This will be a long post detailing my thoughts on the overall design of the class, and will not delve into many specifics over certain traits and/or spell choices. I felt like this was a topic that no one had really delved into, at least in a lime lighted fashion. Without further ado, these are my thoughts on what could have been a better way to create the reaper elite spec.
He Was No Longer A Mere Warrior, But Death Itself
So… what does it mean to use a elite spec? Certainly A.Net has answered this question amongst the team of developers, and this will be purely MY take on answering this question and thus may be different then what A.Net has envisioned. An elite spec is the obvious front-running reason players will choose to buy the expansion, and compared to current specializations should offer the player some things beyond what previous specs have given, such as:
- Due to Elite specs allowing an additional weapon-type, they MUST offer greater build diversity then current specs
- They should alter the gameplay of the class to a greater extent then current specs
- While allowing greater build diversity they need to feel like they are a complete package of skills
Now, when it comes to the Reaper I could say that they have definitely done this. However, I fear that I don’t think they have gone far enough to warrant the title “Elite Specialization.”
Hence He Came From The Shadows, His Blade Afire With Lust
DISCLAIMER: Greatswords on necromancers are cool as hell!
So.. as I’m sure most of the people here that have played the beta weekends could tell you, we all absolutely love our Reapers. They are fun, they are visually some of the most awe inspiring sexiness in the game. So why do we complain about them so much?
There is a lack of options available to the reaper, for one. Gameplay wise they were created to fill a melee orientated AOE role, and a tanky one at that. Their single target isn’t the greatest, and they have a lot of holes in their mechanics when trying to take someone 1v1. If this were a regular specialization, or if the greatsword was something that was open to the class without requiring the Reaper spec, this would be okay. The fact, however, is that the greatsword uses up one of the spec’s minors and thus is required to fully use the specs potential.
This is a flaw in the design.
I don’t believe that relegating a trait slot to the ability to use a weapon type is a good idea for several reasons. The first is that this automatically weakens the spec. While a regular build will utilize 9 strong passives that create the basis of their strengths and weaknesses, a reaper only gains 8 passives and the ability to choose from 4 additional utility spells and an extra weapon-type. Now, this could be possibly have been a strength, but since you don’t gain an increase in spell slots this doesn’t actually further the gameplay of the build, since all you’re doing is adding to an already overwhelming amount of utility spells.
The second reason I do not fully believe in the design choice is that, since this takes the slot of a minor trait that would generally have increased the power of the gameplay choice, there are several repercussions.
1) The Great Sword itself and the utility spells need to present themselves as the best choices in terms of numbers and utility given. This is determined by the need to offset the loss of the passive; If a passive would have increased a spec’s damage/survivability by 10%, then the great sword would have to increase damage by that amount, the shouts would have to give superior utility choices, or they would have to combine for an overall increase to count it as a worthwhile trait. However, this isn’t a viable strategy for the designers since they need to make sure that this is a side grade to the other build options. Another choice to this problem is:
2) The other 2 traits need to compensate for the loss. This generally means creating passives that are much less generic and are complex in their use and application. While not a bad choice for A.Net to have done, it is clear that this is not what they chose. There is one other option:
3) Skills from the great sword need to have stronger coefficients that provide a 10% increase in output. Once again, not a very viable strategy if they want other specs to compete with the elite spec.
Continued….
(edited by RiiSEN.9072)