Reaper's good but there's any news whit it?

Reaper's good but there's any news whit it?

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Posted by: Silv.9207

Silv.9207

Reaper seems to be a very nice specializzation but that’s not what we need.
Reaper:
1)Chill
2)Melee DS
3)Slow but high damage
4)Fear
5)Damaging shouts
6)AoE with more enemy=more effect

1) In the presentation they say: “making the reaper an imposing foe for enemies without proper condition removal”. Then Chill will be useless in spvp and www because there’s a large amount of condi clean builds and skills and it is very useless in PvE because the enemy don’t flee and don’t dodge and almost all the Dungeon Bosses don’t feel the effect of Chill.
AND we Already Have a Chill Based Build!

2) If you already sometimes feel dungerous go in DS because the enemy can take you down in a second just with a little DPS (expecially, but also in www) and use DS just to defend one last time before you drop dead, what about make your DS Melee? :-D
And they don’t say nothing about it’s duration or about the time we need to charge our DS, then it can be the same as it is actually. And half of our enemy don’t want to stay away from us because of that! Expecially in spvp and www, warriors, thiefs, guardians and some rangers really want to stay near you to hit you hard. And all the others can clean chill and flee easy or teleport away.

3) That can be good but only in PvE. In spvp and www you need to hit fast and deal damage fast. A slow attack is easy to evade/block/blind or anyway easy to move away, active a immunity skill or use a CC skill like fear, knock back or daze. A Chill isn’t enough to take the enemy and kill him. There’s already a Chill build ith Blind and Shadow skills, but that don’t work because it is good only in spvp and in spvp there’s so many builds that clean conditions that it become useless in a second.

4) Again? A CC skill that can be countered by Break-stun, Stability and Condi-clean skills? Ok, it’s the base of the necromancer style, but… Why????

5) Shouts! Yes! Finally! Good! A Support utility that let us be welcome in dungeons and spvp teams!! But—-wait… what the hell… a Damaging Shout? That deal damage, summon bad AI minions and don’t give Boons?
That’s a joke, right?

6) AoE. Finally a good AoE build. That’s a good thing. We also have wells, but that’s a good thing. AoE damage, AoE chill, a skill to grap the enemy and take it to you… we already have all that things, but, ehy, that’s always good, right?
The only thing that can go bad is that: more enemy you face, more powerful it is that scare me a little. Expecially with a specializzation like that…
If we are facing a lot of enemy we can deal more damage, reduce our shout cooldown and summon more bad AI minions (and do a lot of more things that actually no one know, but that can be damage, life steal, weakness, chill and stuffs like that).
But now there’s the big problem: How the Hell can we face a large amount of enemy if we have Not A Single Defensive Skill????
Really, guys, actually if you play a necro and go to fight directly 4-5 enemy (not mobs like dolyak, mobs like SW mobs) you’re a fool and the only thing you can do is try to survive with DS and a little of Life Steal, shooting all your wells and spamming the skill 1 of the dagger/axe untill the enemy is dead or you’re dead (we’re talking about a melee dps class, if you’re a condition class you directly can’t do that whitout flee running in circle and hitting your enemy at random with the scepter AoE). And in sPvP it is really Impossible. Actually if you need to focus on a enemy you focus on the necro first because it’s the class that fall first of all. The same with a melee DS version.


Now: we already know something about that class but don’t know already all the skills of the GS, DS and Shouts. But they don’t mention anything about Stability and Defensive Skills. Reaper obtain a already existent chill build, only more focused on it, with a melee DS and 1/2 skills to grab the enemy or dash forward (like death’s charge, that we already know that it’s dash is “moderate”, something like 400-600, no more).
But what about Block, invulnerability, condi-clean? What about skills that let us able to fight against all that enemy? only a “recive lesser damage from a chilled enemy”. Good, but not enough!

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?


After all that:
That is a good specializzation. Reaper will be a good specializzation to play, that don’t really add nothing, but that add a good wiew to the class.
It well be funny to play.

