staff as a main and not take gs.
RIP City of Heroes
yeah gs isn’t the best weapon there is but i think its a issue with the fact we r use to the dagger for god knows how long
gs has its good points tho:
grave digger
the drill skill on #3 which is a life force spike
the #4 blind
its a much mroe of a team weapon then say dagger
which is why i sucked so hard yesterday playing in dueling servers(tho chronomacer is still bull kitten unbeatable)
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
The greatsword is a slow melee glass cannon. That is all.
It’s good if you can set up spikes for grave digger with GS#5, DS#5, CttB,Spectral Grasp and Fear also the GS#4 is pretty neat. But yeah the auto attack can be a pain to land if they aren’t already crippled.
Alternativley, bring a Scrapper buddy! Good times will be had
(edited by Petrol.9086)
H…. How is GS a glass cannon? From what I’ve seen and heard, Reaper’s who use GS are much tankier (Soldier or Valkyrie and occasionally Cavalier)
GS is just fine in PvP, with it I can generate 100% LF in 4 ability casts and about 3s. 3-5 are all solid abilities, as is Gravedigger, its just the auto attack that is awful and I just don’t really use it much.
GS is just fine in PvP, with it I can generate 100% LF in 4 ability casts and about 3s. 3-5 are all solid abilities, as is Gravedigger, its just the auto attack that is awful and I just don’t really use it much.
I’m pretty sure you don’t use it much because it’s not very good…It’s a popular opinion for a reason.
Who are you fighting such as that you’re actually landing GD in any reliable way? It’s so very easy to avoid.
GS is just fine in PvP, with it I can generate 100% LF in 4 ability casts and about 3s. 3-5 are all solid abilities, as is Gravedigger, its just the auto attack that is awful and I just don’t really use it much.
I’m pretty sure you don’t use it much because it’s not very good…It’s a popular opinion for a reason.
Who are you fighting such as that you’re actually landing GD in any reliable way? It’s so very easy to avoid.
Positioning and chaos in team fights, my friend. Also, GS auto isn’t totally terrible, each chain can hit for well over 1k against three people. Which isn’t awful. Just a bit slow.
But, frankly, I think there should be chill on each portion of the chain, and a slightly longer one on the last hit. Because as it stands, you can’t do anything really with that last hit or the chill attached to it
It isn’t reliable, but that’s fine for an ability that hits 25% harder than backstab. You save it for downed players, getting out people’s defense, pre-casting while Grasping Darkness is in progress, etc. you don’t just spam it and expect it to hit.
Greatsword is great utility and is required for setting up life leaching and ice armor combos when entering shroud.
We are not friends.
The chaos of teamfights is where Greatsword really shines as a weapon for PvP. So much going on that your own massive hits are actually fairly unlikely to be avoided.
I’m loving Greatsword but it takes some careful planning and awareness with those long cast times. I wouldn’t mind seeing a cast time reduction or quickness aspect added to Soul Eater
I’ve stayed at this party entirely too long
The problem with the “gravedigger in chaos” situation is while, yes, it’s harder to see, we have no way to have stability while casting it (unless an ally buffs us with it) and in the middle of a teamfight you’re very likely to get CCed out of a cast that long.
I dunno, I just can’t think of any weapon/profession combination where the attacks have landed, for me, as infrequently as they have on a GS Necro.
Yes, big team fights is where GS shines. It is very good in frontline WvW or mid point PvP or PvE. In other words: where necro is currently bad.
The fact that it is unreliable in 1v1 is what allows it to hit that hard in big fights (for balance reasons).
The problem with the “gravedigger in chaos” situation is while, yes, it’s harder to see, we have no way to have stability while casting it (unless an ally buffs us with it) and in the middle of a teamfight you’re very likely to get CCed out of a cast that long.
I dunno, I just can’t think of any weapon/profession combination where the attacks have landed, for me, as infrequently as they have on a GS Necro.
Chilled to the Bone gives you 10s of stab
The problem with the “gravedigger in chaos” situation is while, yes, it’s harder to see, we have no way to have stability while casting it (unless an ally buffs us with it) and in the middle of a teamfight you’re very likely to get CCed out of a cast that long.
I dunno, I just can’t think of any weapon/profession combination where the attacks have landed, for me, as infrequently as they have on a GS Necro.
Chilled to the Bone gives you 10s of stab
^This. It can also potentially disrupt the enemy team HARD.
