Reasons the Necromancer is bottom-tier.

Reasons the Necromancer is bottom-tier.

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Posted by: Kahrgan.7401

Kahrgan.7401

1) Corruptions reward is too low for their risk. We can send the corruption condis to enemies sure, but require a trait and/or a utility slot JUST to use one utility slot. If you are against a strong condi team, you’re kittened.

2) For a slow class, we should have good access to stability (without even having to go reaper for that pitiful amount of stab from RS3) due to the fact that all of our abilities are SLOW as beans reflectable absorbable or VERY dodgeable.

3) Moa locks down 2 of our main builds (mm and power necro) I dont know why this still does what it does. It now gives even MORE benefit because its a passive until it needs to be used.

4) Conditions are far too slow to apply. Scepter doesnt apply enough for how slow the AA is. Scepter 2 is too slow and not rewarding enough.

5) Corrosive poison cloud. Nothing more needs to be said about this. It’s garbage.

6) Nerfing chill, before reaper (whos main mechanic is chill) even comes out. My god why.

7) Im going to repeat this one, because it cannot be said enough. If you want us to be the SLOW HEAVY HITTER, then we cant do it without more access to stability. Too many other classes have way too much access to innvulns, movement, vigor, blocks, reflects, teleports… the list goes on.

Please, for the sake of me giving you any more money, change your design philosphy, or stick to it with EVERY class.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

(edited by Kahrgan.7401)

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Posted by: InfectionX.8745

InfectionX.8745

7) Im going to repeat this one, because it cannot be said enough. If you want us to be the SLOW HEAVY HITTER, then we cant do it without more access to stability. Too many other classes have way too much access to innvulns, movement, vigor, blocks, reflects, teleports… the list goes on.

Please, for the sake of me giving you any more money, change your design philosphy, or stick to it with EVERY class.

Though it sounds like your running condi/MM,
the above rings true for all BUILDS of the class in spvp/wvw.

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Posted by: Dawdler.8521

Dawdler.8521

3) Moa locks down 2 of our main builds (mm and power necro) I dont know why this still does what it does. It now gives even MORE benefit because its a passive until it needs to be used.

What an odd point to argue. Last I checked, Moa locked down all the builds on all professions. I fail to see how the Necro is particularly worse off.

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Posted by: Sagat.3285

Sagat.3285

3) Moa locks down 2 of our main builds (mm and power necro) I dont know why this still does what it does. It now gives even MORE benefit because its a passive until it needs to be used.

What an odd point to argue. Last I checked, Moa locked down all the builds on all professions. I fail to see how the Necro is particularly worse off.

It destroys minions.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: flow.6043

flow.6043

8) Because necros don’t have Rampage + Berserker Stance + Frenzy to solo one-shot entire teams. Compared to that Lich Form looks like our axe’s auto attack.

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Posted by: Kahrgan.7401

Kahrgan.7401

3) Moa locks down 2 of our main builds (mm and power necro) I dont know why this still does what it does. It now gives even MORE benefit because its a passive until it needs to be used.

What an odd point to argue. Last I checked, Moa locked down all the builds on all professions. I fail to see how the Necro is particularly worse off.

It destroys minions.

and it cancels lich form (it also cancels rampage) but lichform is such a long cd… having that easy of a counter is really bad design.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

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Posted by: zapv.8051

zapv.8051

1) Subpar Weapons
2) Subpar Utilities and heals overall
3) Average traits

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Login.5102

Login.5102

3) Moa locks down 2 of our main builds (mm and power necro) I dont know why this still does what it does. It now gives even MORE benefit because its a passive until it needs to be used.

What an odd point to argue. Last I checked, Moa locked down all the builds on all professions. I fail to see how the Necro is particularly worse off.

It destroys minions.

^Worse off when a single skill can put your heal, all utilities, and elite on cd.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

No good heal skills.
No good elites.
Generally very poor utitilities.
Last cast time and soft hitti g weapon skills

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: TheDevice.2751

TheDevice.2751

Axe is the worst weapon in the game.