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Posted by: Knighthonor.4061

Knighthonor.4061

I noticed that in the video, before entering combat, the Reaper entered Shroud Knight…

do we get to start off with full lifeforce as Reaper?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I noticed that in the video, before entering combat, the Reaper entered Shroud Knight…

do we get to start off with full lifeforce as Reaper?

Well Life Force doesn’t decay outside of DS, so it’s entirely possible that it was gathered beforehand.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Silv.9207

Silv.9207

Shroud Knight is the new version of Death Shround, it’s the same thing but Melee and with a kittene.
You still need to charge you with Life Force to active it.
It’s Death Shround, exactly the same thing. But in a cool version that chill the enemy and with different skills. But still a broken mechanic.

It’s our new Melee Activable/Deactivable DownedState.

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Posted by: Dadnir.5038

Dadnir.5038

I have an answer to at least 1 question : the slower you attack, the slower you build Life Force. Since GS will be a slooooooooooooow weapon, your LF will take age to build up.

No core profession should be balanced around an optional elite specialization.

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Posted by: Balekai.6083

Balekai.6083

I noticed that in the video, before entering combat, the Reaper entered Shroud Knight…

do we get to start off with full lifeforce as Reaper?

Well Life Force doesn’t decay outside of DS, so it’s entirely possible that it was gathered beforehand.

This and the video is for trailer/hype purposes. Not realistic ingame combat.

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Posted by: Muchacho.2390

Muchacho.2390

I have an answer to at least 1 question : the slower you attack, the slower you build Life Force. Since GS will be a slooooooooooooow weapon, your LF will take age to build up.

That actually highly depends on how much the slower attacks generate LF. For example a 2 second attack that gives 10% LF has the same LF gain as a 1 second attack that gives 5% LF (seen over a 2 second period ofc).

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Posted by: Silv.9207

Silv.9207

They will never let us build LF quickly. Because they think that DS (SK in the future) is a second ealth bar that protect you from everything and let you obtain powerfull damage skills. That’s why we have no defence out of that. And that make us a bad class without damage and survavibility.
We can’t block damage, we can’t flee. We can only sacrifice our only source of high damage to survive a little longer. But we still can’t heal while in DS or recharge it while using it (only with the skill 4, but it don’t recharge the LF, it only let it don’t fall and only if you’re hitting 5 enemies).

That specializzation add a old build rework and more dangerous playstile without a real reward, with no survavibility and no stability.

And that specializzation don’t add to us any new role. We’ll be still unwanted in PvE and sPvP. In sPvP we can win against a class that don’t clean conditions like a crazy and isn’t near a class that do that. But there need to be more than 1-2 enemies or the reaper’s skills eccect is not at it’s top. Then… we will never be able to make a enemy stay with chill for long. And chill don’t let the enemy unable to attack us, also because we need to stay melee to attack the enemy with a GS and that Chill specializzation work all around the GS and Shouts and Shround Knight, all things that work on melee or low range. in PvE we will play a build that focus on Chill, the useless condition ever that you can inflict to a mob (expecially against a boss). We’ll have no support and at last 1-2 finishers (but we actually don’t know that). And our skills work well against more than 3 enemies, then against a single boss we’re autimatically kittened by the game itself.
Then we came to the only place where we are wanted: WvsWvsW. But if we chose to have a Melee Shroud Knight instead of a ranged Death Shround, we lose Life Blast (skill 1), that’s the only reason that make us stay into a fight in www and deal damage. Because if we become melee we lose our “5 enemy in lineranged attack” and we lose everything we’re good for. And Chill is easy to remove with all the guardians and eles that play in www.

Who want to fight near a class that don’t fit any role and is easy countered or apply a useless condition(PvE) ??

The only thing that that specialization really add to necromancer is Coolness. A large amount of Coolness. But nothing more.

