Reaper shouts life force generation
actualy the excuse for shouts having casttime was, that they would be to strong without casttime
after testing reaper and shouts i cant imagine where reaper shouts would be to strong without a casttime
actualy the excuse for shouts having casttime was, that they would be to strong without casttime
after testing reaper and shouts i cant imagine where reaper shouts would be to strong without a casttime
At the very least, having a 2sec cast time on “Chilled To The Bone!” is a bit silly in a game in which Jade Winds exists.
actualy the excuse for shouts having casttime was, that they would be to strong without casttime
after testing reaper and shouts i cant imagine where reaper shouts would be to strong without a casttime
At the very least, having a 2sec cast time on “Chilled To The Bone!” is a bit silly in a game in which Jade Winds exists.
All the casttimes are silly, when you see the shouts Tempests get. And quite a lot of them are no less, if not more, offensive oriented than reaper shouts.
(edited by Nyth.3492)
My favorite is the .75 cast time on the only shout that is a stun break. By the time you get that puppy off may as well wait out the stun.
The argument for why we had cast times was because having offensive shouts warranted the counterplay of having cast times. Basically, most offensive skills in the game have cast times, in order to provide counterplay so you don’t just get hit with a few thousand damage.
In this case though, CttB and YSIM are the only two that have to have a cast time, one because its a heal, the other because it is a massively impactful elite tied to 2s stun + tons of chill + high damage. The others don’t particularly need a cast time, or at least not a long one, because they deal low damage (Ele has instant casts with more damage than the shouts) and they don’t have an immediate effect: NCSY gives you unblockable to hit them later, but they should deal with your attacks not the shout, YAAW is the same, gives you might but they have to deal with your attacks, and Rise! they should deal with the minions.
Overall, I think some of the shouts should be instant, or at the very least have 1/2-3/4s cast.
The argument for why we had cast times was because having offensive shouts warranted the counterplay of having cast times. Basically, most offensive skills in the game have cast times, in order to provide counterplay so you don’t just get hit with a few thousand damage.
In this case though, CttB and YSIM are the only two that have to have a cast time, one because its a heal, the other because it is a massively impactful elite tied to 2s stun + tons of chill + high damage. The others don’t particularly need a cast time, or at least not a long one, because they deal low damage (Ele has instant casts with more damage than the shouts) and they don’t have an immediate effect: NCSY gives you unblockable to hit them later, but they should deal with your attacks not the shout, YAAW is the same, gives you might but they have to deal with your attacks, and Rise! they should deal with the minions.
Overall, I think some of the shouts should be instant, or at the very least have 1/2-3/4s cast.
I think they should either be quick cast times like you suggest, or do higher damage. And that would fit thematically in that if you were to hear Death itself call you out, I’m pretty sure you’d die a little inside from the fear that invokes
Something I noticed in general about LF generation was that while Vitality affected the LF pool, it would also affect the % gained. When I had various levels of Vitality from pvp amulets, the GS 3 would vary in LF gained from 305-495. Same is probably true for shouts.
Something I noticed in general about LF generation was that while Vitality affected the LF pool, it would also affect the % gained. When I had various levels of Vitality from pvp amulets, the GS 3 would vary in LF gained from 305-495. Same is probably true for shouts.
I don’t think that’s affecting percent gained so much as the raw number. Because higher HP = higher LF, that makes the same percentage look like more when in reality it’s just scaled up to the higher pool
Tempests have a shout, Feel the Burn, with no cast time, 20 second CD that outdamages all of our shouts except CttB plus it applies a burn and gives a fire shield plus might for every hit you take.