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Posted by: Malchior.1928

Malchior.1928

How to Make a Class Not Contradict Itself:
In 5 easy steps.

1. “Why can’t they use utility skills in Death Shroud?”

Allow skills 6-10 to work while in DS.

2. “Why does it have so little access to powerful combo fields?”

Give us the blasts we deserve. (warhorn 4, axe 3, dagger 5)

3. “Why is the Blood Magic trait line so poor?”

Make healing through deathshroud baseline.

4. “Why is Life Force so fragile when the profession has no reliable means of escape or defence?”

If we can use our utility skills, and get healed through deathshroud, this becomes much less of an issue.

5. “Why are minions, their role and AI still terrible?” (for those MM’s on the forums)

Scrap minion AI, copy paste mordem AI. GG


Thank you for your time.

[QQ] A Quaggan in Arah

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Posted by: Dark FQ.1038

Dark FQ.1038

They won t even read this, just ignore it.

Dark Fq (Desolation and Gandara)all classes condi. http://www.youtube.com/user/FQDark

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Posted by: Kaleygh.1524

Kaleygh.1524

A big +1 to you, Malchior. Anets lack of response is starting to become extremely frustrating.

Kaleygh – MNMN
3 wvw kills

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Posted by: Vizardlorde.8243

Vizardlorde.8243

If anything we can organize a necro protest in 1 or 2 queensdale maps by making necro’s sit there for hours doing nothing but writing messages to anet with our bodies and /sleep :p

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Posted by: Vydahr.4285

Vydahr.4285

Necro protest sounds like a plan. Buuuut, let’s wait and see if they tweak the new trait lines before flopping down to sleep in Queensdale :p

Drahvienn
Sylvari Power Reaper

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Posted by: Sagat.3285

Sagat.3285

Necro protest sounds like a plan. Buuuut, let’s wait and see if they tweak the new trait lines before flopping down to sleep in Queensdale :p

Huh that’s a long time of unknown work if any, in the PoI they only show the specialisation with no real focus on it’s traits and close to none for the base one.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: CodeHavoc.7926

CodeHavoc.7926

Necro protest sounds like a plan. Buuuut, let’s wait and see if they tweak the new trait lines before flopping down to sleep in Queensdale :p

Ironically the dead don’t need sleep. On a serious note it needs more than a “tweak.” How about an entire trait rework that actually makes sense, starting with blood magic.

They won’t even read this, just ignore it.

Actually they’ve been doing that for a while, well over 2 years.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

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Posted by: ronpierce.2760

ronpierce.2760

I think I’m just really surprised they did this for Engineer AND gave it an baseline F5 before even considering any major reworks of necromancer. I guess it does make me feel a bit bitter. In sick of all of attention Engineer seems to get.

(granted they did just suffer a massive wrath of the “we don’t know how to handle pets in our game after 3 years” turret nerf. Rip.)

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Warlord Sikari (80 Scrapper)

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Posted by: Vydahr.4285

Vydahr.4285

Well in that case. Might as well get started just sitting in Queensdale

Drahvienn
Sylvari Power Reaper

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Posted by: Bhawb.7408

Bhawb.7408

We don’t even need a real rework, we just need them to fix their bugs. And I’ll save my giant minion AI rant for the other thread.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Xom.9264

Xom.9264

Yeah, hate to tell you all this but +2 years ago the Necros active on this forum all said the same things no change.

GW1 Paragon proves Anet is fine with one class being behind the curve… forever…..

Accept necro will always be bottom of the barrel and enjoy it anyway or move on to another class, it will never ever change. Honestly its not that terrible, there are strong situations for a necro just not as many as other classes. Even GW1 Paragon had a decent daze build.

Xomox ~Human Necro/Engineer ET

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Posted by: Bhawb.7408

Bhawb.7408

Yeah, hate to tell you all this but +2 years ago the Necros active on this forum all said the same things no change.

We sadly know, because most of us have been here kittening that long, and the ones who aren’t still here either quit or were banned.