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Posted by: anduriell.6280

anduriell.6280

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Silv.9207

Silv.9207

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

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Posted by: Dadnir.5038

Dadnir.5038

I think that people get it wrong whan we say support.

When necro ask to gain support ability, it’s not huge things or whatever that will carry any party to the end of the world. Necro, simply, steadily ask for at least 1 reliable blast finisher and 1 usefull combo field.

It’s mainly asking for the necromancer to give something usefull to it’s party and stop being the eternal selfish profession that need to be carried bye it’s teammate.

No core profession should be balanced around an optional elite specialization.

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Posted by: HardRider.2980

HardRider.2980

We debuff our enemies to support our team.. that’s how we buff them.. we dont need to give boons to be effective… daze.. blinds in mobs are powerful kitten.
Mobility.. yes we have some issues i’ll admit and stab is a problem at times 2 when our debuffs are on cooldowns.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: TheDaiBish.9735

TheDaiBish.9735

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

I have a question:

How do you know that this specialisation gets none of that?

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: DriV.6203

DriV.6203

I agree with op!

Melee necro might be a nice idea but only on the paper. Practicaly, having high cast time on skills is nice road to hell especially with the necromancer. Your attack can be easily evaded, blocked, blinded or you personaly can be easily interrupted with cc. Already with bad mobility, you can be paradoxically kited if your enemy has a good condi cleanse resulting chill mechanic ineffective…

It is a never ending story with anet. We need mobility, better spike/focus dmg mitigation (invulnerability) and stability/protection sources right now as as a reaper, melee focused light armor class. Healing in ds should also be available as default without the need of trait. Right now, DS break synergy with a lot of gameplay styles and basically limits you to use a certain gameplay that it is most effective.

I realy do understand why anet decided to create ds as a replacement for nice GW1 lifesteal and generaly necro health/energy bar manipulation. Sadly, Death shroud is something that doesnt fit into GW2 fast paced gameplay as it rely on long cast list with hard order that can be easily interrupted making necro to lose its synergy/artrition cast order.

In the past when necromancer was OP because of dhuumfire patch, he was actually a condi SPIKE class with almost zero defense capabilities, something completely different from what it should be.

I am wondering how will necro unfold though…

Drivi | Necro Raiders [NR]
Gandara
http://www.necroraiders.net/en/

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Posted by: Rym.1469

Rym.1469

I’m curious about the -% of damage taken from chilled foes. If it’s 10%, like Putrid Defense, it will hardly matter. If it’s 20-30% we can talk.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Muchacho.2390

Muchacho.2390

I’m curious about the -% of damage taken from chilled foes. If it’s 10%, like Putrid Defense, it will hardly matter. If it’s 20-30% we can talk.

I would geuss it would be in the 10-20% range. But since it also gives chill duration, the 20% could only be wishful thinking…

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Posted by: Gryph.8237

Gryph.8237

yeah 10% damage is nothing. so instead of getting his with an 8k backstab, we get hit with a 7200 backstab? im not seeing amazing.

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Posted by: Silv.9207

Silv.9207

yeah 10% damage is nothing. so instead of getting his with an 8k backstab, we get hit with a 7200 backstab? im not seeing amazing.

We’ll be always hit by 8k backstab, but then we can chill him, then the thief go in stealth, clean chill with the trait and turn back to deal another 8k of backstab

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Posted by: LughLongArm.5460

LughLongArm.5460

Think about what you knew about dragonhunter before the reday up compared to after. Just wait, and they did mention somthing about taking less dmage from chilled foest, thats a defensive -survivability mechanisim.

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Posted by: Silv.9207

Silv.9207

10% lesser damage isn’t a survavibility mechanism… it’s only a little good new.
If they put 20% lesser damage, that can be good.
It’s all to see in the PoI

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Posted by: Hvaran.6327

Hvaran.6327

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Nick.9572

Nick.9572

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

Uh, well necros give protection. Try playing something other than minion master.

