Ranged single target abilities are easily compromised by stealth and teleporting (both of which are pretty rampant in the game), and in general are just infinitely more unwieldy than using WASD/mouse or a reticle to aim an attack. On top of this, “mid-ranged” abilities are sort of already passively suppressed by how powerful max ranged weapons are in the game right now combined with how easy it is to close gaps or escape from any sort of engagement. It’s melee or max range. Mid-range hardly had any place in this game to begin with by virtue of how movement works, and after years of favoritism to max-range conditions and melee auto-attacks, it has been completely removed from relevance. It’s also the reason why the “big change” to necro axe a while ago was “Look at how we made the 600 into a 900, guys.”
At this rate, given how necro axe is almost entirely neglected in all modes, it might as well be reworked into something that Necromancer players can use comfortably within the scope of the current game: a ranged weapon which provides support, utility, area control and also direct damage befitting a power build option.
[Rending Claws] (1)
Activation: ¾s
- Cast out a piercing bolt of necrotic energy that deals extra damage at closer range. While below the Life Force threshold, gain Life Force on hit. While above the Life Force threshold, each strike instead reduces the recharge on your shroud.
- Number of targets: 5
- Damage within 1000-1200 range: (0.6)
- Damage within 500-1000 range: (0.7)
- Damage within 0-500 range: (0.85)
- Life Force threshold: 30%
- Threshold Life Force: 3%
- Threshold shroud recharge reduction: 1s
- Pierces
- Range: 1200
- Green-colored Elementalist [Vapor Blade] with 900 range; travels along the ground; projectile does not return to the user.
- Each respective strike from a single [Rending Claws] attack will grant Life Force when striking multiple foes in a line.
[Ghastly Claws] (2a)
Activation: ¾s / Recharge: 4s
- Cast out a necrotic axe which damages foes on impact. After a delay, the claws return to slash the same area again. Each strike inflicts vulnerability and grants life force if it hits.
- Number of targets: 5
- Initial damage: (0.85)
- Vulnerability|5| (6s): 5% Incoming Damage, 5% Incoming Condition Damage
- Delay: 2s
- Delayed damage: (0.85)
- Life Force: 4%
- Radius: 180
- Range: 900
- Uses a larger, green-colored [Lava Axe] projectile with 900 range; ground-targeted AoE.
- This skill’kittens only grant Life Force once regardless of the number of unique targets struck per hit.
- This skill chains into an identical version of itself which can then be used during an ample time window. Using the chain skill will reset the chain and send it into its stated cooldown.
[Ghastly Claws] (2b)
Activation: ¾s
- Cast out a necrotic axe which damages foes on impact. After a delay, the claws return to slash the same area again. Each strike inflicts vulnerability and grants life force if it hits.
- Number of targets: 5
- Initial damage: (0.85)
- Vulnerability|5| (6s): 5% Incoming Damage, 5% Incoming Condition Damage
- Delay: 2s
- Delayed damage: (0.85)
- Vulnerability|5| (6s): 5% Incoming Damage, 5% Incoming Condition Damage
- Life Force: 4%
- Radius: 180
- Range: 900
- Uses a larger, green-colored [Lava Axe] projectile with 900 range; ground-targeted AoE.
- This skill’kittens only grant Life Force once regardless of the number of unique targets struck per hit.
Activation: 1s / Recharge: 8s
- Damage foes and remove boons. Heal yourself and nearby allies. For each foe that you strike, you also grant temporary vitality to yourself and nearby allies. If you strike a foe that has boons equal to or greater than the boon number threshold, you remove an additional boon.
- Number of targets: 5
- Number of allies: 10
- Damage: (1.0)
- Boons removed per foe: 1
- Boon number threshold: 5
- Threshold additional boons removed: 1
- Healing: 808 (0.5)
- Unholy Feast (10s): 50 Vitality, stacks up to 5 times
- Combo Finisher: Blast
- Range: 600
Unholy Fervor
- Instead of bonus Vitality, Unholy Feast now grants affected allies an increase to outgoing damage for each stack. Striking a Legendary or Epic foe with this ability automatically grants 5 stacks of Unholy Feast.
- Damage Increase per stack: 1%
- Condition Damage Increase per stack: 1%
(edited by Erasmus.1624)