Reaper's Might Bugged?

Reaper's Might Bugged?

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Posted by: hazenvirus.8154

hazenvirus.8154

Necro might is only for the necro… other players that stack might well can do it for an entire party and actually achieve better party results than the necro. I think this balances it out. Even if a warrior can only achieve half the stacks, but they do it for the entire party, the warrior’s might stacking was more beneficial and doesn’t take as long to stack up.

Basically, there is balance because of the necros lack of boon support for the party they get superior self buffing for might. Seems fair.

Oh, and the obligatory pvp isn’t balanced around 1v1s.

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Posted by: hackks.3687

hackks.3687

Perhaps you should look up the definition of “meta”. One person in one tournament does not = meta. The build is primarily for fun in solo PvP play.

I find it highly doubtful that oRNG would run a build just for fun in the de facto biggest GW2 tournament when there was money on the line. You’re quite daft if you believe so.

I also find it hard to take anything you say even remotely serious when you were unaware of the existence of one of the most defining Warrior traits next to Fast Hands and CI.

what don’t you understand about the term “meta”. seriously. look it up. you don’t even make sense.

and regardless, 5 sec of Might on crit, aoe or otherwise, does not stack up to 17.5s for swinging at nothing, or cleaving at everything and collecting 2 stacks of Might for 12 sec for every target below 50% HP.

seriously. make more sense.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: hackks.3687

hackks.3687

it feels powerful, yes, but I dont think its overpowered. fact is, you DO need to be in reaper shroud long enough to GET those 25 stacks. auto attack is slower when you dont hit anything, and they have no ranged attacks in shroud.. just the one leap. so any ranged attacker with any amount of control can easily stop a reaper from getting close, even with all those stacks of might at their disposal. honestly i see no difference bwteen this, and a thief’s ability to get insta-kills using a backstab. i dont think the trait needs reworking at all. it actually makes Necro a formidable player in the hands of a skilled melee player, and gives necro some real power in PvE, not just more condi.

I honestly never went out of my way to stack Might. I never wasted a resource once to stack it. It fell right into my play style without any special consideration. Any fight that lasted as long as a heal CD ended up with me wearing 25 stacks of might.

I only discovered that you could spam 1 at nothing and still stack might while I was kittening around in HotM waiting for a queue pop.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Perhaps you should look up the definition of “meta”. One person in one tournament does not = meta. The build is primarily for fun in solo PvP play.

I find it highly doubtful that oRNG would run a build just for fun in the de facto biggest GW2 tournament when there was money on the line. You’re quite daft if you believe so.

I also find it hard to take anything you say even remotely serious when you were unaware of the existence of one of the most defining Warrior traits next to Fast Hands and CI.

what don’t you understand about the term “meta”. seriously. look it up. you don’t even make sense.

and regardless, 5 sec of Might on crit, aoe or otherwise, does not stack up to 17.5s for swinging at nothing, or cleaving at everything and collecting 2 stacks of Might for 12 sec for every target below 50% HP.

seriously. make more sense.

Do some research. One, you’re comparing one trait to two. Two, Siphoned Power has a 1 second ICD, meaning it doesn’t matter if you hit one or five with your Shroud 1. It procs once. For a Reaper, you can at best get 15 stacks of Might from a single RS auto rotation, sure. But this requires:

5 enemies in melee range
All enemies chilled via some effect (possibly RS5)
at least one enemy under 50% that is struck by the 3-target swings
Two traitlines, involving three minors and one major overall.

It’s a large payoff, sure, but it requires very specific circumstances that are easily disrupted or are too dangerous for the Reaper to make that Might important. Chilling Victory specifically will proc on all qualifying targets hit with a single attack, unlike most ICD traits.

For a non-Reaper, you can at best get 3, which requires hitting someone below 50% health.

For both, if you fail to hit, you just get 1 stack.