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Posted by: Rym.1469

Rym.1469

yeah 10% damage is nothing. so instead of getting his with an 8k backstab, we get hit with a 7200 backstab? im not seeing amazing.

We’ll be always hit by 8k backstab, but then we can chill him, then the thief go in stealth, clean chill with the trait and turn back to deal another 8k of backstab

Not like Thief would care much about chill, they’re still half-immune to it.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Knighthonor.4061

Knighthonor.4061

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

What? We provide a constant Protection, unlike any other class including Guardians,,,,

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Posted by: Silv.9207

Silv.9207

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

Uh, well necros give protection. Try playing something other than minion master.

Necro can give protection but only with a spectral wall and only if the allies cross it. It’s not all that thing. I mean something better for pve like might and stability. And in spvp it don’t work well because the allies need to cross your skill. In www it can work when you put it in front of the advancing zerg.

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Posted by: Knighthonor.4061

Knighthonor.4061

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

Uh, well necros give protection. Try playing something other than minion master.

Necro can give protection but only with a spectral wall and only if the allies cross it. It’s not all that thing. I mean something better for pve like might and stability. And in spvp it don’t work well because the allies need to cross your skill. In www it can work when you put it in front of the advancing zerg.

……………………..

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Posted by: Rym.1469

Rym.1469

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

Uh, well necros give protection. Try playing something other than minion master.

Necro can give protection but only with a spectral wall and only if the allies cross it. It’s not all that thing. I mean something better for pve like might and stability. And in spvp it don’t work well because the allies need to cross your skill. In www it can work when you put it in front of the advancing zerg.

Know your profession before posting.

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Posted by: Knighthonor.4061

Knighthonor.4061

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Posted by: Silv.9207

Silv.9207

We asked for:
-Survavibility
-Support
-Mobility
-Stability

WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!

We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!

WHY THERE’S NO ONE THAT LISTEN TO US?

I would be very happy just with the bold ones. Necro is not a support buff class, if you are looking for that better play ele or guard.
But mobility (by teleport please), Survavibility and Stability (defiance bar please) it is basic to make this class usable. Right now in Silverwastes you can only see:
-Rangers because of the range LB. In SW the mobs moves too fast to follow.
- Guards, warriors and eles.
Some thiefs.
And that’s all. And if it wouldnt because of some mobs that does not allow them to get close even the ranger would be missing.

I don’t pretend to be a support class, but anyway Every songle class can give boons to it’s allies, we are the only one that can’t.
The Thief can give might, fury and swiftness to it’s allies when he steal, and we can’t give a little Might to our allies?

I don’t pretend to become a support class (but in GW1 there’s a support build for necro), I only want to make it able to give that 3-4 stack of might to allies and blast a ele/warrior firefield with a finisher to stack might with the others.
Nothing more than that give a little help to others with might or stack.

Because every class can stack vulnerability. warrior, ele, ranger, also guardians. We can do better, but we’re not the best choice because if you have 2 warriors you can obtain easy a permanent 25 stack of vulnerability on the enemy, might, firefield and the warrior give very high damage and have very good survavibility.

Why can’t we give a little might or have a little blast finisher?

Uh, well necros give protection. Try playing something other than minion master.

Necro can give protection but only with a spectral wall and only if the allies cross it. It’s not all that thing. I mean something better for pve like might and stability. And in spvp it don’t work well because the allies need to cross your skill. In www it can work when you put it in front of the advancing zerg.

Know your profession before posting.

Why?

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Posted by: Shaogin.2679

Shaogin.2679

I would like to point out to those complaining of no survival being given, if you take the traits reducing damaged from poisoned enemies and the other trait from reaper reducing damage from chilled enemies, that could be a decent survival boost to compensate for being in melee. Although, it does mean you have to go into Death Magic to get the poison reducing damage trait.

