Reveal core specialization changes

Reveal core specialization changes

in Necromancer

Posted by: runeblade.7514

runeblade.7514

I hope anet reveal core specialization changes in the next stream.

Tons of traits need rework.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Reveal core specialization changes

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I doubt they would reveal that, but hopefully they will state that they are doing a major pass over the core necro specializations.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Reveal core specialization changes

in Necromancer

Posted by: Shiki.7148

Shiki.7148

Uhm wait… didn’t they just do that 3 or so weeks ago? Except if you mean something other than the new traitsystem. Necros got 1 or 2 cool changes, the rest stayed the rubbish it was before.

See list of changes here : https://forum-en.gw2archive.eu/forum/professions/necromancer/Necro-Spec-Notes-Feedback/first

So…yeah. A-Net has no clue what they are actually doing when it comes to Necro.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

Reveal core specialization changes

in Necromancer

Posted by: spoj.9672

spoj.9672

They might mention a few things. But i wouldnt bank on it. It would certainly be a good show of faith and an encouraging thing for them to do.

Reveal core specialization changes

in Necromancer

Posted by: runeblade.7514

runeblade.7514

Uhm wait… didn’t they just do that 3 or so weeks ago? Except if you mean something other than the new traitsystem. Necros got 1 or 2 cool changes, the rest stayed the rubbish it was before.

See list of changes here : https://forum-en.gw2archive.eu/forum/professions/necromancer/Necro-Spec-Notes-Feedback/first

So…yeah. A-Net has no clue what they are actually doing when it comes to Necro.

My title was originally, “I hope anet reveal the reworked core specialization changes.” But it was too long. Sorry that you got confused.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Reveal core specialization changes

in Necromancer

Posted by: Softspoken.2410

Softspoken.2410

Honestly, I don’t want to see their progress on it yet. It’s been three weeks, and I’m betting a lot of that has gone into the completely new (and probably still not completely finished!) elite specialization.

Maybe in a month or two? But I think expecting serious headway on core spec changes is a bit too much at this point.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Reveal core specialization changes

in Necromancer

Posted by: Balekai.6083

Balekai.6083

I think they should leave the changes more or less as they are now with some balancing from the feedback already given. Then release the trait system rework a couple months before HoT release so it can be playtested rigorously by players. That way they get a month of two of real input and enough time to balance it out before the big release.

HoT betas would also be a good opportunity for Anet to get a head start on any changes. I would definitely hope they have their skill and trait changes ready to go for the upcoming beta for this reason.

Reveal core specialization changes

in Necromancer

Posted by: Silv.9207

Silv.9207

About the traits of the necromancer specializzation, after ANet reveal the trait of the dragonhunter (guardian spec) they do the same for the Mesmer with a post in the forum where they describe the traits of the mesmer. OP traits, really OP traits.
I hope that they do Op traits also for us!!

Reveal core specialization changes

in Necromancer

Posted by: Balekai.6083

Balekai.6083

About the traits of the necromancer specializzation, after ANet reveal the trait of the dragonhunter (guardian spec) they do the same for the Mesmer with a post in the forum where they describe the traits of the mesmer. OP traits, really OP traits.
I hope that they do Op traits also for us!!

We don’t need OP traits we have Deathshroud.

Reveal core specialization changes

in Necromancer

Posted by: Roe.3679

Roe.3679

Honestly, I don’t want to see their progress on it yet. It’s been three weeks, and I’m betting a lot of that has gone into the completely new (and probably still not completely finished!) elite specialization.

Maybe in a month or two? But I think expecting serious headway on core spec changes is a bit too much at this point.

Was just about to come in to say this. There’s no way they are doing everything for HoT AND reading all our feedback AND implementing it in that timeframe.

Reveal core specialization changes

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Uhm wait… didn’t they just do that 3 or so weeks ago? Except if you mean something other than the new traitsystem. Necros got 1 or 2 cool changes, the rest stayed the rubbish it was before.

I think people mean reworking that rework, because it needs it.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Reveal core specialization changes

in Necromancer

Posted by: Vizardlorde.8243

Vizardlorde.8243

About the traits of the necromancer specializzation, after ANet reveal the trait of the dragonhunter (guardian spec) they do the same for the Mesmer with a post in the forum where they describe the traits of the mesmer. OP traits, really OP traits.
I hope that they do Op traits also for us!!

We don’t need OP traits we have Deathshroud.

And that boys and girls is how the necromancer riots of 2015 started :p

Reveal core specialization changes

in Necromancer

Posted by: Balekai.6083

Balekai.6083

About the traits of the necromancer specializzation, after ANet reveal the trait of the dragonhunter (guardian spec) they do the same for the Mesmer with a post in the forum where they describe the traits of the mesmer. OP traits, really OP traits.
I hope that they do Op traits also for us!!

We don’t need OP traits we have Deathshroud.

And that boys and girls is how the necromancer riots of 2015 started :p

I am not responsible for any potential Necro violence and/or damage to property. Nor am I responsible for Anet listening to my post out of all the thousands of suggestions. Any Dev response that echos my post in any follow up after the Necro specialization reveal will be.. would be totally coincidental.

Reveal core specialization changes

in Necromancer

Posted by: Knighthonor.4061

Knighthonor.4061

I believe Anet is waiting on revamping the trait system publicly, because some of it may reveal the Elite Spec too early, as they want them to be a surprise.

Reveal core specialization changes

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

There won’t be any core specialization change. The way they designed new trait line (or should we say core specializations) engraved death shroud in the necromancer’s flesh and soul. It engraved it so tightly that there is not even room for some change in skills like Life Blast.

They already put the nails on the coffin on any evolution for Death Shroud and at the same time for any hope for Blood magic. Their change on Vampiric ritual (with the number they showed) will just cast an illusion of OPness on life siphon which will obviously lead to a nerf of Wells. (Exactly like what they did with dhummfire which had led to an overall nerf to all other condition duration and condition accessibility)

There are tons of things that they could do to exploit necromancer existent mechanism, but nonetheless they always focus on an already restrained and clumsy Death shroud.

Life Siphon are out of hope. Like I said, Vampiric ritual will certainly kill even more any possibility here.

Corruption could have been looked at. Yes, this is a unique type of skills of the necromancer. Nothing they could add from other classes could give the same taste as these skills. So obviously none of the Elite specialization will be able to enhance these skills to greater edge. But wait, we got tons of way to corrupt ourself and they don’t exploit this. What’s a trait that would grant support each time you corrupt yourself? Is this this hard to design? What if simply, each time you inflict yourself a condition (corruption skills, unholy martyr, plague signet, gathering plague) you were automatically granting boons around you?

Well, I really don’t get the designer. They close the door on to many possibilities to focus on a thing that they force themself to restrains in a shape that don’t really work with the game. I get the fact that they want the Necromancer to rely on Death shroud but I don’t get why after so many feed back they don’t understand that Death shroud need to be something that support all other mechanism instead of fighting them. It’s the very shape of Death shroud and it’s skills that need to be able to change to support each gameplay, it’s not the gameplay that have to change to support the deathshroud clumsy form.

No core profession should be balanced around an optional elite specialization.