Weapons: Soldiers GS + Dagger/Focus
GS sigils: Sigil of Strength + Sigil of Force
Dagger/Focus Sigils: Sigil of Strength + Sigil of Bloodlust/Cruelty
Armor/trinks: Cavalier’s
Rune: toying with the idea of Runes of Ice, but Runes of Strength and Traveller’s will both be good alternatives (depending on actual play).
Heal: Consume Conditions
Utilities: Signet of Spite, “No one can save you!” —third slot is your swing slot, so whatever you prefer, I’m going to be trying Spectral Grasp first, but I suspect there will be enough chill generation without it and I’ll end up swapping to Spectral Armor or a well for general use.
Elite: Reaper of Grenth. If you are not a human choose either Flesh Golem or “Chilled to the bone” — this build focuses on Reaper’s Shroud for damage so any transform skill will kitten you. I personally do not like the Golem and I have no real idea on how the new elite shout will work in game, and the goal of this build is small fights where Chilled to the Bone won’t be as effective.
Foods: Sweet & Spicy Butternut Squash Soup, Furious Sharpening Stone
http://dulfy.net/gw2traits#build=AgQBqAa0BWg~
Atm, this set up will give you 2.3k power, 3k armor, 20k HP, 4% crit chance and 212% crit dmg.
General idea is to amass life force while holding back two of your vulnerability skills. Focus 4 and Greatsword 3 will both put 12 stacks of vulnerability on your target, though ideally you would use one and then “No one can save you” to strip 2 boons (and thus apply another 10 stacks of vulnerability) and then pop Signet of Spite to cover your stacks of vulnerability and go in to Reaper’s shroud and go ham. If the foe fails to either a) dodge your vulnerabilty inflicting attacks or b) does not cleanse them before you can cover with Signet of Spite you will have 100% crit-chance as you go to town on their face in Reaper’s Shroud.
With the traits in this build, you will be constantly re-applying vulnerability in RS from you auto (which also gives you might, life-force and healing) and passively via proximity due to the Death Shiver trait, so you will maintain a high level of crit chance.
The reason for not building crit chance is so you can gain more defenses while still maintaining high direct damage. Yes your foe can remove vulnerability, but this is difficult due to the conditions you will be passively covering it with (chill and poison from Reaper of Grenth) and the fact that you have 4 abilities that apply a decent number of stacks of Vulnerability — so eventually, even if they are on the ball, your 4 cooldowns will overcome their condi-removal unless they have based their build around condi removal or have access to mass cleanse via Null field or similar.
You are sustained by Blighter’s Boon as every attack in RS will heal you, while your health pool is protected by being in RS. If you do not detonate Infusing Terror (Reaper Shroud #3) you will also gain further healing, in addition to having decent stability for your larger RS attacks.
I am going to look into replacing Chilling Nova (Reaper trait II) with Relentless Pursuit (Reaper trait III), but will try II first.
This build is meant to focus on being IN RS most of the time, but I may need to add a few zerker pieces (or perhaps swap to a maintenance oil) to give enough crit chance out of RS — When in a small group where your teammate can give you fury, it will be alright, but Decimate Defenses will not be enough on its own and certainly won’t be reliable.
They designed the utility skills to work in large groups, but the traits, weapon skills and F1 skills are insanely strong for small group play too.
Thoughts? Criticisms?