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Posted by: Shiki.7148

Shiki.7148

I would like to point out to those complaining of no survival being given, if you take the traits reducing damaged from poisoned enemies and the other trait from reaper reducing damage from chilled enemies, that could be a decent survival boost to compensate for being in melee. Although, it does mean you have to go into Death Magic to get the poison reducing damage trait.

Still doesn’t scale though. And thats the main problem. A necro dies 5 times faster if attacked by 5 enemies, while eg. a warrior under endure pain lives rougly the same time 1 vs 1 as in a 1 vs 5, only difference being taking the little damage from conditions. Of course this would be 5 power-specced enemies, but still. If a necro gets focused it doesn’t matter he has 70% dmg reduction if 5 people burst him down anyways.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Know your profession before posting.

Why?

http://wiki.guildwars2.com/wiki/Ritual_of_Protection

soon to be placed in Vampiric Rituals.

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Posted by: Silv.9207

Silv.9207

My fault. I’ve never used it because there’s a large amount of better traits to use.

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Posted by: spoj.9672

spoj.9672

Ritual of protection gives 3 seconds of prot just for the initial cast of the well. If you run 4 wells you can get around 12 seconds of prot and then you have to wait for your long cooldown wells to come off cooldown. Its hardly a good trait. And its a negligible amount of prot. If it was prot on pulse it would be different.

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Posted by: Shaogin.2679

Shaogin.2679

I would like to point out to those complaining of no survival being given, if you take the traits reducing damaged from poisoned enemies and the other trait from reaper reducing damage from chilled enemies, that could be a decent survival boost to compensate for being in melee. Although, it does mean you have to go into Death Magic to get the poison reducing damage trait.

Still doesn’t scale though. And thats the main problem. A necro dies 5 times faster if attacked by 5 enemies, while eg. a warrior under endure pain lives rougly the same time 1 vs 1 as in a 1 vs 5, only difference being taking the little damage from conditions. Of course this would be 5 power-specced enemies, but still. If a necro gets focused it doesn’t matter he has 70% dmg reduction if 5 people burst him down anyways.

Well to be fair if you get focused down by 5 people you’re going to die no matter what profession you’re on. Invulnerability just delays this, not prevent it. The exception to this being disengage tools, which is different from survival tools that keep you in the fight. So in the purpose of increasing survival, they are putting some effort into that. Whether or not it winds up providing a significant impact or not is just something we’ll have to wait and see. There are plenty of reasons to hate on Anet’s Reaper, but survival isn’t one of them….yet.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

It’s a common misconception that ANet isn’t listening when they don’t give the community exactly what the community wants.

Also, for Mobility, they changed the Dark Path skill on Shroud to be a mobility skill, by the sounds of it. That means every build with the elite spec has at least some mobility baked in. The Greatsword might have a leap, but that’s all speculation. It does have a pull baked in that looks like it should be more reliable than Spectral Grasp’s projectile. In my opinion, counter-mobility is about the same as mobility, with the exception of being able to run away. But running away is not fun to me anyway.

And as people said, the survivability you get from the damage redux while enemies are chilled could be significant.

And if the Shouts debuff enemies in any unique ways, suddenly it’s possible that we provide unique group support (in the PvE “kill everything super fast in glass gear because there aren’t very interesting mechanics” sense). I don’t want to be a boon-sharer. If I did, I’d play a different class.

And Necros may get a Defiance bar in their GM traits. I think it would make sense, but if it doesn’t happen, I won’t be too distraught.

What’s the sum of those parts?

  • Some mobility baked into Shroud.
  • Counter-mobility baked into a weapon skill that doesn’t appear to use a projectile.
  • Survivability from Chills at a TBD amount.
  • Potential support through de-buffing with Shouts.
  • Potential stability through a Defiance bar from the Grandmaster traits.

At this point it’s all possible, yet you shout that they aren’t listening again.