While warriors only need to attack to gain adrenaline, necros are restricted from gaining LF (THEIR MAIN CLASS MECHANIC) to a few utilities.

To make LF (Again, Your main Class mechanic) useful AT ALL, you need to run soul reaping.

Our corruptions come at a disgustingly hard cost while other classes do not have to worry about such costs while using utilities just as strong or stronger.

Devs do not play this class.

The Revenant is the new, more improved necromancer.

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Posted by: nearlight.3064

nearlight.3064

In the current meta I’d rank necromancer slightly higher than both engineer and ranger. but below everything else.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Shiki.7148

Shiki.7148

In the current meta I’d rank necromancer slightly higher than both engineer and ranger. but below everything else.

If you rank Necro above Engi and Ranger, you have never played a single match of PvP ever. They far outclas s Necro especially after the traitchanges.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Dirame.8521

Dirame.8521

There’s actually a really strong necro condi build and it’s actually quite weird that it is that strong.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: Ara.4569

Ara.4569

There’s actually a really strong necro condi build and it’s actually quite weird that it is that strong.

You mean, transfering opponents conditions back to them and corrupting their boons, right ? Relying entirely on the opponent. That’s a start, but going condition damage just for that isn’t viable in the current power meta. Better go celestial signet with dagger/warhorn, our only decent weapon set.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

(edited by Ara.4569)

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Posted by: Sagat.3285

Sagat.3285

There’s actually a really strong necro condi build and it’s actually quite weird that it is that strong.

Nah cele necro over any other necro specs(it depends with MM) it avoids the miserable weak links I use a signet/well mix and I don’t want to go back to condi. They’ll have to do way better than that to make me play condition again or make other classes weaker.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Pelopidas.2140

Pelopidas.2140

1) Corruptions reward is too low for their risk. We can send the corruption condis to enemies sure, but require a trait and/or a utility slot JUST to use one utility slot. If you are against a strong condi team, you’re kittened.

2) For a slow class, we should have good access to stability (without even having to go reaper for that pitiful amount of stab from RS3) due to the fact that all of our abilities are SLOW as beans reflectable absorbable or VERY dodgeable.

Moa locks down 2 of our main builds (mm and power necro) I dont know why this still does what it does. It now gives even MORE benefit because its a passive until it needs to be used.

4) Conditions are far too slow to apply. Scepter doesnt apply enough for how slow the AA is. Scepter 2 is too slow and not rewarding enough.

5) Corrosive poison cloud. Nothing more needs to be said about this. It’s garbage.

6) Nerfing chill, before reaper (whos main mechanic is chill) even comes out. My god why.

7) Im going to repeat this one, because it cannot be said enough. If you want us to be the SLOW HEAVY HITTER, then we cant do it without more access to stability. Too many other classes have way too much access to innvulns, movement, vigor, blocks, reflects, teleports… the list goes on.

Please, for the sake of me giving you any more money, change your design philosphy, or stick to it with EVERY class.

We have enough access to stability with Foot in the Grave, potentially 1 stack every 7 seconds+stunbreak.

Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS. We also are very good at creating condis with corrupt boon/path of corruption, as well as returning them to sender (3 trait plague signet, 5 plague signet, 3 dagger 4 and 3 staff 4.=14 condis returned in 2-4 seconds).

Moa is a direct counter to MM necro, agreed. It shuts down power necro as it shuts down every other class, this is no argument.

Yeah AoE weakness and poison in a field as big as a point in pvp, now on 20cd cooldown traited is garbage.Do you even PVP bro -.-

Chill is now 5 stacks, maybe this is more than enough for reaper. Besides the movement impairement which has been nerfed to death and the cooldown increase the reaper can use skill as a damaging condition, and 5 stacks maybe more than enough for that. lets wait first for Reaper then decide if its kitten.

We aren’t necessary the ‘’heavy hitters, we just have low mobility and slow cast times in a pvp enviroment where being mobile and react fast is key. We also don’t have blocks like other classes because we have a big green health bar to absorb everything which got much better in scaling after the patch. If you cannot get used to the way the green bar works and you try to play necro like guardian, it’s not necessary the class’s fault. Try playing a tanky necromancer for once and not cry on the forums because you get easily destroyed with berserker amulet. Hell, just with condi transfers and sentinels amulet engis die now.