But I agree, the one thing that needs a change is the AA. I wish they would have just used a direct copy of Marjory’s attack chain from that one quest, but as it stands it should be each hit taking 0.5 seconds, and it needs an aftercast reduction. Make it about as slow as a Warrior Hammer, that is still slower than the other GS AA’s but at least workable.
The problem with the “gravedigger in chaos” situation is while, yes, it’s harder to see, we have no way to have stability while casting it (unless an ally buffs us with it) and in the middle of a teamfight you’re very likely to get CCed out of a cast that long.
I dunno, I just can’t think of any weapon/profession combination where the attacks have landed, for me, as infrequently as they have on a GS Necro.
Chilled to the Bone gives you 10s of stab
^This. It can also potentially disrupt the enemy team HARD.
But I agree, the one thing that needs a change is the AA. I wish they would have just used a direct copy of Marjory’s attack chain from that one quest, but as it stands it should be each hit taking 0.5 seconds, and it needs an aftercast reduction. Make it about as slow as a Warrior Hammer, that is still slower than the other GS AA’s but at least workable.
In terms of DPS, I think the GS AA is fine. So they should reduced the cast time on the last hit whilst also reducing the damage.
GS is just fine in PvP, with it I can generate 100% LF in 4 ability casts and about 3s. 3-5 are all solid abilities, as is Gravedigger, its just the auto attack that is awful and I just don’t really use it much.
I’m pretty sure you don’t use it much because it’s not very good…It’s a popular opinion for a reason.
Who are you fighting such as that you’re actually landing GD in any reliable way? It’s so very easy to avoid.
I get put against some relatively skilled competition and I was able to land GS attacks. Just took some getting use to when to switch to GS.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
The problem with the “gravedigger in chaos” situation is while, yes, it’s harder to see, we have no way to have stability while casting it (unless an ally buffs us with it) and in the middle of a teamfight you’re very likely to get CCed out of a cast that long.
I dunno, I just can’t think of any weapon/profession combination where the attacks have landed, for me, as infrequently as they have on a GS Necro.
Chilled to the Bone gives you 10s of stab
^This. It can also potentially disrupt the enemy team HARD.
But I agree, the one thing that needs a change is the AA. I wish they would have just used a direct copy of Marjory’s attack chain from that one quest, but as it stands it should be each hit taking 0.5 seconds, and it needs an aftercast reduction. Make it about as slow as a Warrior Hammer, that is still slower than the other GS AA’s but at least workable.
In terms of DPS, I think the GS AA is fine. So they should reduced the cast time on the last hit whilst also reducing the damage.
Yeah the damage would need to eb adjusted. But slower than warrior hammer is just nonsense.
AA on GS is its weakness but I dont know howto Buff it really… cause I get Anet point of slow cast and high reward and yes the Reward do come even in Ranked sPvP so saying its terribad is just plain wrong. Its however not a good 1v1 weapon and I will say vs “high-evade” classes in 1v1 its really useless. Glasscannon weapon ? dont know what ppl meen by that but “Nightfall” is imho best defensive Weaponskill we have since we are only class without Immune,Block ,reflect skill.
A Buff to either LF% Gen or Cast time on AA and I will never leave the GS at home. (who am I kiddin I dont do that even now, there is always weapon-swap)
Servant of Dhuum
I used it almost exclusively for GS4 then swapped to Dagger/warhorn. It felt like a utility weapon that I could switch to situationally. The AA is unbearable in small scale PvP. Even the supposed upside of the AA and Gravedigger are outshined by the RS2 and RS4. I would generally swap from Dagger before entering shroud just to drop a GS4 then stand on it in Reaper Shroud and gain frost armor with RS2. Ideally Locust swarm would still be up to strip blinds. So WH5 > swap > GS4 > transform > RS2 and I’m pretty set up to wreck face in Reaper Shroud.
Pardon me for necroing this topic, but with ways things are now for necromancers, we really need some buff love especially for GS Reaper
I want this to be viable and overall just usable for most things and not be underpowered or just “Okay”
tbh gs skills are great but the auto holds it back.
learn to not only play the meta. GS can be very valuable. Granted, I would prefer to do a power build (and currently do run one) using GS/ Axe+f. If you open with GS 4 then 5 to grab them in, it gives you lots of options. It enables necro to be 1v1 much more easily than the typical condi build which everyone also expects these days. Also, worth noting that the combo with axe can be very bursty while youv got plenty of chill and cc’s as a necro.
I ran dagger all last season, and it just wasn’t as fun or engaging. you actually have to pay attention while running a power build for necros.
dodge duck dip dive and dodge.