I just don’t understand. And even if they don’t give Necros everything on your list, perhaps that’s because they, gasp…. disagree. It would be unredeeming hubris to assume the Necro community is always right about everything. Not that I don’t think there are good ideas floating around here, but who knows what will happen with balance when the expac hits and the new systems/specs/weapons/etc. release?

Alduin Nightsong, 80 Human Necro
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Posted by: Shaogin.2679

Shaogin.2679

It’s a common misconception that ANet isn’t listening when they don’t give the community exactly what the community wants.

Also, for Mobility, they changed the Dark Path skill on Shroud to be a mobility skill, by the sounds of it. That means every build with the elite spec has at least some mobility baked in. The Greatsword might have a leap, but that’s all speculation. It does have a pull baked in that looks like it should be more reliable than Spectral Grasp’s projectile. In my opinion, counter-mobility is about the same as mobility, with the exception of being able to run away. But running away is not fun to me anyway.

And as people said, the survivability you get from the damage redux while enemies are chilled could be significant.

And if the Shouts debuff enemies in any unique ways, suddenly it’s possible that we provide unique group support (in the PvE “kill everything super fast in glass gear because there aren’t very interesting mechanics” sense). I don’t want to be a boon-sharer. If I did, I’d play a different class.

And Necros may get a Defiance bar in their GM traits. I think it would make sense, but if it doesn’t happen, I won’t be too distraught.

What’s the sum of those parts?

  • Some mobility baked into Shroud.
  • Counter-mobility baked into a weapon skill that doesn’t appear to use a projectile.
  • Survivability from Chills at a TBD amount.
  • Potential support through de-buffing with Shouts.
  • Potential stability through a Defiance bar from the Grandmaster traits.

At this point it’s all possible, yet you shout that they aren’t listening again.

I just don’t understand. And even if they don’t give Necros everything on your list, perhaps that’s because they, gasp…. disagree. It would be unredeeming hubris to assume the Necro community is always right about everything. Not that I don’t think there are good ideas floating around here, but who knows what will happen with balance when the expac hits and the new systems/specs/weapons/etc. release?

Not nice to mock the Necro community. They do have pretty good reason to be concerned, just look at Necro viability in group PvE content for the past 3 years and what Anet has done about it. Just saying, it’s one thing to be optimistic and encourage others, it’s another thing to entirely ignore Anet’s track record with Necromancers and mock the community for being pessimistic.

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Posted by: babazhook.6805

babazhook.6805

I would like to point out to those complaining of no survival being given, if you take the traits reducing damaged from poisoned enemies and the other trait from reaper reducing damage from chilled enemies, that could be a decent survival boost to compensate for being in melee. Although, it does mean you have to go into Death Magic to get the poison reducing damage trait.

Still doesn’t scale though. And thats the main problem. A necro dies 5 times faster if attacked by 5 enemies, while eg. a warrior under endure pain lives rougly the same time 1 vs 1 as in a 1 vs 5, only difference being taking the little damage from conditions. Of course this would be 5 power-specced enemies, but still. If a necro gets focused it doesn’t matter he has 70% dmg reduction if 5 people burst him down anyways.

Well most classes will go down if they are focused by 5 enemies.

On my own Necro when focused by 5 the only classes I play that last longer in the same situation are the Guardian then warrior.

That warrior and his endure pain only delays the inevitable. He tends to die when battling 5 as does my guardian. Do they survive longer? Yes but that hardly an “game balance issue” it is the nature of those two classes.You can not premise an argument on one battling against 5.

I do not see this as an issue. I really do not see how being able to survive a battle against 5 enemies makes the game better or more balanced. No one would ever die were that the case.

Putting up a list of “things wanted” and then complaining no one listens if all those things not granted is the very reason ANET should pay LESS attention to demands made on these boards. On every single profession forum one will find people complain that their own favored class us under powered and every single profession thread you will see people complain another class over powered. How on earth can they all be right and how on earth can Anet take seriously someone putting up a shopping lists of things they want for their class and than complaining when they do not think they got it all?