Necro has some problems but seriously everyday there are 2 new threads complaining how necro sucks, and presenting false arguments. Pve needs love, i dont disagree, but for gods sake let the pvp scene calm awhile before you start complaining how chill capping on 5 stacks is a problem.

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Posted by: Ravezaar.4951

Ravezaar.4951

Hes right, Moa locks down MM and Power NOT always Condi due to the fact u can still have several Condis ticking on the Mesmer when u get Moa’d while as Power u need to actually hit to do dmg and are lock downed.

Tho I dont see a skill from another class a reason to why we are low/bottom tier.

Imho its:

Movement
Lack of Disengage
Reflect/Block
Stability

(basicly all classes can disengage except Nec, a Guard can disengage form 1 target guess who ? )

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: roachsrealm.9284

roachsrealm.9284

1) You have multiple ways to remove conditions, both through skills and traits. not all of them flat remove them but also convert them, and some of them even transfer them to enemies. even without the sigil of generosity you have more condi management than any other class.

2) Yes necromancer skills are slow, but the reason we don’t have as many stun-breaks or access to stability is because necromancers are about pressure. A majority of our skills will continue to damage even if we are flat on our butts. Being stunned hits our DPS much less than it does other classes.

3) This is true for any form/elite/class build. Destroys illusions too. It doesn’t destroy pets, and it shouldn’t destroy minions.

4) Necromancer conditions have never been about speed. Warriors can out bleed us, mesmers can out torment us, everyone can out burn us, and engies can apply as wide of a variety faster than us. The strength necromancer has is duration. Our conditions will outlast everyones. Necro condi is about pressure, not spike.

5) This is true.

6) Because without the limit, Reaper would have been severely overpowered, I’m guessing. Again, see: endless pressure only this time you can add: endless snare, which would lead to: endless whining from everyone else playing against a Reaper.

7) a slow heavy hitter who continues to do damage while stunned and has twice the starting health before the extra health pool does not need as much access to stability. It feels like you are trying to make necromancer a thief. It’s not.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

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Posted by: Silverkey.2078

Silverkey.2078

1 stack of 6s bleed is not equivalent to 2 stacks of 3s bleed. Your argument that our conditions last longer really does not mean much because there is too much cleanse. And even like this, I haven’t done the maths but I don’t think we do that much condition damage.
We don’t have many stun breaks because the dev think we have so much survivability with our DS.
We don’t have any active defense because the dev think we have so much survivability with our DS.
We don’t do much damage because the dev think we have so much survivability with our DS.
I agree we have one of the best passive defense of the game, maybe above the warrior. But the warrior has higher damage, higher stability, higher mobility, higher group support…. Is that balanced? I don’t think so.
We should NOT have mobility, we should NOT have much active defenses, that’s not our theme. We SHOULD have stability and high damage, that’s our theme.

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Posted by: Kizare.7950

Kizare.7950

1) You have multiple ways to remove conditions, both through skills and traits. not all of them flat remove them but also convert them, and some of them even transfer them to enemies. even without the sigil of generosity you have more condi management than any other class.

2) Yes necromancer skills are slow, but the reason we don’t have as many stun-breaks or access to stability is because necromancers are about pressure. A majority of our skills will continue to damage even if we are flat on our butts. Being stunned hits our DPS much less than it does other classes.

3) This is true for any form/elite/class build. Destroys illusions too. It doesn’t destroy pets, and it shouldn’t destroy minions.

4) Necromancer conditions have never been about speed. Warriors can out bleed us, mesmers can out torment us, everyone can out burn us, and engies can apply as wide of a variety faster than us. The strength necromancer has is duration. Our conditions will outlast everyones. Necro condi is about pressure, not spike.

5) This is true.

6) Because without the limit, Reaper would have been severely overpowered, I’m guessing. Again, see: endless pressure only this time you can add: endless snare, which would lead to: endless whining from everyone else playing against a Reaper.

