Reapers and SPvP
Eh not a big deal.
The extra shambling horror won’t make as much of a difference as you think, and in general if a ranger or mesmer is allowed to bring extra entities into the fight by their design in order to gain an advantage on you, shouldn’t personal counterplay be just as fair?
Its also probably a more important balance issue regarding locust signet’s active heal, but if you have a necro going up against a mesmer, thats needed to help even the matchup when most good mesmer players will counter most non condi/hybrid necro builds conditional on the amount of life force the necro has at the start of the 1v1.
Taking a break from GW2 to play various
Nintendo games..
I am running death magic, sould reaping and reaper (ofc) with traveler runes and marauder / soldier amulet …. with soldier i could withstand thief and ele in 2v1 for at least 2 minutes then i screwed my LF rotation
+ having problem with druids cuz they are healing a lot ! so if you dont CC lock them then you are as good as dead in long term
Abilities: Shout heal, WoS, Suffer, PS and Shout ult
It’s not OP to use a skill in its optimal situation.
It’s not OP to use a skill in its optimal situation.
At this point, the only thing killing my condi reaper are really good thieves, and even then its a close fight, and the meta slow/interrupt chrono spec that i saw in the beta, but havent seen after.