Yay, I can spend 2-4% life force and .75 seconds to get one stack of Might whenever I want via picking two traitlines. This is soooo good guys…

As for Warrior Greatsword? Yeah, that pretty much is meta right now. It’s very commonly used both in organized play and not in all three areas of the game. Greatsword/hammer is an effective and popular set.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: hackks.3687

hackks.3687

http://metabattle.com/wiki/MetaBattle_Wiki

Phalanx Warrior is only ‘meta’ in PvE. PvP has no meta GS Warrior build. As I mentioned before, ANet has historically used PvP as the greatest indicator of balance in the game.

Besides, I’ve already disproven the comparability due to the duration of the Might being only 5sec. You can drop it already.

And you don’t seem to get what I’m saying. I didn’t have to go out of my way to stack the might. It stacks on it’s own within the play style itself. It’s just a natural occurrence.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Metabattle isn’t always up to date either. Notice, for example, that all the Necro builds with Flesh Wurm note that Plague/Lich Form kill it off, while that is no longer the case.

Just because something doesn’t show up on Metabattle does not mean it’s not considered meta.

You’re right, you didn’t have to go out of your way to stack Might. Niether does the Ranger running Most Dangerous Game . Or the D/D Elementalist where the Might comes almost entirely from the DPS rotation, not from traits. Or the Guardian with Empowering Might and/or auto-attacking with Greatsword. Or the Herald sitting in Glint (Glint is strong enough, might as well).

Yes, Might stacks as part of your regular play. This is hardly unique to Necros, and even the degree is outdone by other professions.

More specifically, minor traits work in as part of your regular play. This is true across the board. You don’t say “I’d better go into stealth to make use of Meld with Shadows.” No. That’s a part of regular play. You don’t say “I’d better crit to get Vigor” as a Guardian/Thief/Mesmer/Elementalist." No, it just is part of regular play. Reaper’s Might is the same way. You don’t say “I’d better Shroud 1 for Might,” it just comes with regular play.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: hackks.3687

hackks.3687

You can’t achieve 25 stacks of Might without increased boon duration and battle sigils on all of those examples.

I haven’t played Herald. That raises an interesting notion though. Is this a trend in the coming patch? More freely stacking might for everyone? That seems like a complete 180 from the last feature patch that resulted in the total nerfing of Might itself and classes ability to stack it.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You can’t achieve 25 stacks of Might without increased boon duration and battle sigils on all of those examples.

I haven’t played Herald. That raises an interesting notion though. Is this a trend in the coming patch? More freely stacking might for everyone? That seems like a complete 180 from the last feature patch that resulted in the total nerfing of Might itself and classes ability to stack it.

Ele can, although they do get boon duration from Arcana traitline.

The elite specs are bringing less Might than they are Vulnerability, really. Everyone and their baby sister is getting the ability to rapidly apply 15-20 stacks of vulnerability with ease (usually in a single skill use). Only Herald and Reaper are giving more Might through traits, although someone thought it would be a good idea to give Eles the ability to share all of their boons +3 Might to a party… Because that is totally going to be balanced.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: hackks.3687

hackks.3687

You can’t achieve 25 stacks of Might without increased boon duration and battle sigils on all of those examples.

I haven’t played Herald. That raises an interesting notion though. Is this a trend in the coming patch? More freely stacking might for everyone? That seems like a complete 180 from the last feature patch that resulted in the total nerfing of Might itself and classes ability to stack it.

Ele can, although they do get boon duration from Arcana traitline.

The elite specs are bringing less Might than they are Vulnerability, really. Everyone and their baby sister is getting the ability to rapidly apply 15-20 stacks of vulnerability with ease (usually in a single skill use). Only Herald and Reaper are giving more Might through traits, although someone thought it would be a good idea to give Eles the ability to share all of their boons +3 Might to a party… Because that is totally going to be balanced.