7) a slow heavy hitter who continues to do damage while stunned and has twice the starting health before the extra health pool does not need as much access to stability. It feels like you are trying to make necromancer a thief. It’s not.

What build and weapon combo are you going with since you know your Necro; I’m new 2 GW2 I’ll create my own build but as for the 3 specs?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS.

LOL good try engi troll….

3/10

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Having played every class to 80 and played more then a thousand hours of PvP (much of it with necro) I can say with certainty that necro is the worst designed class in the game.

Life force generation scales very badly vs multiple opponents
Shroud also does not scale vs multiple opponents unlike other classes defenses (in many cases it actually counters other defenses/survivability mechanics)

Both of these ^ things are supposed to be used as both defense & offense.

This is the main reason why necro remains bottom tier.

Their defenses do not scale at all for more enemies and their offenses scale badly for more enemies.

There is also the problem that the necro lacks stability even though it is supposed to be a stand and fight type of class.

This all leads to the necro being very easy to focus fire down.

Honestly until they do 3 things necro will never be balanced

1: Make life force generation static like energy regeneration or adrenaline (make it start at half and slowly return to half outside of combat)

2: Scrap shroud and turn its different skills into F1-F4 skills that fill different purposes & consume a set % of life force to do them.
Also add an F5 skill that consumes life force per second to absorb or reduce damage with Cd adjusted to be a balanced one.

3: Since the “second life bar” argument can no longer be made add boons & other support mechanics to the class that consume life force to function.

After those 3 things necro would be fun, balanced and flexible depending on gear and trait choice.

(edited by Ragnar the Rock.3174)

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Posted by: nearlight.3064

nearlight.3064

In the current meta I’d rank necromancer slightly higher than both engineer and ranger. but below everything else.

If you rank Necro above Engi and Ranger, you have never played a single match of PvP ever. They far outclas s Necro especially after the traitchanges.

That’s wrong. The trait changes all but gutted celestial engineer since they can’t have direct damage, condi damage, and sustain all in one build anymore, hence why 5 Guage runs power marauder engi now, since Cele engi is now completely outclassed by Ele since the HGH builds aren’t that strong and fall instantly to focus fire since they can’t take tool kit slick shoes or elixer s and still have might.

Nos on his stream also said that he thinks engineers are the worst class right now, and in my experience I can agree with him.

Meanwhile the rangers have had their trap and spirit builds pretty much nerfed into uselessness, preventing them from having a build that is good for more than side point skirmishes.

Meanwhile necromancers were buffed by having excellent signet traits, more might stacking than ever before, and builds that are both useful in 1v1s and teamfights such as the Cele signet build.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Mia Crazymike.1780

Mia Crazymike.1780

Pretty sure Rangers are currently the worst profession.

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Posted by: Sagat.3285

Sagat.3285

Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS.

LOL good try engi troll….

3/10

Yeah I’m tired of hearing that our condition damage relies on SoS it would sound more convincing if the CD wasn’t so long and Dhuumfire was actually hot.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Arche.7326

Arche.7326

1) You have multiple ways to remove conditions, both through skills and traits. not all of them flat remove them but also convert them, and some of them even transfer them to enemies. even without the sigil of generosity you have more condi management than any other class.

2) Yes necromancer skills are slow, but the reason we don’t have as many stun-breaks or access to stability is because necromancers are about pressure. A majority of our skills will continue to damage even if we are flat on our butts. Being stunned hits our DPS much less than it does other classes.

3) This is true for any form/elite/class build. Destroys illusions too. It doesn’t destroy pets, and it shouldn’t destroy minions.

4) Necromancer conditions have never been about speed. Warriors can out bleed us, mesmers can out torment us, everyone can out burn us, and engies can apply as wide of a variety faster than us. The strength necromancer has is duration. Our conditions will outlast everyones. Necro condi is about pressure, not spike.

5) This is true.

6) Because without the limit, Reaper would have been severely overpowered, I’m guessing. Again, see: endless pressure only this time you can add: endless snare, which would lead to: endless whining from everyone else playing against a Reaper.

