I’m back in sPvP after 5 months of pause from the game and after some weeks of play, I found my Reaper weaker than ever.
I tried different builds and learn to play in that new meta. I learn that now the necro is killable in 6-10 seconds by a revenant or a guardian, that it’s only role is corrupt boons (losing all the dps aspect), that it’s damage is lower than ever and harder to inflict, that if you’ve not an engi to ress you every 10 seconds you’re at 75% of tine a free kill for the enemy team and now they don’t even need a Focus to kill you, they just need a skilled revenant, guardian or even warrior to kill you easy with insane direct and condi damage and survavibility.
ANet will never make the necromancer able to defend himself because we have a “second hp bar” and they think that is enough to make us able to survive in PvP. The best class to survive actually is the full block guardian, that have only 17k of HP but a insane amount of block, immunity, blind and selfheals that make him unkillable.
The only way to restore a little the strength of the reaper is to restore it’s Chill damage. ANet already reduced the Chill spam by a large amount, step by step, if they restore the chill damage we’ll turn back with a decent dps.
The actual necromancer have not survavibility and no good damage.
The only way for the necro to inflict a good amount of damage is to make the RS5+RS4 combo, that inflict a little more damage than the old Chill (1,3k of damage/sec) but is the easiest combo to evade in all the game. Out of that, is really weak, expecially why is forced to use the scepter and the staff, the two worst weapons to inflict damage of all the game. A revenant can steal half of my hp with a single staff skill 5 while CC me for a mile and I’m forced to use a combo that grant me weak damage, is the easier thing to evade/dodge ever and at 99% of times the enemy make you hit him only with 1/3 or 1/2 of the hits, making you lose damage and time.
Also corrupt boons don’t increase our damage or survavibility. The only thing that increase our survavibility is to corrupt stability, that is a hard thing to do with all the boons that some classes can spam, and still make the enemy flee for 1 second, then he’s back again to kill us. Also, of all the boons you can corrupt, there’s only 2 that grant you damage conditions: Regenenration and Vigor. Burn is inflicted by corrupt Aegis, but how many times do you corrupt a block boon that last more or less a moment in a fight? Then regen grant you a single stack of poison and vigor 3 of bleed. But also, how many classes spam vigor, and how often, to make corrupt damage a real way to increase your damage?
The reasons why the reaper was feared in sPvP was it’s boon corruption and it’s dps. The people feared to fight me, still while I was not the best class to 1vs1.
Now the reaper is so weak in damage (and so easy to avoid), with a general absurd amount of dps in all the other classes, that any enemy that see me abandon his previous target and run to me, knowing that at 75% of time I’m a free kill.
If ANet don’t want to grant us a survavibility skill set, at last let us inflict a good amount of damage.
Chill damage is not the definitive way to make the Reaper good in this meta but at last will increase damage, making us able to fight someone.
What do you think?