[BICE] Black Ice / Maguuma Server
Revisiting Power Reaper
[BICE] Black Ice / Maguuma Server
bump, i agree, this is so true
how would you increase the Reaper’s effectiveness for raid content?
how would you increase the Reaper’s effectiveness for raid content?
I say we take off and nerf all the other dps specs from orbit. It’s the only way to be sure.
A power-based DPS spec needs a few things for good raid damage:
1. A 100% critical hit rate, or darn close to it. In general you can get 50% to 70% from gear, but the more you get from gear the worse your overall damage will be because you have to sacrifice Power (by using Assassin’s). Fury generally goes on top of this to provide an extra 20%.
2. Extra damage and critical hit damage. This is usually conditional (i.e. “More damage to a target with no boons” or “More damage to a target that is below 50% health”). These traits are very important.
3. Good weapons for both melee and ranged damage dealing.
Everything else after that is helpful but not necessary. For example, it’s common for a raid to be able to maintain 25 stacks of Vulnerability on the focus target and 25 stacks of Might on the damage-dealers. Quickness and Alacrity are powerful but hard to acquire outside of a raid, and the classes that provide it to others are typically not damage powerhouses in their own right (because they are upping the entire raid’s damage). Combo fields are also helpful but, again, will usually come from classes that are in more support-oriented roles (unless you’re an Elementalist; those guys seem to have everything).
The thing to keep in mind is that damage-dealers in a raid will typically be on an even playing field in terms of Might and Vulnerability, but not necessarily in terms of Quickness, Alacrity, and Fury as those effects largely depend on raid composition.
Part of the problem that Reaper has is that it is VERY selfish. It can’t provide many buffs to the raid and can’t spam out combo fields. So when you have a situation like you do now, where Power Reaper has damage output similar to Condi Chronomancer but none of the group utility, you end up in a situation where it’s actually a sub-optimal choice to bring a Reaper over a Chronomancer.
Of course, many guilds will bring their Reapers anyway because they aren’t terrible people, but for a PROGRESSION fight they may ask the Reaper to sit out.
In short: if you are going to have a class that provides little more than damage, it better do a TON of damage while being very self-sufficient. In other words, you would bring that class for the same reason that vanilla WoW Rogues used to be taken to Molten Core in as large of numbers as the raid could support: Rogue damage was so immensely better than any other class that as soon as you met the requirements of tanking, healing, and utility there was absolutely no better source of damage. IIRC, the world-first Naxxramus clear used a raid that was 1/3 Rogues.
But Reaper — especially Power Reaper — can’t make that claim. The damage is middle of the road at best, and gets worse if you can’t spam Gravedigger once the target is below 50%.
[BICE] Black Ice / Maguuma Server
Doesnt matter.
All anet devs are part of an extremist casualist cult, which duels on keep with bad builds to determine balance.
They also rather fund the cult than hire new workers, who could do real work like animation speedups and skill functionality changes.
Remember,
a number tweak a year
is what poeple gonna hear.