Reintroducing Hex spell skills?

Reintroducing Hex spell skills?

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Posted by: HaxTester.9816

HaxTester.9816

Should necromancers get their other specialty in Guild Wars 1, which is applying Hexes to enemies? There are already conditions that debilitate enemies, but Hex spells provide unique mechanics and effects. However, I think there’s a reason why Hexes where removed from the game, probably because it taxes the system a lot when checking for each Hex spell in a highly populated environment, such as WvW and boss fights. How about simpler Hexes? I’m looking at PvP mainly with the inclusion of Hexes in the game, but it can be re-purposed to stack like a condition in boss fights and WvW.

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Reintroducing Hex spell skills?

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Posted by: Akrasia.5469

Akrasia.5469

We already have mechanics like this but I wish the devs would read up on all the gw1 hexes to get inspirations. They do a bit like siphones now are like blood bond but some of the best hexes activated when things other classed could do activated. Like damages them when they block etc. Would love a hex that damages all teleporters in an area. It could be more of a well or mark that did massive damage to anyone leaving the circle so all the kiters would be affective. Or better yet an AOE hex that teleported anyone traveling more than 600 away from you back to you.

Reintroducing Hex spell skills?

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Posted by: Brokensunday.4098

Brokensunday.4098

gw1 wiki Curses are spells or skills used to hinder, damage your enemy over time, or stop them from doing something.
they should give us this make hex give a condition and damage over time or like Insidious Parasite give life no the caster if he is hit this will take necros out of the hole they are in
the mechanic is there just look signet of vampirism for example.

Reintroducing Hex spell skills?

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Posted by: RashanDale.3609

RashanDale.3609

Would love a hex that damages all teleporters in an area. It could be more of a well or mark that did massive damage to anyone leaving the circle so all the kiters would be affective.

But hexes are cast directly on an enemy. if it’s a well, it’s not really a hex.

I think this could fit torment pretty well, assuming necro gets some more of it.
As a trait, for example:
“Torment deal 4 times its damage whenever the target uses a movement skill”

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Reintroducing Hex spell skills?

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Posted by: Bhawb.7408

Bhawb.7408

We already have forms of hexes back in the game, like Tainted Shackles, but they are far more limited as they should be. Would love to maybe see a “Hex” based specialization though, with hex-like effects. But implementing too many hexes would be bad for the game, the point of getting rid of them was to make the game less complicated to get into; you shouldn’t be forced to read 10 pages of wiki articles just to play PvP.

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Reintroducing Hex spell skills?

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Posted by: Brokensunday.4098

Brokensunday.4098

We already have forms of hexes back in the game, like Tainted Shackles, but they are far more limited as they should be. Would love to maybe see a “Hex” based specialization though, with hex-like effects. But implementing too many hexes would be bad for the game, the point of getting rid of them was to make the game less complicated to get into; you shouldn’t be forced to read 10 pages of wiki articles just to play PvP.

well i think we can have hex on the necro only and be like condi but cant be clense and should last to a max of 5 sec like slow the enemy or punish them for hiting you goes well with the monster theme anet want for necros

Reintroducing Hex spell skills?

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Posted by: Khristophoros.7194

Khristophoros.7194

Hexes are one of those mechanics that Anet gave up on in GW1 because they couldn’t figure out how to make the gameplay around them in PvP healthy.