Remove bleeds entirely from Necro and give us Necrosis stacks instead.

Remove bleeds entirely from Necro and give us Necrosis stacks instead.

in Necromancer

Posted by: Tragedy.8451

Tragedy.8451

original wow had this same problem warlocks fighting for dots/conditions. they fixed it by giving every class there own set of debuffs / dots / conditions that way no one is fighting to put thier debuffs on the targets. i think that would be a good idea instead of having to make new set of conditions. just give every player thier own " Slot" to put debuffs on the target

Remove bleeds entirely from Necro and give us Necrosis stacks instead.

in Necromancer

Posted by: kitai.7638

kitai.7638

original wow had this same problem warlocks fighting for dots/conditions. they fixed it by giving every class there own set of debuffs / dots / conditions that way no one is fighting to put thier debuffs on the targets. i think that would be a good idea instead of having to make new set of conditions. just give every player thier own " Slot" to put debuffs on the target

i like your idea but i think this would make condition builds ridiculous op if everyone who was attacking something could get their own slots. i think its better to scale it down a bit and give every class their own slot. so you wont be fighting against everyone, just with every guy who is your class, so you wont get 5 thiefs, 5 necros, 5 rangers and 5 warriors stuffing 20 sets of 25 stack bleeds on a single world boss,

Remove bleeds entirely from Necro and give us Necrosis stacks instead.

in Necromancer

Posted by: Xomic.5792

Xomic.5792

Actually, I tend to dislike the idea of “unique” debuffs or conditions. It makes balancing much easier and easier for a player to understand if there’s only a limited number of debuffs or conditions.

I’d rather just see a stack of 25 bleeds turn into something like a greater bleed. IE upon reaching 25 bleeds the game removes them and replaces them with a single ‘greater bleed’ which has the same intensity as the bleeds it’s replacing but in a separate package allowing a second stack of bleeds to be generated.

This would be fine and dandy in pve, but I support this idea for the pvp aspect. As of right now, it would be only under the best circumstances that we achieved that 25 bleed stacks in pvp. Plus, we are the masters of corruption. I think it would make sense for us to have advanced knowledge of conditions enough to have an exclusive one. We only have direct access to bleeds and poison. They are the weakest ones on the list.

I believe Anet’s design speaks to an attempt to reduce the amount of “debuff clutter” on the game’s UI, as well as simplify and clarify what every attack will do. If I’m a engineer, I should be able to fight a warrior and receive bleed debuffs, and expect that anyone else applying a similar debuff would do so in a manner than functions in the same way, rather than needing to keep track of 8 profession’s worth of unique powers and effects.

I can see the UI attempt, but I have still had enough boons for them to go under my map, lol. Though, I don’t think that 1 more condition, especially one that we could most definitely use, such as this one, will do much harm.

They already have many ways of allowing professions to do things in different manners, though. I am not exactly sure what you mean there. Could you elaborate more? (Sorry, I just get lost in the text sometimes.)

By no means am I calling it perfect, merely that I think that’s what Anet is going for, and for at least myself, I find the limited number of conditions and lack of unique ones a refreshing and worthwhile change from other MMOs.

Plus, as I’ve noted, the cap with the bleeds is a problem all professions (that have significant bleeds) face, and in my mind it’s ideal to try and address all of them at once with a universal change to the mechanic.

Remove bleeds entirely from Necro and give us Necrosis stacks instead.

in Necromancer

Posted by: Khailyn.6248

Khailyn.6248

for some morbidly awesome reason i would love to see both players, mobs and inanimate objects rot away and fester like in silent hill. well of blood has a similar appearance. a unique set of conditions would be great. +1

‘Death smiles at us all. All a man can do is smile back.’