Request: Condition removal difficulty
Ability that there’s a (10-25%) chance that conditions from necro won’t be removed? That would be nice. Also sorry for bringing WoW up, but I remember some skill that would damage player if he tries to remove conditions(Warlock`s something), I think we would greatly benefit from it since after wasting half of the battle applying conditions on enemy to see them being removed by 1 click makes you feel useless.
no other opinions about some mechanic where we can increase the difficulty of the removal of conditions we place on enemies?
Ability that there’s a (10-25%) chance that conditions from necro won’t be removed? That would be nice. Also sorry for bringing WoW up, but I remember some skill that would damage player if he tries to remove conditions(Warlock`s something), I think we would greatly benefit from it since after wasting half of the battle applying conditions on enemy to see them being removed by 1 click makes you feel useless.
You are talking about Unstable affliction, in this game it would be treated as a condition which stunned/blinded the player if they attempted to remove it
By casting it on the enemy first, the attacking player could apply multiple conditions to the target without fearing they would be removed
However this is game is not WoW and Anet have do plan on imitating it, as a result (as much as I dislike it) I doubt we would ever see the implementation of a similar skill
A condition unique to us would be great. In WoW it’s was unstable affliction.
Dealt a lot of damage, but if you would cleanse it you would be silenced for 3-4 sec.
Would make our target think twice about pushing that remove button Traits that does it automatically would suffer though!
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]
Would make our target think twice about pushing that remove button Traits that does it automatically would suffer though!
Good point here, I think this condition should be limited to trigger only when activated ability is in use, but not getting removed by passives. But as Savan mentioned it would be very close that WoW has, which will be like stealing the idea.
Maybe…a trait that makes it harder for enemy to remove condition for every applied by necro, like last minor in curses that adds 2% damage for each condition, it would be 2% chance that condition removing abilities won’t work.
(edited by Abigor.4952)
There’s a lot of more interesting doT in GW1. For eg.
You gain regen and enemy gets bleed. If the curse is removed, you gain x HP.
You sacrifice 33% of HP, gain regen. When it ends you gain x HP.
Every time enemy attacks, you steal x HP.
Basically, necro was awesome in gw1 because you have total control of your health. You can sac HP for buffs and steal health back. When I play necro in gw1 my health bar goes up and down all the time. It’s madness. I want to see this happen in gw2.
What about some kind of persistant bleed
Could be placed in the curses trait line,
Tainted blood
Something along the lies, You infuse the essence of death into your bleeds, upon removal the target is bled twice dealing x% additional damage and slowed for x seconds
Would support the idea us as an attrition class
I already placed a comprehensive condition fix in the suggestions forum. It died quietly with no replies whatsoever. At this point people are just working around the problem by ignoring condition builds outside solo PvE.
The suggestions were:
- Make damaging conditions “burst” after the duration stacks to a certain length
- Make condition removers stack by duration just like the conditions themselves do: I.E. A single-condition remover can remove 6s of bleed, wheather that’s by removing 3 stacks of 2s bleed or 6s of a 10s bleed.
- Abolish removal of “all” conditions, instead making them remove many seconds/stacks, but not infinite seconds/stacks.
The effect would be to eliminate the condition scaling problem, make single-condition removers more effective against short-duration intensity stackers, and make “all” removals more balanced.