Reaper vs Beserker/Dragonhunter
Dodge, stab, Death shroud damage mitigation, corrupt, los, weakness, blind.
Need to watch those boons pop and corrupt them. Try to mitigate hard damage, dodge stuff like rush, bulls charge and dh ward barrage. If you have to take a hard hit, do it in shroud.
Your build have the tools to deal with those professions?
Can you post it here below?
Dodge True Shot and the Tether if you can for DH, dodge Rush, Bull’s Charge, and F1’s for Warriors. Corrupt the last pulse of Berserker Stance and Stability whenever possible, and corrupt the Shield of Courage Stability. If you’re playing Power Necro against Warrior in WvW you might as well just sit and die because they outsustain you easily if they aren’t stupid, same kinda goes for DH if they’re running Hunter’s Fortification and you’re Condi although this one is more doable.
~Bhawb.7409
Necromancer selfhealing and CC is pathetic, you stand no chance against those match ups because they outheal you, they out tank you, and they can pretty much dodge most of your attacks.
Your Soul is Mine heals for a pethetic 4-6k out of yur 20k+ health pool. It’s that bad. The other heals are not much better and have double the effective cd.
Necromancer sustain is horrendous because they think death shroud is help ful but it really isn’t. You don’t gain life force in combat fast enough for it to make up for your terrible self healing and limited access to boons.
You also have 2 single dodges, no blocks, and shroud life force pool is actually preveting less damage than blocking a 100blades or any warrior burst.
Necromancer’s dilemma is so ironic because they’re supposed to be an attrition class, but attrition is the last thing you want as necromancer as death shroud is a degen and you run out of defenses far faster than other classes with no real self recovery. So necromancers more than any other class want to end a fight fast.
(edited by Zenith.7301)