Interesting. Then maybe the parity is in Herald. I’ll have to check into it.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Aktium.9506

Aktium.9506

what don’t you understand about the term “meta”. seriously. look it up. you don’t even make sense.

and regardless, 5 sec of Might on crit, aoe or otherwise, does not stack up to 17.5s for swinging at nothing, or cleaving at everything and collecting 2 stacks of Might for 12 sec for every target below 50% HP.

seriously. make more sense.

I am well aware of the textbook definition of meta. You however seem oblivious to what it entails within a gaming sense. Might want to look that up yourself. And yes. Reaper’s ability to stack might on its own is more sufficient than Warrior’s. No doubt there. But we also can’t share our might generation, so it’s definitely not better. If we could share it then yes, I would be all for nerfing it appropriately.

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Posted by: flow.6043

flow.6043

out of balance. Period. Simple as that.

ICD … bring it in line with the rest

It’s extremely strong, and out of balance

LOL I didn’t ask for a nerf

wat xD

Bugged or Intended?

I asked if it was bugged or performing as intended.

Just report bugs, the game is better for it.

Name 1 other skill that functions like this and I’ll accept it as feature and not a bug

Bug… you keep using that word. I don’t think it means what you think it means.

Finally!!! Someone provides a clear explanation with their example.

If I’d have known about the warrior GS traits, I wouldn’t have had to post.

People, learn from this.

I will now accept it as balanced

You could have always, I dunno, looked it up? We do have a wiki available.

… hackks discovers the wonderful realm of Wikipedia:

I take it back. This is not accurate at all.

I always no better than to take someone’s word for something without actual proof. Nice try though.

Someone else’s word? You mean like asking people on the forum to approve of your nerf cries although you didn’t spend a single minute on researching the issue by yourself?

What do you think the point of having these forums is?

Why do you think the title is phrased as a question?

k.


Suddenly hackks, who apparently didn’t know a single warrior trait, becomes an expert on warrior meta builds:

Warrior GS has not been meta since they changed how Haste works.

Phalanx Warrior is only ‘meta’ in PvE. PvP has no meta GS Warrior build.

GS/Ham Warr was meta for a long time and was used in the last WTS.

Perhaps you should look up the definition of “meta”.

I am well aware of the textbook definition of meta.

what don’t you understand about the term “meta”. seriously. look it up. you don’t even make sense.

I can’t stop laughing. Great thread.

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Posted by: meow one twenty.4376

meow one twenty.4376

This has turned into one of the most enjoyable threads I’ve read.

Alright meow, where were we?

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Posted by: trytonianYeti.4389

trytonianYeti.4389

Guys this isn’t anything new. Typical engie invading necro forum….

Some engies are nice, most are confrontational. We don’t counter them as hard anymore so I’m not sure why they crash our party.

Edit: I don’t blame them though. Necros throw the best parties with the highest quality party favors.

(edited by trytonianYeti.4389)

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.

And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too

And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.

Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten

So somebody got rolled by a Reaper and now his bum hurts?

No, I was playing Reaper all weekend because I was disappointed with the Scrapper spec for Engi. I laid waste to everything. It was a lot of fun. The Might stacking is over-tuned though for a build that doesn’t invest heavily in Might stacking.

If I can just ask, good Mr. Hacks, what would you give us in return? I’ve seen you on this crusade in several threads really. I m just asking because the main thing is damage modifiers, as well as unique team support utili

Also, would you nerf forceful greatsword on warrior as well as the might stacking capabilities on elementalist?

I would absolutely not nerf it. Someone in the other thread explained that Warrior has this might stacking functionality as well – which is what I asked for.

That’s all I needed to hear to see it as balanced.

Carry on.

convo I had with him in another thread.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Serious Thought.5394

Serious Thought.5394

I lost track of this threads purpose. First Necro’s say “working as intended” then Necro’s pull up data showing “working as intended” and then Hacckkz (idk how to spell) is like “nah devs stupid yo, that’s not working as intended”. Then he says too much might, and he doesn’t know warrior traits. So Necro’s be like “Phalanx + Forceful greatsword=reaper on steroids” and hacckks is like “nah not meta man”. So uh…is this might stacking, reaper, or warrior thread now? Also- don’t feed the trolls. Well…feed em, this is fun to read. =D Its like the All is Vain thread from a year or so ago.