7) a slow heavy hitter who continues to do damage while stunned and has twice the starting health before the extra health pool does not need as much access to stability. It feels like you are trying to make necromancer a thief. It’s not.

1. If we want to convert or send condis over and manage boons you need to build for it. And you have to kill your opponent via their own conditions, which isn’t possible in PvE or in PvP when you are not facing a condi build. I can remember the last time I lost against a Necro that built that way as a Guard or Warrior.

2. As long as our DPS isn’t against a condi class and we are running a condi managing build our damage comes from spamming 1 and occasionaly well bombing someone. Being stunned hurts our already low DPS alot.

3. I agree.

4. To preassure anyone without returning condis from us to them is really hard. I’ve tried and scepter does a really poor job at applying pressure. Even with lingering curse it feels weak. Increased stacks and duration in some combination might solve the problem. Without an actual threat there is no pressure. A threat which I dont feel that we are right now.

5. I agree.

6. The Reaper has alot of chill indeed. But they are all on HUGE telegraphs and if you do not dodge them you are gonna be in a rough spot. This takes away a large bit of the scary factor of the Reaper along with the fact that the numbers on the Reaper will most likely be nerfed even further. And the Reaper is very much kiteable, even if it were to oneshot with AAs, you can still kill it by kiting it. It has to be strong and hard to escape from. In the direction this is going, it will be neither.

7. A slow, heavy hitter (we are not that heavy hitting) you absolutley need access to stability or other protective boons, otherwise we are doing no damage at all as we are getting interrupted all the time. And we are ONLY doing damage over time with a few builds, none of them includes power necros, which are the ones who hit hardest and probably fits into the slow, heavy hitter the most. He is not trying to make the Necromancer a Thief, he is trying to make Necromancer what it should have been from the start.

Gee, thanks, you let the reaper out of the basement.

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Posted by: Pelopidas.2140

Pelopidas.2140

Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS.

LOL good try engi troll….

3/10

yeah im engi troll you got me idiot
we don’t do sustained, that is the condi thief, s/s warrior or torment mesmer.burn guards also burst for example. eles, engis and rangers can do both, they can apply better than us even but they don’t corrupt or transfer, so they’re always at a disadvantage against condi necro.

Yeah I’m tired of hearing that our condition damage relies on SoS it would sound more convincing if the CD wasn’t so long and Dhuumfire was actually hot.

Dhuumfire isnt as bad as you think…although i wouldnt mind it being more effective in some way(eles and guards do 32k damage with 2 burn ticks. we could use the love). Signet of Spite is an example, i didn’t use it before the patch, i considered it cheese, now i have a signet build and i take it. doesnt change the fact that it is a condition burst skill, and OP said we apply conditions slowly. They should give back the bleed they shaved from scepter2 and staff2 though^^

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Posted by: Dr Acula.3496

Dr Acula.3496

2) Yes necromancer skills are slow, but the reason we don’t have as many stun-breaks or access to stability is because necromancers are about pressure. A majority of our skills will continue to damage even if we are flat on our butts. Being stunned hits our DPS much less than it does other classes.

Oh okay, so I am forced to be condi based on this reasoning. Because as power, sitting there stunned, I am literally doing 0 DPS. But now unlike other classes, I have trash stun breaks AND 0 mobility in addition to an strong lack of Stability.

Yep Necros are fine.

Depressed Unicorns – Necro [Agg]

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Posted by: Kahrgan.7401

Kahrgan.7401

I’d like to see some stats on how many of these players have played spvp matches. I mean there’s no way some of these people with these responses have played that much.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS.

LOL good try engi troll….

3/10

yeah im engi troll you got me idiot
we don’t do sustained, that is the condi thief, s/s warrior or torment mesmer.burn guards also burst for example. eles, engis and rangers can do both, they can apply better than us even but they don’t corrupt or transfer, so they’re always at a disadvantage against condi necro.

Yeah I’m tired of hearing that our condition damage relies on SoS it would sound more convincing if the CD wasn’t so long and Dhuumfire was actually hot.