As to ANets “track record” every single profession at one time or another has had a thread in it "ANET ignores “CLASS” or Anet hates “CLASS”. Stating ANET has a track record of ignoring a particular class in that forest of “cry wolfs” does not make it so.

They may not understand the nuances of a particular class over another or how the whole package fits together and that is where the player has to make a solid case as to what wrong rather then these knee jerk “they hate us” type threads.

(edited by babazhook.6805)

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Posted by: Silv.9207

Silv.9207

About mobility they already let we know that there’s not a movement skill that is good like the other classes. The skill that will replace Dark Path will be a Moderate mobility skill, we don’t know the speed and the ditance. But moderate is equal to no more than 600 of range. If the speed of that skill is like the speed of the Forward skill of the Banner it’s a bad mobility skill, but in line with slow but powerful, if it’s like a common dash skill it can be good but still give only a little mobility.
A counter-mobility skill isn’t a mobility, only a skill that let you catch a enemy and pull to you. We ask for mobility not only for catch a enemy but also for flee from a enemy. Actually for us isn’t possibile flee because every class can outrun us just by movement skill. And that reduce our survavibility by a lot, expecially in www situations.

if the GD/DS/Shout wil be good to debuff the enemy is shure because it’s the only thing that necro can do (ANet don’t want to make us able to give support to our allies) and I think that we can build up a permanent 25 stack of weakness just with Chill (if they give us good chill spam skills) and we can obtain a shout that give weakness, I think.
About special debuff, we can think about something like Signet of Vampirism: a shout that give X stack of debuff like the SoV and when you or an ally attack the enemy he recive an X additional damage.
Dragonhunter have a +15% of damage on a enemy with a speficic condition but allies don’t benefit of that effect.

About Defiance stance I don’t think that we’ll be the chosen one. And if we obtain that it will be a bad thing because we still need LF to build up our DS, if we need also LF to charge up a Defiance Bar we finish with no Ds ando no Defiance or we lose it so quickly that it can’t be viable in a spvp/www situation.

I think that Warriors can be the chosen one for Defiance bar. They fit all the requisite to obtain it. Instead of adrenaline you build up Defiance Bar. It can work better for them than for us if they mix DS and Defiance.

At last: if they want to give us Defiance Bar it will be the main thing to annunce, not a “Ehy, surprise, you have a defiance bar on trait! Yeah!”.

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Posted by: LughLongArm.5460

LughLongArm.5460

@Shaogin.2679
What you necros dont understand is that flavor is everything and ATM it should be your only concern. Mechanics and balance are an easy fix – they can come up with just one trait that changes everything – somthing like -On shout you and your allies get 3 stability for 3 sec. BOOm, now you have both desiered support and the stability you wanted. Balance issuses are easy – flavor is hard. Look at the gurdains, they got everything they asked for(range damage and condi builds) but the flavor is lacking – now this is somthing they cant realy change, its done.

Its clear that the necro specialisation is far from being lazy, they put alot of thought into it – 15-16 new skills, animations, sounds everything. Also PVE as we know going to change, condi stacking, AI that splits the group from stacking – we cant look with present eyes on future content .
So ask yourself one thing DO YOU LIKE THE FLAVOR and i think the answer to that is YES VERY MUCH – i’m not a necro and i alomost kittened from seeing that short youtube clip.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

The post was addressed at the OP, who was effectively yelling about not being heard, when it’s possible that his entire list of “wants” is being addressed.

Also, how are we defining “viability” in PvE? I’m fairly certain Necromancers can tackle all of the PvE content in the game. Does every class need to be part of a speed-running record for there to be balance in a zerker-meta race where very specific tools yield the best results? I have a very difficult time faulting the Necromancer design for the shortcomings of PvE.

There are a lot of optimistic people around the Necromancer forums. There are a lot of people with really cool ideas that I like. That doesn’t mean the Veruca Salts should be allowed to run amok complaining about the unknown because they were never taught how to dream.

