Redefining Reaper

Redefining Reaper

in Necromancer

Posted by: Brujeria.7536

Brujeria.7536

I think one of the biggest flaws with reaper is the lack of identity within the trait lines. They have a theme, but they dont achieve that theme very well. You got 3 sustain traits, but you cant sustain well. You got damage traits, but, well you dont really do a lot of damage. I think the traits should ultimately defin how you want to build your reaper.

For me, the 3 themes im aiming for are:

  • Damage – Being a slow and deadly killer machine with good recovery
  • Chill – Being a master of debilitating conditions to deny escape and heavily hinder your enemies.
  • Tank – Being an unstoppable and sturdy danger to enemies.

Damage

  • Adept: Augury of Death – Reduce the cooldowns of your shouts. Your critical hits heal you for 5% of the damage done. This heal is increased by 2% for each vulnerability stack.
  • Master: Decimate Defenses: Striking a foe with vulnerability increases your critical hit chance. Applying vulnerability steals health – 150, power scaling.
  • Grandmaster: Reapers Onslaught: Increases your crit damage by 20%. Increases your attackspeed by 25% when wielding a Greatsword or while you are in reaper shroud. Hitting an enemy below 33% health with Executioners Scythe is aguaranteed crit and deals double damage. If Gravedigger hits an enemy that is downed execute him.

Chill:

  • Adept: Chilling Nova: Now roots targets hit by this skill if they are already chilled.
  • Master: Chilling an enemy also causes 1,5 seconds of slow and weakness
  • Grandmaster: Bitter Chill: Chilled enemies deal 15% reduced damage. Chilled enemies are knocked down and take power damage (scaling) when they dodge.

Tank

  • Adept: Deathly Advance: Reduces Shroud cooldown by 30%. Death’s Charge now casts 33% faster and has 3 charges
  • Master: Reapers Bullwark: Hitting a chilled foe generates 1% lifeforce. Overcapped Lifeforce is gained as a barrier. Lifeforce lost by natural decay in shroud is gained as barrier when you leave shroud.
  • Grandmaster: Unstoppable Abomination: Increases your thougness by 500. Reduces incoming stuns and dazes by 50%. Incoming movement impairing conditions are converted to boons: Cripple = Swiftness, Root = Superspeed, Chill = Quickness, Slow =Alacrity

Feedback much appreciated.

Redefining Reaper

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

So with Augury of Death my gravediggers will health for ~11k health against foes with 25 vuln? Or do you mean Shout crits heal for that amount?

Surrender and serve me in life, or die and slave for me in death.

Redefining Reaper

in Necromancer

Posted by: Brujeria.7536

Brujeria.7536

I thought about general healing, you heal for 5% of your damage from crits. So if you deal 10k damage, you would heal for 500 health. If the target you hit has 25 stacks of vuln, the heal would increase to 750. The numbers can be adjusted of course, the intention is that vulnerability increases the healing amount by up to 50% of the base percentage.