Dhuumfire isnt as bad as you think…although i wouldnt mind it being more effective in some way(eles and guards do 32k damage with 2 burn ticks. we could use the love). Signet of Spite is an example, i didn’t use it before the patch, i considered it cheese, now i have a signet build and i take it. doesnt change the fact that it is a condition burst skill, and OP said we apply conditions slowly. They should give back the bleed they shaved from scepter2 and staff2 though^^

ok lets say we “burst” SoS, 3s of fear and spam all our specter skills. This sequence would take ~3s to pull off and how much “burst” does it give us?

1. 3s of fear = 3 ticks of 1k dmg = 1k dps
2. SoS = 2 bleed + 2 poison = 300 dps + 200dps
3. scepter spam = 3-4 stacks of bleed = 600 dps

total “burst” = 2k dps for 4s for a total of 8k dmg

that is lower than most classes auto attack… try again.

Of course engi can burst 30k damage in 3s or 10k dps, and your so called “sustain” thief can stack 30 stacks of bleed in 5s… I have to assume you’ve either never played the game or are purposefully trolling.

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Posted by: Teratus.2859

Teratus.2859

Corruption is the counter for the weak stack speed Necros have

if you played Gw1 at all you should remember that a core Necro mechanic is self sacrifice
Corruption skills finally mimic this defnining trait

if you are playing a condition focused Necro then you should be focusing on Corruption skills for self infecting and condition transfer..

and no you don’t need to sacrifice a utility for it at all
Dagger 4 and Staff 4 are both condition transer attacks, one slow but the other is a spike and hard to see coming
and there are traits that also give you additional condition transfer and if you do sacrifice a utility you have yet more condi transfer with plague signet..
and when all else fails then consume conditions and get on with the battle..

Necromancer has absurd amounts of condition manipulation.. more so than any other class imo which at most can clense
playing a condi necro means playing a pressure playstyle.. thats the point of conditions in the first place that means survivability is key..
the harder you are to put down the more pressure will be on the enemy

(edited by Teratus.2859)

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Posted by: roachsrealm.9284

roachsrealm.9284

What build and weapon combo are you going with since you know your Necro; I’m new 2 GW2 I’ll create my own build but as for the 3 specs?

I was full sinister with spite, curses and soul reaping, but since the change I kept my sinister armor and went with zerker trinkets. Im still playing around with the traits, but I think I’ll be dropping curses for blood.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

Reasons the Necromancer is bottom-tier.

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Posted by: roachsrealm.9284

roachsrealm.9284

2) Yes necromancer skills are slow, but the reason we don’t have as many stun-breaks or access to stability is because necromancers are about pressure. A majority of our skills will continue to damage even if we are flat on our butts. Being stunned hits our DPS much less than it does other classes.

Oh okay, so I am forced to be condi based on this reasoning. Because as power, sitting there stunned, I am literally doing 0 DPS. But now unlike other classes, I have trash stun breaks AND 0 mobility in addition to an strong lack of Stability.

Yep Necros are fine.

Not exactly. Even in full power without a condi focus, your minions and your wells continue to damage when you are stunned.

I’m not saying this is awesome or even preferred for necromancers, but it is the way they are designed, and it’s what we’ve got. Its just the reason we don’t have as much access to stability.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

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Posted by: Pelopidas.2140

Pelopidas.2140

Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS.

LOL good try engi troll….

3/10

yeah im engi troll you got me idiot
we don’t do sustained, that is the condi thief, s/s warrior or torment mesmer.burn guards also burst for example. eles, engis and rangers can do both, they can apply better than us even but they don’t corrupt or transfer, so they’re always at a disadvantage against condi necro.

Yeah I’m tired of hearing that our condition damage relies on SoS it would sound more convincing if the CD wasn’t so long and Dhuumfire was actually hot.

