Call me Smith.
While Thief in melee tends to try to kill you before you kill him, and then get out of dodge, Necro in melee seems to be about killing you because you can’t get away from him. You get easy access to all three snares in the game from jus Dagger main hand, Axe, and Death Shroud.
So why not have some minor traits or innate abilities related to your tankiness?
Idea 1. Death Magic or Blood Magic minor trait: While in Death Shroud your red health regenerates.
Idea 2. Full on balance change: take the first idea and make it an innate property for Deat Shroud that you don’t have to trait for.
Idea 3. Allow the regeneration boon to affect your actual health while in Death Shroud. Right now, this is the only boon that gives us no effect while in Death Shroud, which is a shame, as it was really cool when I found out that using things like Focus 4 and the Blood Magic trait that lets you drop a Mark of Blood after you dodge roll (please update this tool tip) allows you to make a permanent regeneration build without having any points in Death Magic. It was something I was really happy about since much of Death Magic feels pointless unless you’re doing a minion build, until I found out all the ways Necro tends to be weak.
And I for one am another calling out for a range increase to Death Shroud 2 to be a more reliable gap closer. Let it home in quickly and increase the cool down if you have to.
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