Request: Condition removal difficulty

Request: Condition removal difficulty

in Necromancer

Posted by: Gryph.8237

Gryph.8237

Fellow Necros, I would really like to hear input from the community about having a separate granmaster skill that affected the difficulty of other players to remove our conditions. Let me try to illustrate my problem.

I think as condition masters (although I don’t see how we are any more masterful at conditions, other than the condition dmg judo we can enact), one of the biggest dissapointments for me is the lack of a scaled difficulty of removal factor. In other words, while we level up, sure we can do slightly more damage with conditions, but the difficulty of removal does not change. Specifically, I stack 15 bleeds at level 1, its linearly the same as stacking 15 bleeds at level 80. The damage is linear, and while I can affect duration, I can do nothing to ward against the one click condition removal of almost all classes.

Would it be possible to have a skill that actually allows us to up the difficulty of removal? Instead of a grandmaster skill that prolongues duration but does not effect difficulty of removal, why not have a skill that decreases the likelihood of the removal being effective? Or perhaps a condtion removal only halves the damage of the existing conditions on them… or the conditions persist after the removal based on our level adn condition damage (if we are traited for it). ANother example: player activates condition removal with 15 bleeds, and it removes 1/3 – 2/3s of the bleeds.

It is frustrating stackign bleeds, and running through a rotation in a condition build only to see an enemy player click one button and mitigate your damage, considering that all our skills for condtiions are targeted, slow, and require skill and timing. YOu bust your butt, and bam, you’re at 0 dps for the moment, until you start you’re rotations again, which may not be off cooldown. NOt only is he healed, but your damage is mitigated.

Maybe this borders on OP, but as a condition focused class, I want something that differentiates the class, other than the ability to draw conditions off others (which does not always work) and push them off me, only to see them, once again, one click removed.

Request: Condition removal difficulty

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Posted by: Abigor.4952

Abigor.4952

Ability that there’s a (10-25%) chance that conditions from necro won’t be removed? That would be nice. Also sorry for bringing WoW up, but I remember some skill that would damage player if he tries to remove conditions(Warlock`s something), I think we would greatly benefit from it since after wasting half of the battle applying conditions on enemy to see them being removed by 1 click makes you feel useless.

Request: Condition removal difficulty

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Posted by: Gryph.8237

Gryph.8237

no other opinions about some mechanic where we can increase the difficulty of the removal of conditions we place on enemies?

Request: Condition removal difficulty

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Posted by: Savan.8495

Savan.8495

Ability that there’s a (10-25%) chance that conditions from necro won’t be removed? That would be nice. Also sorry for bringing WoW up, but I remember some skill that would damage player if he tries to remove conditions(Warlock`s something), I think we would greatly benefit from it since after wasting half of the battle applying conditions on enemy to see them being removed by 1 click makes you feel useless.

You are talking about Unstable affliction, in this game it would be treated as a condition which stunned/blinded the player if they attempted to remove it

By casting it on the enemy first, the attacking player could apply multiple conditions to the target without fearing they would be removed

However this is game is not WoW and Anet have do plan on imitating it, as a result (as much as I dislike it) I doubt we would ever see the implementation of a similar skill

Request: Condition removal difficulty

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Posted by: Panhauramix.2784

Panhauramix.2784

A condition unique to us would be great. In WoW it’s was unstable affliction.

Dealt a lot of damage, but if you would cleanse it you would be silenced for 3-4 sec.

Would make our target think twice about pushing that remove button Traits that does it automatically would suffer though!

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]

Request: Condition removal difficulty

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Posted by: Abigor.4952

Abigor.4952

Would make our target think twice about pushing that remove button Traits that does it automatically would suffer though!

Good point here, I think this condition should be limited to trigger only when activated ability is in use, but not getting removed by passives. But as Savan mentioned it would be very close that WoW has, which will be like stealing the idea.

Maybe…a trait that makes it harder for enemy to remove condition for every applied by necro, like last minor in curses that adds 2% damage for each condition, it would be 2% chance that condition removing abilities won’t work.

(edited by Abigor.4952)

Request: Condition removal difficulty

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Posted by: Elmentcius Koronel.6234

Elmentcius Koronel.6234

There’s a lot of more interesting doT in GW1. For eg.

You gain regen and enemy gets bleed. If the curse is removed, you gain x HP.
You sacrifice 33% of HP, gain regen. When it ends you gain x HP.
Every time enemy attacks, you steal x HP.

Basically, necro was awesome in gw1 because you have total control of your health. You can sac HP for buffs and steal health back. When I play necro in gw1 my health bar goes up and down all the time. It’s madness. I want to see this happen in gw2.

Request: Condition removal difficulty

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Posted by: Savan.8495

Savan.8495

What about some kind of persistant bleed

Could be placed in the curses trait line,

Tainted blood

Something along the lies, You infuse the essence of death into your bleeds, upon removal the target is bled twice dealing x% additional damage and slowed for x seconds

Would support the idea us as an attrition class

Request: Condition removal difficulty

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Posted by: Manticore Five.9867

Manticore Five.9867

I already placed a comprehensive condition fix in the suggestions forum. It died quietly with no replies whatsoever. At this point people are just working around the problem by ignoring condition builds outside solo PvE.

The suggestions were:

  • Make damaging conditions “burst” after the duration stacks to a certain length
  • Make condition removers stack by duration just like the conditions themselves do: I.E. A single-condition remover can remove 6s of bleed, wheather that’s by removing 3 stacks of 2s bleed or 6s of a 10s bleed.
  • Abolish removal of “all” conditions, instead making them remove many seconds/stacks, but not infinite seconds/stacks.

The effect would be to eliminate the condition scaling problem, make single-condition removers more effective against short-duration intensity stackers, and make “all” removals more balanced.