Redesign Deathshroud
Probably too late in the game for any profession to get major mechanic complete overhauled. Many have asked, but it too resource intensive, not to mention potential backlash from “it fine as is” camps.
Death Shroud could use a couple tweaks, but the basis of how it currently works is fine. Really, what needs tweaking is how some of our traits interact with is (read: any that heal us).
Death Shroud could use a couple tweaks, but the basis of how it currently works is fine. Really, what needs tweaking is how some of our traits interact with is (read: any that heal us).
Yepp all the redesign DS needs, is to allow the healing/siphon traits to work while in DS.
Death Shroud could use a couple tweaks, but the basis of how it currently works is fine. Really, what needs tweaking is how some of our traits interact with is (read: any that heal us).
Yepp all the redesign DS needs, is to allow the healing/siphon traits to work while in DS.
Other than Transfusion. I don’t feel that should heal necros in death shroud. Perhaps after some playtime with siphon traits, Parasitic Bond, and Parasitic Contagion working in death shroud, I may feel differently, but for now, leave that out.
And make the Regeneration boon heal us in death shroud too. Boons should never be pure liabilities.
Make DS more resilient as the number of damage sources increases. In other words: make it scale so we can get a chance to survive team focus.
Other than Transfusion. I don’t feel that should heal necros in death shroud.
If it did, and I think it should, then it deserves a grandmaster spot. Of course it would be strong but a 6 point investment in Blood Magic forces a compromise.
Make DS more resilient as the number of damage sources increases. In other words: make it scale so we can get a chance to survive team focus.
We actually have this with Locust Swarm and Well of Corruption. We just need more skills or traits that generate lf per hit instead of something like Spec Armor with 1 sec cds. For example: Soul Marks could be 1% per hit instead of 3% per mark.
And imo our healing should scale in the same way, like the active effect of Locust Signet could be added to main heals. Or if Transfusion would be able to heal yourself it could generate hp in the same way Life Trasfer refills life force, per pulse and hit, instead of a static amount. That of course would also generate a decent amount with vamp traits, so up to 45 hits for all Blood Magic traits, even Vampiric Precision if you combine it with Deathly Perception.
#6-#0 DS skills added, using Life Force as a resource, #1 can be boosted/alternated by consuming LF. Lower total amount of LF, highly boost LF generation, get some ideas for siphons from necro community.
Here, ANet.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
#6-#0 DS skills added, using Life Force as a resource, #1 can be boosted/alternated by consuming LF. Lower total amount of LF, highly boost LF generation, get some ideas for siphons from necro community.
Here, ANet.
We need death shroud reform, like this.
Not a redesign, though. Death shroud is imperfect but it’s not broken.
Other than Transfusion. I don’t feel that should heal necros in death shroud.
If it did, and I think it should, then it deserves a grandmaster spot. Of course it would be strong but a 6 point investment in Blood Magic forces a compromise.
I’ll be honest, I hadn’t considered moving Transfusion to a different tier before. Not sure Grandmaster is appropriate, because while Transfusion healing the necro in death shroud would be strong, I don’t think it would be that strong. Perhaps swapping places with Deathly Invigoration or Quickening Thirst would be enough.
Not sure Grandmaster is appropriate, because while Transfusion healing the necro in death shroud would be strong, I don’t think it would be that strong.
I agree, not that strong on its own (unless you buff the amount), but you have to consider the build possibilities. If it was really just master tier you’d probably create a mandatory trait for a lot of builds out there. Perhaps the new condi meta would then be 06044 with Path of Midnight so you could use Transfusion more often. So imo a strong additional burst heal like this should not be something you could casually pick up with any already existing build. It would be much more appropriate if you had to choose between an extra heal (Transfusion), more corruption (Path of Corruption) and Last Gasp/… just an example.
allow healing in death shroud is what is needed
all trait, regen and most effect ie food, runes, minions I feel transfusion shouldn’t heal us actually because life transfer already restores life force and it says heals allies not us
allow healing from allies the amount here is up for discussion I personally feel like 100%
these are the biggest issues that need fixing
allow healing in death shroud is what is needed
all trait, regen and most effect ie food, runes, minions I feel transfusion shouldn’t heal us actually because life transfer already restores life force and it says heals allies not us
allow healing from allies the amount here is up for discussion I personally feel like 100%
these are the biggest issues that need fixing
I think 100% healing from allies would be fine as well. How often do you really get healed from allies? I can only see this being troublesome in WvW, if at all. There aren’t enough healing bunkers in pvp for it to be meaningful there, plus a bunker heavy team doesn’t seem like a good team comp for a necro anyway. Are a few heals and regeneration going to break balance? I doubt it – if anything it would help our lack of sustain issue.
I think deathshroud should allow siphons to work, regen, runes that heal you, sigils that heal you, and other forms of self healing. I mean, running unholy sanctuary, I can see how this would really make the necro a force to be rekoned with.
Also, allow signet passives to work, this would help signet of vampirism a lot, and sigil of undeath if they made if 3% every 3 seconds.
Finally, like someone else suggested, give us abilities that consume life force, something unique. Like what about an ability that tethers defeated and downed players to us, they can fight an oppurate as normal until they would score a kill. The more that are tethered the faster life force drains, and if they don’t score a kill they can’t rally. Could even make it a transform, turning the tethered into risen models and only have a specific list of 1-5 skills.
allow healing in death shroud is what is needed
all trait, regen and most effect ie food, runes, minions I feel transfusion shouldn’t heal us actually because life transfer already restores life force and it says heals allies not us
allow healing from allies the amount here is up for discussion I personally feel like 100%
these are the biggest issues that need fixingI think 100% healing from allies would be fine as well. How often do you really get healed from allies? I can only see this being troublesome in WvW, if at all. There aren’t enough healing bunkers in pvp for it to be meaningful there, plus a bunker heavy team doesn’t seem like a good team comp for a necro anyway. Are a few heals and regeneration going to break balance? I doubt it – if anything it would help our lack of sustain issue.
I agree. Also, I think it’s rather weird that people would suggest a restriction on ally healing in the first place. Imo this would be a worse discrimination against necros than not allowing any kind of healing in DS at all.
Are other classes not allowed to use their defensive skills while being able to heal?
I don’t see why the necro’s class mechanic should make any exceptions here when everyone else can have invulnerabilities/blocks/mobility/stealth and receive ally healing at all times.
signet should also work in death shroud once again death shroud limit these
also i feel signet of vampirism and blood fiend are too similar and one should be changed
I want to see stability in Death Shroud.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I Think a cool thing they could do with death shroud is to create a trait that allows for signets to be active in death shroud. This couples with the new heal-in-death shroud trait could create some very tacky and powerful builds. In thinking healing signet with power signet with a clerics build for super healing while in deathshroud