Response to 25th April Ready-Up Livestream
Couple things:
- if healing in deathshroud were to happen, it wouldn’t be in curses. It had better be in blood, but really, some sort of baseline would be great. Even if it was 50% and made 100% as part of a minor in blood that’d be fantastic. (of course, keeping healing skills locked from use in DS)
- Please don’t mess with the minion traits. The second minion trait already has damage bonus to it, and Flesh of the master is almost Mandatory for an MM build, it’s in a good spot. The best change I could consider is to:
-> Merge Death Nova and Necromantic Corruption but remove the explosion damage from death nova and make the minion damage boost baseline (but only 15-20% instead of the full 25%) so it would become
Necromantic Corruption: Minions take conditions from its master (1 per 10 seconds) and minions transfer conditions to enemies on hit.(Same) When a minion dies it creates a poison field for a short time.
( Reasons are 1.) Reduces overall passive play of MM. 2.) Retains skillful aspects of death nova such as skillful timing of putrid explosion. 3.) Makes minions more attractive for non MMs. 4.) Opens the last GM spot for a non MM grandmaster.)
- Shrouded removal absolutely cannot become a stun break. As for the condition removal, that’s possible. 2 might be okay, but also might be a bit strong with a 7 second cooldown on DS.
- Terror should probably just be merged with the fear trait in Soul Reaping as it has effectively become a hybridized trait line. However, the condition duration boost on Lingering Curses would very likely need to be toned down. This would open up a place for a power trait,
- Axe Training is terrible. The damage boost just needs to be baseline, and changed to Cooldowbs reduced by 20%, Rending Claws now cleave up to 3 targets and Unholy Feast becomes a blast finisher.
I’ll update as things come to me.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
I do feel like forcing curses into a single tree with basically no reason to spread out the traits makes little sense. Every other build has good reasons to go other places, but condi has had all but Dhuumfire shoved into Curses.
Move Parasitic Contagion to Blood Magic GM, drop Deathly Invigoration to Master, Transfusion to Adept, merge Bloodthirst into Vampiric Precision.
I do feel like forcing curses into a single tree with basically no reason to spread out the traits makes little sense. Every other build has good reasons to go other places, but condi has had all but Dhuumfire shoved into Curses.
Move Parasitic Contagion to Blood Magic GM, drop Deathly Invigoration to Master, Transfusion to Adept, merge Bloodthirst into Vampiric Precision.
That’s a good idea as well. Good placements.
Warlord Sikari (80 Scrapper)
The two minion traits support different kinds of MM styles. This was certainly the case in gw1. I could see scepter builds taking Necromantic Corruption and Unholy Martyr (and that one signet I forget) to send back conditions from allies, or perhaps a staff necro could take Parasitic Contagion, Necromantic Corruption, and Dhuumfire to make a fairly self sustainable MM.
Death Nova gives you your cyclical army style, where you minion bomb places and quickly raise a new army.
It certainly seems like MM is going to be more important than before.