Reaper seems to be a very nice specializzation but that’s not what we need.
Reaper:
1)Chill
2)Melee DS
3)Slow but high damage
4)Fear
5)Damaging shouts
6)AoE with more enemy=more effect
1) In the presentation they say: “making the reaper an imposing foe for enemies without proper condition removal”. Then Chill will be useless in spvp and www because there’s a large amount of condi clean builds and skills and it is very useless in PvE because the enemy don’t flee and don’t dodge and almost all the Dungeon Bosses don’t feel the effect of Chill.
AND we Already Have a Chill Based Build!
2) If you already sometimes feel dungerous go in DS because the enemy can take you down in a second just with a little DPS (expecially, but also in www) and use DS just to defend one last time before you drop dead, what about make your DS Melee? :-D
And they don’t say nothing about it’s duration or about the time we need to charge our DS, then it can be the same as it is actually. And half of our enemy don’t want to stay away from us because of that! Expecially in spvp and www, warriors, thiefs, guardians and some rangers really want to stay near you to hit you hard. And all the others can clean chill and flee easy or teleport away.
3) That can be good but only in PvE. In spvp and www you need to hit fast and deal damage fast. A slow attack is easy to evade/block/blind or anyway easy to move away, active a immunity skill or use a CC skill like fear, knock back or daze. A Chill isn’t enough to take the enemy and kill him. There’s already a Chill build ith Blind and Shadow skills, but that don’t work because it is good only in spvp and in spvp there’s so many builds that clean conditions that it become useless in a second.
4) Again? A CC skill that can be countered by Break-stun, Stability and Condi-clean skills? Ok, it’s the base of the necromancer style, but… Why????
5) Shouts! Yes! Finally! Good! A Support utility that let us be welcome in dungeons and spvp teams!! But—-wait… what the hell… a Damaging Shout? That deal damage, summon bad AI minions and don’t give Boons?
That’s a joke, right?
6) AoE. Finally a good AoE build. That’s a good thing. We also have wells, but that’s a good thing. AoE damage, AoE chill, a skill to grap the enemy and take it to you… we already have all that things, but, ehy, that’s always good, right?
The only thing that can go bad is that: more enemy you face, more powerful it is that scare me a little. Expecially with a specializzation like that…
If we are facing a lot of enemy we can deal more damage, reduce our shout cooldown and summon more bad AI minions (and do a lot of more things that actually no one know, but that can be damage, life steal, weakness, chill and stuffs like that).
But now there’s the big problem: How the Hell can we face a large amount of enemy if we have Not A Single Defensive Skill????
Really, guys, actually if you play a necro and go to fight directly 4-5 enemy (not mobs like dolyak, mobs like SW mobs) you’re a fool and the only thing you can do is try to survive with DS and a little of Life Steal, shooting all your wells and spamming the skill 1 of the dagger/axe untill the enemy is dead or you’re dead (we’re talking about a melee dps class, if you’re a condition class you directly can’t do that whitout flee running in circle and hitting your enemy at random with the scepter AoE). And in sPvP it is really Impossible. Actually if you need to focus on a enemy you focus on the necro first because it’s the class that fall first of all. The same with a melee DS version.
Now: we already know something about that class but don’t know already all the skills of the GS, DS and Shouts. But they don’t mention anything about Stability and Defensive Skills. Reaper obtain a already existent chill build, only more focused on it, with a melee DS and 1/2 skills to grab the enemy or dash forward (like death’s charge, that we already know that it’s dash is “moderate”, something like 400-600, no more).
But what about Block, invulnerability, condi-clean? What about skills that let us able to fight against all that enemy? only a “recive lesser damage from a chilled enemy”. Good, but not enough!
We asked for:
-Survavibility
-Support
-Mobility
-Stability
WE GET NOTHING OF ALL THAT THINGS. NOTHING!!!
We only obtain a little of Mobility but they already say: “Reapers may not be light on their feet…” and that mean that we’ll not able to flee from any dangerous situation, just like we actually are!!!
WHY THERE’S NO ONE THAT LISTEN TO US?
After all that:
That is a good specializzation. Reaper will be a good specializzation to play, that don’t really add nothing, but that add a good wiew to the class.
It well be funny to play.