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My PvP Minion Build

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Posted by: ronpierce.2760

ronpierce.2760

Yeah, hate to tell you all this but +2 years ago the Necros active on this forum all said the same things no change.

We sadly know, because most of us have been here kittening that long, and the ones who aren’t still here either quit or were banned.

Yeah, Bhawb and I know, we were some of those Necros 2+ years ago. Still beating our heads on the keyboard. Some might call it a curse… Hehe. :P

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Posted by: Gryph.8237

Gryph.8237

I am sorry but it goes beyond just fixing bugs. Necros need a boost in several areas, but im tired of repeating myself and what others have wrote. I find more and more it doesn’t matter, as gw2 is already a moneymaker for these guys, so compassion about the game goes out the window.

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Posted by: spoj.9672

spoj.9672

What they did for the ranger after the ranger CDI would be a start.

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Posted by: NeXeD.3042

NeXeD.3042

No really let’s riot. NecromancerS unite with me. Strike from necromancer play at 12 am may 7th for 24 hours. Est.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Lily.1935

Lily.1935

We don’t even need a real rework, we just need them to fix their bugs. And I’ll save my giant minion AI rant for the other thread.

After 2 years of playing and talking with you Bhawb, I have to say that I didn’t agree with you then and I still can’t agree with you now. Every single time they try to adjust the death shroud and I think I’ll be proven wrong about my hypothesis that they need a serious rework, anything they do falls flat. Hard. After 2 years, I only see more problems with the mechanic then anything else. After 2 years, every problem we had at the start has only persisted.

We need a rework. The entire Death Shroud mechanic is completely broken. There is little to nothing that can be done in its current form to make it viable. Blood magic is a worthless trait line, Minions are broken, we have little party support, our defenses don’t scale up in a fight, only one trait line after the changes hit will be really good the others will be kinda meh, especially when compared to other professions, we suffer from not being able to be supported by allies while in DS, numerous bugs with death shroud, slow to attack with bizarrely long cool downs on skills, skills of the same type that don’t even work well together and to top it all off, we are so incredibly easy to predict its laughable.

Sorry for the rant.. But no… We need a major rework. Much like the Dervish got back in GW1 where they completely changed almost 90% of all their skills and even changed the function of their primary attribute. We are in that bad of a situation.

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Posted by: ronpierce.2760

ronpierce.2760

I think Bhawb has an optimistic problem. He tries real hard to see the good in things, and in a way he’s sort of right in some situations. In other cases, when you really get him to open up, he says a lot of things that sounds less optimistic.

Bhawb, stop being so nice, just accept the fact that we blow! Nerd rage with us, friend!

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Posted by: Bhawb.7408

Bhawb.7408

I think Bhawb has an optimistic problem. He tries real hard to see the good in things, and in a way he’s sort of right in some situations. In other cases, when you really get him to open up, he says a lot of things that sounds less optimistic.

Bhawb, stop being so nice, just accept the fact that we blow! Nerd rage with us, friend!

I tend to be more “optimistic” on the forums because I find it helps me stay more constructive. Plus when you compare me to people constantly thinking all is vain I seem optimistic when I’m really just trying to be realistic. ANet won’t rework us, and if they did, do you really trust them to get it right?

Btw, when I say we don’t need a “rework”, I’m saying that the basic idea of a Necromancer, who builds life force using skills to activate a Death Shroud that replaces your 1-5 skills and gives you life force instead of HP is fine. All of our weapon’s core designs are fine, as our our abilities. I’m not talking balance wise or how they currently work, but just that their core design in most cases is fine.

That isn’t to say there isn’t a heavy amount of work that needs to go into fixing bugs and “features”, adding finishers, changing fields, fixing traits (especially blood magic), adding support, fixing the AI, lowering some cast times/CDs, rebalancing things, and plenty more. But none of those require what I would consider a rework of the profession: a rework to me is essentially deleting everything except the very core theme and rebuilding it from the ground up. We don’t need that, what we need is a pass like Ranger got (but far more heavy-handed), and we need Devs that aren’t scared of upsetting balance for a few weeks (because they’ve NEVER made someone OP for months on end right?) to fix a severely broken profession.

