Reaper's Onslaught GM should give evades

Reaper's Onslaught GM should give evades

in Necromancer

Posted by: Valderro.6389

Valderro.6389

At the moment this GM looks weak, instead it should give 1/2s or 3/4s evade on both Gravedigger and Death’s Charge. Gravedigger has such a long wind-up time, a 1/2s evade would not cover half the cast, what is the necro doing holding that pose for so long. Death’s Charge has such an over-the-top twirling animation that it is surprising it doesn’t evade.

Reaper's Onslaught GM should give evades

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Posted by: War Mourner.5168

War Mourner.5168

The recharge half of this trait is trash.
In PvP on death effects are worthless, but even in PvE and (maybe) WvW, it’s still just really bad.

I mean, look at it, the base CD is only 6s.
So even in the ideal situation, you’re saving 5s at best, when the real limiting factor of the skill is how often/long you are in RS for.

If the trait buffed the skill in some other way (projectile reflect/absorb would make closing with long range classes like ranger less suicidal) it would be a lot better.

Reaper's Onslaught GM should give evades

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Posted by: KashimKudal.2961

KashimKudal.2961

The recharge half of this trait is trash.
In PvP on death effects are worthless, but even in PvE and (maybe) WvW, it’s still just really bad.

I mean, look at it, the base CD is only 6s.
So even in the ideal situation, you’re saving 5s at best, when the real limiting factor of the skill is how often/long you are in RS for.

If the trait buffed the skill in some other way (projectile reflect/absorb would make closing with long range classes like ranger less suicidal) it would be a lot better.

I see what your saying, but if it reflected projectiles or absorbed them. It would make ranged classes ineffective against a Reaper in his shroud. You’d simply auto attack and nullifying their ranged attacks. As far as Gravedigger recharge and its animation. Like they stated Reaper is a setup class not just a insta cast big damage. It takes knowing when to use skills to make them effective. Making an enemy blow those condi clears to get rid of chill just to blow their dodges once their out makes Gravedigger a nearly guaranteed hit and in a team fight though everyone might see it coming not everyone will be able t to escape or live through it.

Lord Abbadon – Human Necromancer – Anvil Rock
“Abaddon DOES NOT LOSE DANCE CONTESTS!!!”

Reaper's Onslaught GM should give evades

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Posted by: War Mourner.5168

War Mourner.5168

I meant if RS 2 have projectile reflect, not auto.

That would give you like, 1s of reflect per 6-7s at best, but it would mean you could counter stuff like rapid fire while closing range.

Reaper's Onslaught GM should give evades

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Posted by: Jekkt.6045

Jekkt.6045

it should just have a base evade like swoosh and burning speed.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Reaper's Onslaught GM should give evades

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Posted by: ODB.6891

ODB.6891

it should just have a base evade like swoosh and burning speed.

I’d agree with this. Death’s Charge should have a baseline evade to make it an effective gap closer for ranged opponents.

Reaper's Onslaught GM should give evades

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Posted by: Sigmoid.7082

Sigmoid.7082

Necrocoptor should block/reflect projectiles from the front when used.

Reaper's Onslaught GM should give evades

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Posted by: Tim.6450

Tim.6450

Necrocoptor should block/reflect projectiles from the front when used.

I thik the cooldown is too short for that. Souls spiral on the other hand …

EverythingOP

Reaper's Onslaught GM should give evades

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Posted by: Holl.3109

Holl.3109

It should either be buffed, by a lot (30-50% quicker) or give a better effect. Maybe chilled foes take more damage?

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