Request for LF generation on offhand dagger
+1 OH dagger needs some help
I agree. Needs LF.
Edit: Necromancer no longer needs OH dagger for condition transfer so it’s value is much less.
(edited by Anchoku.8142)
I agree. Needs LF.
Edit: Necromancer no longer needs OH dagger for condition transfer so it’s value is much less.
actually we do need it for transfer, allows build diversity. The last thing we need right now is more pressure on utility skill slots.
The condition transfer used to be extremely important for some builds but it is less valuable now with the new removal traits available so dagger needs something more to make it attractive off hand besides the speed boost when traited.
1+ dagger offhand is actually the only weapon that doesnt generate lf…
actually we do need it for transfer, allows build diversity. The last thing we need right now is more pressure on utility skill slots.
Its not that we should get rid of the transfer, but that since launch we’ve been given a ton of easily accessed transfers/removals. MM has minion transfer, Death Magic has Shrouded Removal, Curses has Plague Sending, then we’ve got Plague Signet, Well of Power, Suffer!, and a decent variety of other transfers/removals, all of which are far more accessible now than they were at launch, where we relied pretty heavily on staff/dagger OH/consume conditions.
Which basically means that the once extremely important burden of condition removal isn’t really a burden to many builds anymore. This comparatively exposed the fact that dagger OH doesn’t really do much besides act as a removal option.
Dear Devs,
Offhand dagger is the only weapon with no way to generate life force whatsoever. Can we get some life force generation on the offhand dagger? If not, why?Thanks!
Blast.
And 5% per target hit, or rather 10 +3per hit as the shout scalling logic is a great example.
Too bad since double dagger is swag.
If they implement some good life force generation in dagger off hand i’d actually start to use it. Because right now focus is just much better with life force generation, vulnerability stack and some serious chill = damage.