I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Pretty much a straight forward power-based vulnerability/wells build with really really long vulnerability conditions.
Only quirk is mixing a bit of Valkyrie armor / Assassin(Opal) trinkets to give it a bigger health pool.
As there’s no third condition duration rune pair, I’m kind of at a loss what to stick in the last 2 rune-slots.
Here is the Problem: Every half decent group can stack ~10 vulnstacks by themself. To reach 25, your build needs to maintain 15 Stacks on its own, How to do this? Well, first you rush in, use Well of Suffering, maybe use DS4 or axe 2. Screen is filled with numbers, good feeling. After 6 Seconds your Well runs out and you need to use axe autohits to maintain the Stacks. And thats bad. I doubt that, with this gear and build, you even reach 4 digit dps with your axe auto. Dagger/Warhorn can reach Warriorlike 8-9k dps if buffed, geared and played properly. 15 Stacks of vuln wont close that gap.
Now look at the engineer. Grenades, to be precisly. They deal good dps and stack more vulnerability than your necromancer.
Here is the Problem: Every half decent group can stack ~10 vulnstacks by themself. To reach 25, your build needs to maintain 15 Stacks on its own, How to do this? Well, first you rush in, use Well of Suffering, maybe use DS4 or axe 2. Screen is filled with numbers, good feeling. After 6 Seconds your Well runs out and you need to use axe autohits to maintain the Stacks. And thats bad. I doubt that, with this gear and build, you even reach 4 digit dps with your axe auto. Dagger/Warhorn can reach Warriorlike 8-9k dps if buffed, geared and played properly. 15 Stacks of vuln wont close that gap.
Now look at the engineer. Grenades, to be precisly. They deal good dps and stack more vulnerability than your necromancer.
Good feedback.
In an earlier build with slightly less condition duration, I was seeing the axe 1 building and maintaining 18 stacks by itself. I’d use Focus 4 or the well to jumpstart the stack, but the axe stacks would be well established before either opener wore off. This may be slightly overkill for group play (where I expect some of my DPS deficiency to be made up by giving the other 4 players that extra 15% damage from maxed vulnerability, assuming your “10 stacks from other places” is typical).
I’ll try to do some DPS tests on it and see where it falls and what I can eek out with a little less vulnerability duration. OTOH, I’d expect dagger main-hand to a bit more damage, as its melee range compared to the axe’s 900s. Axe 2 s actually something you cash in with – pause in your vulnerability maintainace for a damaging channel and a surge of lifeforce. the pop a focus 4 or well to refill the gap in vulnerability and get back to hammering.
Hmm. To the lab!
Maintaining 18 stacks on a boss? Im finding that hard to believe even with condition duration.
Shouldn’t be hard to do the math.
Rending claws ticks every .75 seconds, applying 2 stacks.
Condition duration effects for players are additive, rather than multiplicative, so with my +90% and the boss’ -50% leaves me with +40%, times the base duration of 7 second means it lasts 9.8 seconds. Likely that’s reduced to 9.75 since the tool tips all round down to nearest quarter second which makes me suspect those are the length of the server ticks.
So the skill fires 13 times (9.75/.75) times before the first stacks dissipate… applying 2 stacks each time. Looks like with the new tweaks it’ll put 25 stacks on a boss. (incidentally this is what will happen firing through the revised Guardian’s Purging Flames in the new patch – not to shabby)
IF bosses actually benefit from a multiplicative reduction, unlike players and invoking an entirely separate code structure, then the duration drops to 6.75 seconds leading to 9 (6.75/75) applications and a sustained 18 stacks.
Unshakeable reduces vuln duration by half. You would need 100% condition duration for the vuln stacks to last 7 seconds. Which means you can only maintain about 14 stacks with axe 1 (im assuming axe auto hits once every second due to aftercast) and 100% condi duration. Without condition duration its more like 6 stacks. Which is awful.
Not only is that terrible damage because of axe auto but also because your sacrificing dps runes for condi duration and most likely taking giver weapons aswell.
Read it again. If it does reduce it by half (and -50% is NOT the same thing in this game) my vulnerability duration for Axe 1 is still 6.75. Rending claws fires every .75 seconds, not every second~ 18 stacks. On a boss. That’s just hitting #1 and walking away. There’s quite a few other tools on that bar. That my personal DPS is sub-par is irrelevant when 4 (dungeon) to 15 (world boss) other characters are enjoying the boost to all of their damage .
0.75 seconds is the cast time. Thats ignoring after cast, im not sure how big the after cast is but I can assure you you do not repeat the auto every 0.75 seconds.
“vulnerability last 50% less time. " means the duration is halved. So if your vuln lasts 9 seconds its going to last 4.5 seconds on a boss with unshakeable. Go in game and I can assure you you wont be maintaining 18 stacks on a mob with unshakeable.
(edited by spoj.9672)
“vulnerability last 50% less time. " means the duration is halved.
Not with food it doesn’t. In this game if an effect has both a + 50% duration modifier and a -50% modifier applied to it they are combined additively – leaving it with 100% duration (100% + 50% – 50%), not the multiplicative result of 75%. I don’t know if the protection bosses enjoy takes the form of -50% or “halve the final value” but they are totally separate things.
Certainly worth exploring. I’m sure I can find something big enough to poke with my axe that has that quality while no one else is around.
As to Rending Claws having an aftercast, that would indeed be an issue. Time to find a stopwatch!
Everything has an aftercast. Which is why you should always check rotation time of auto attacks when doing calculations. Im still pretty sure it is just half the total final duration but I havent tested it.
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