And as for ANet’s track record, in every other aspect of the game, Necros have either been hugely beneficial (WvW) or, from what I can tell, on the cusp of being in the meta (sPvP).

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Shaogin.2679

Shaogin.2679

The post was addressed at the OP, who was effectively yelling about not being heard, when it’s possible that his entire list of “wants” is being addressed.

Also, how are we defining “viability” in PvE? I’m fairly certain Necromancers can tackle all of the PvE content in the game. Does every class need to be part of a speed-running record for there to be balance in a zerker-meta race where very specific tools yield the best results? I have a very difficult time faulting the Necromancer design for the shortcomings of PvE.

There are a lot of optimistic people around the Necromancer forums. There are a lot of people with really cool ideas that I like. That doesn’t mean the Veruca Salts should be allowed to run amok complaining about the unknown because they were never taught how to dream.

And as for ANet’s track record, in every other aspect of the game, Necros have either been hugely beneficial (WvW) or, from what I can tell, on the cusp of being in the meta (sPvP).

Sure, he may be pessimistic and whiny, but just as he should wait until today’s stream to start casting stones, so should others wait on the stream to start mocking the pessimists. That’s all. And yes, Necromancers have had a nice spot in the WvW meta. But Anet’s changes have constantly been hurting them in sPvP, and this still addresses nothing for the concerns of PvE players that rightfully feel that they bring nothing to group PvE content. An issue that has not been addressed, and sometimes inadvertently nerfed (Putrid Mark stealth nerf), for the past 3 years. I get that many don’t care about dungeons or PvE group content, but there are many more who do and have felt inadequate due to noticing they lack the damage and utility the meta professions provide or simply from trying to join a serious dungeon run only to get kicked simply for playing a Necromancer.

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Posted by: Dadnir.5038

Dadnir.5038

I highly doubt there will be any defiance bar engraved into a Specialization traitline this would simply become a balance issue for any PvP mode. So, I wouldn’t want to spoil the hope about any defiance bar but… All profession will have the possibility to have access to it.

The only point is that the defiance bar is tied to a PvE master track : More specifically, the Exalted Lore master track. Which totally match the fact that they want it available for all profession but in specific area.

Exalted Lore
12 Mastery Points: Wyvern Defiance – The Exalted have taught you to stand in defiance of wyverns. They can no longer knock you down with their wing buffets.

No core profession should be balanced around an optional elite specialization.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I highly doubt there will be any defiance bar engraved into a Specialization traitline this would simply become a balance issue for any PvP mode. So, I wouldn’t want to spoil the hope about any defiance bar but… All profession will have the possibility to have access to it.

They mentioned this Trait in the Specialisation blog post:

New Traits

Last but not least, elite specializations will come with a full new set of traits, similar to what a core specialization provides. Equipping an elite specialization takes up one of your three specialization slots and grants you three minor traits and nine major traits for use. How does a trait that removes a condition every time you evade an attack sound? I’m personally excited about a grandmaster trait that has the power to grant my character a defiance bar!

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Posted by: Cogbyrn.7283

Cogbyrn.7283

@Shaogin: You make a valid point, it just pains me to see people willingly blinding themselves to potential. It isn’t even just about the new elite spec changes. Any time anyone comes in with a build idea that is new or different, the thread is usually filled with people talking about how/why it won’t work. The focus is always what the build won’t work against, instead of what it might work against. It seems people will use a build for a fight or two, and if they die, they’ll find any/all excuses to not explore it further.

It’s just one of those attitudes that stifles ideas and stagnates advancement through collaboration. I try to be optimistic while also being realistic. I’ll accept if something just doesn’t work, or just isn’t enough, but I want valid proof first. I’ll always be at odds with posts like this on forums, and it’s a personal flaw that I enjoy opposing them.

I’ll work on keeping the mudslinging to a minimum.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”