Reaper's Onslaught GM should give evades
The recharge half of this trait is trash.
In PvP on death effects are worthless, but even in PvE and (maybe) WvW, it’s still just really bad.
I mean, look at it, the base CD is only 6s.
So even in the ideal situation, you’re saving 5s at best, when the real limiting factor of the skill is how often/long you are in RS for.
If the trait buffed the skill in some other way (projectile reflect/absorb would make closing with long range classes like ranger less suicidal) it would be a lot better.
The recharge half of this trait is trash.
In PvP on death effects are worthless, but even in PvE and (maybe) WvW, it’s still just really bad.I mean, look at it, the base CD is only 6s.
So even in the ideal situation, you’re saving 5s at best, when the real limiting factor of the skill is how often/long you are in RS for.If the trait buffed the skill in some other way (projectile reflect/absorb would make closing with long range classes like ranger less suicidal) it would be a lot better.
I see what your saying, but if it reflected projectiles or absorbed them. It would make ranged classes ineffective against a Reaper in his shroud. You’d simply auto attack and nullifying their ranged attacks. As far as Gravedigger recharge and its animation. Like they stated Reaper is a setup class not just a insta cast big damage. It takes knowing when to use skills to make them effective. Making an enemy blow those condi clears to get rid of chill just to blow their dodges once their out makes Gravedigger a nearly guaranteed hit and in a team fight though everyone might see it coming not everyone will be able t to escape or live through it.
“Abaddon DOES NOT LOSE DANCE CONTESTS!!!”
I meant if RS 2 have projectile reflect, not auto.
That would give you like, 1s of reflect per 6-7s at best, but it would mean you could counter stuff like rapid fire while closing range.
it should just have a base evade like swoosh and burning speed.
it should just have a base evade like swoosh and burning speed.
I’d agree with this. Death’s Charge should have a baseline evade to make it an effective gap closer for ranged opponents.
Necrocoptor should block/reflect projectiles from the front when used.
Necrocoptor should block/reflect projectiles from the front when used.
I thik the cooldown is too short for that. Souls spiral on the other hand …
It should either be buffed, by a lot (30-50% quicker) or give a better effect. Maybe chilled foes take more damage?