Dhuumfire isnt as bad as you think…although i wouldnt mind it being more effective in some way(eles and guards do 32k damage with 2 burn ticks. we could use the love). Signet of Spite is an example, i didn’t use it before the patch, i considered it cheese, now i have a signet build and i take it. doesnt change the fact that it is a condition burst skill, and OP said we apply conditions slowly. They should give back the bleed they shaved from scepter2 and staff2 though^^

ok lets say we “burst” SoS, 3s of fear and spam all our specter skills. This sequence would take ~3s to pull off and how much “burst” does it give us?

1. 3s of fear = 3 ticks of 1k dmg = 1k dps
2. SoS = 2 bleed + 2 poison = 300 dps + 200dps
3. scepter spam = 3-4 stacks of bleed = 600 dps

total “burst” = 2k dps for 4s for a total of 8k dmg

that is lower than most classes auto attack… try again.

Of course engi can burst 30k damage in 3s or 10k dps, and your so called “sustain” thief can stack 30 stacks of bleed in 5s… I have to assume you’ve either never played the game or are purposefully trolling.

made me answer
10/10 cause you burst with scepter auto

(edited by Pelopidas.2140)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS.

LOL good try engi troll….

3/10

yeah im engi troll you got me idiot
we don’t do sustained, that is the condi thief, s/s warrior or torment mesmer.burn guards also burst for example. eles, engis and rangers can do both, they can apply better than us even but they don’t corrupt or transfer, so they’re always at a disadvantage against condi necro.

Yeah I’m tired of hearing that our condition damage relies on SoS it would sound more convincing if the CD wasn’t so long and Dhuumfire was actually hot.

Dhuumfire isnt as bad as you think…although i wouldnt mind it being more effective in some way(eles and guards do 32k damage with 2 burn ticks. we could use the love). Signet of Spite is an example, i didn’t use it before the patch, i considered it cheese, now i have a signet build and i take it. doesnt change the fact that it is a condition burst skill, and OP said we apply conditions slowly. They should give back the bleed they shaved from scepter2 and staff2 though^^

ok lets say we “burst” SoS, 3s of fear and spam all our specter skills. This sequence would take ~3s to pull off and how much “burst” does it give us?

1. 3s of fear = 3 ticks of 1k dmg = 1k dps
2. SoS = 2 bleed + 2 poison = 300 dps + 200dps
3. scepter spam = 3-4 stacks of bleed = 600 dps

total “burst” = 2k dps for 4s for a total of 8k dmg

that is lower than most classes auto attack… try again.

Of course engi can burst 30k damage in 3s or 10k dps, and your so called “sustain” thief can stack 30 stacks of bleed in 5s… I have to assume you’ve either never played the game or are purposefully trolling.

made me answer
10/10 cause you burst with scepter auto

yet no actual defense…. anyone surprised? And It was implied that you start in staff, hit 2,3,5, swap to scepter, hit once, enter DS and hit 5,3. Thus where all the fear comes from.That’s the fastest condi combo I know of and leads to the above numbers. I did forget the 3 stacks of torment so you can add another 200dps for a whopping 2.2k dps.

you can use dhumfire but it adds a full second to the “burst” and only adds a burning tick for 400 dps which actually lowers the overall damage since you could have swapped back out of DS and gotten another 2 stacks of bleed + poison in the same time.

Necro is very much a condition sustain class. you build up conditions, make the enemy burn all their clears, then 20-30s into the fight you “burst” the above and they are chilled, weakened, and taking 2k dps which wears them down pretty quick since you should have more health than them at that point. The only real burst necros have is against other condition classes with a condi reflect build. You can reflect 5-6k dps of conditions from real condition burst classes like thief, ele or engineer and that works quite well, but you are weaker to power builds like that.

Reasons the Necromancer is bottom-tier.

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Posted by: Pelopidas.2140

Pelopidas.2140

Why the kitten should i even bother answering to that…look at what you are saying…You list a combo that was ’’implied’’, how the hell was it implied, i guess 3s fear mean the above combo in your head..
and an above average player hits ds 2, then 3, then 5 and then 1 in ds.
You complain about the condi application, now we are a very much condi sustain class. Again what the kitten, decide. Go play your P/P thief and stop the whiny kitten in the necro forum.

(edited by Pelopidas.2140)