Worst Thief in the world, yes I am.

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Posted by: hackks.3687

hackks.3687

Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.

And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too

And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.

Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten

So somebody got rolled by a Reaper and now his bum hurts?

No, I was playing Reaper all weekend because I was disappointed with the Scrapper spec for Engi. I laid waste to everything. It was a lot of fun. The Might stacking is over-tuned though for a build that doesn’t invest heavily in Might stacking.

If I can just ask, good Mr. Hacks, what would you give us in return? I’ve seen you on this crusade in several threads really. I m just asking because the main thing is damage modifiers, as well as unique team support utili

Also, would you nerf forceful greatsword on warrior as well as the might stacking capabilities on elementalist?

I would absolutely not nerf it. Someone in the other thread explained that Warrior has this might stacking functionality as well – which is what I asked for.

That’s all I needed to hear to see it as balanced.

Carry on.

convo I had with him in another thread.

That was before I discovered that home boy that posted in this thread about the Warrior traits obscured the details about their effectiveness.

For those keeping score at home: 5sec of Might on crit =/= 17.5s of might on skill activation, or 2 Might for 12 sec. every 1 sec for cleaving targets below 50% HP

You can drop the Warrior nonsense. It is not comparable.

If you want to prove it;s not bugged then you need to find another class capable of doing the very same thing for similar Might durations at a similar resource cost.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Aktium.9506

Aktium.9506

If you read the thread you would have seen that the resource cost of stacking might outside of combat with RS. It would take about 22.5 seconds, though someone said 20. Close enough. Assuming you have Vital Persistance that is the equivalent of 45% of your life force spent doing nothing but pressing 1. I should point out though, 17.5 is not the base value of the might stack from the trait either. It’s 15 seconds. Where did you get that 17% might duration increase from? Well lets ignore that for now.

Do you think 45% life force is worth less than a handful of cooldowns on Ele or Warrior? Is it worth less than the energy upkeep on Heralds Facets? Feel free to tell us.

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Posted by: Jerus.4350

Jerus.4350

7.5/10 troll thread, GJ

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

If you want to prove it;s not bugged then you need to find another class capable of doing the very same thing for similar Might durations at a similar resource cost.

Engineers have a bugged trait called Juggernaut. It gives them permanent, pulsing Stability while using a flamethrower kit. Find me another class capable of getting permenant, pulsing stability.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: flow.6043

flow.6043

For those keeping score at home: 5sec of Might on crit =/= 17.5s of might on skill activation, or 2 Might for 12 sec. every 1 sec for cleaving targets below 50% HP

You can drop the Warrior nonsense. It is not comparable.

If you want to prove it;s not bugged then you need to find another class capable of doing the very same thing for similar Might durations at a similar resource cost.

1. You still don’t know what a bug is.
Reaper’s Might is definitely not bugged, the word you were thinking of this entire time is “overpowered”. (which it isn’t)

2. For the sake of the argument I will ignore that you’ve been giving the necro some extra might duration (it’s 15 sec for RM and 10 sec for Siphoned Power), but not the warrior.
But that doesn’t matter, we might as well assume that the necro gets 20 sec of might for each trait…
What you’ve completely failed to factor in is that warriors can use every greatsword skill, plus burst skill, to crit proc might. And when you combine all those skills in a regular rotation you have a much higher hit frequency than the necro’s Shroud 1 skill. So naturally the might duration is much lower, a single 100b (cast time 3.5 sec) can almost max out your might stacks on its own if you hit 3 targets. And by “can” I mean this is an entirely reasonable scenario if you play with dps stats.

3. So yes, it’s comparable and necro loses easily, even more so when you factor in Phalanx Strength as group support.

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Posted by: trytonianYeti.4389

trytonianYeti.4389

insecure engie?