I just disagree with the large number of posts I see that seem to think we need to trash everything we have and rebuild it.

But of Corpse – Watch us on YouTube
My PvP Minion Build

(edited by Bhawb.7408)

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Posted by: Gryph.8237

Gryph.8237

I think Bhawb has an optimistic problem. He tries real hard to see the good in things, and in a way he’s sort of right in some situations. In other cases, when you really get him to open up, he says a lot of things that sounds less optimistic.

Bhawb, stop being so nice, just accept the fact that we blow! Nerd rage with us, friend!

I tend to be more “optimistic” on the forums because I find it helps me stay more constructive. Plus when you compare me to people constantly thinking all is vain I seem optimistic when I’m really just trying to be realistic. ANet won’t rework us, and if they did, do you really trust them to get it right?

Btw, when I say we don’t need a “rework”, I’m saying that the basic idea of a Necromancer, who builds life force using skills to activate a Death Shroud that replaces your 1-5 skills and gives you life force instead of HP is fine. All of our weapon’s core designs are fine, as our our abilities. I’m not talking balance wise or how they currently work, but just that their core design in most cases is fine.

That isn’t to say there isn’t a heavy amount of work that needs to go into fixing bugs and “features”, adding finishers, changing fields, fixing traits (especially blood magic), adding support, fixing the AI, lowering some cast times/CDs, rebalancing things, and plenty more. But none of those require what I would consider a rework of the profession: a rework to me is essentially deleting everything except the very core theme and rebuilding it from the ground up. We don’t need that, what we need is a pass like Ranger got (but far more heavy-handed), and we need Devs that aren’t scared of upsetting balance for a few weeks (because they’ve NEVER made someone OP for months on end right?) to fix a severely broken profession.

I just disagree with the large number of posts I see that seem to think we need to trash everything we have and rebuild it.

I agree with what you’re saying. A rework of DS? No. Buffs, reworking traits, decreasing cast times on weapons, increased survivability, slight increase in condi output, blood magic being allowed to synergies with DS, and DS needs to be more condi friendly. That would go a long way. We are lackluster in almost all categories of the game.

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Posted by: NeXeD.3042

NeXeD.3042

I think Bhawb has an optimistic problem. He tries real hard to see the good in things, and in a way he’s sort of right in some situations. In other cases, when you really get him to open up, he says a lot of things that sounds less optimistic.

Bhawb, stop being so nice, just accept the fact that we blow! Nerd rage with us, friend!

I tend to be more “optimistic” on the forums because I find it helps me stay more constructive. Plus when you compare me to people constantly thinking all is vain I seem optimistic when I’m really just trying to be realistic. ANet won’t rework us, and if they did, do you really trust them to get it right?

Btw, when I say we don’t need a “rework”, I’m saying that the basic idea of a Necromancer, who builds life force using skills to activate a Death Shroud that replaces your 1-5 skills and gives you life force instead of HP is fine. All of our weapon’s core designs are fine, as our our abilities. I’m not talking balance wise or how they currently work, but just that their core design in most cases is fine.

That isn’t to say there isn’t a heavy amount of work that needs to go into fixing bugs and “features”, adding finishers, changing fields, fixing traits (especially blood magic), adding support, fixing the AI, lowering some cast times/CDs, rebalancing things, and plenty more. But none of those require what I would consider a rework of the profession: a rework to me is essentially deleting everything except the very core theme and rebuilding it from the ground up. We don’t need that, what we need is a pass like Ranger got (but far more heavy-handed), and we need Devs that aren’t scared of upsetting balance for a few weeks (because they’ve NEVER made someone OP for months on end right?) to fix a severely broken profession.

I just disagree with the large number of posts I see that seem to think we need to trash everything we have and rebuild it.

Agreed we are not trash.

But just riot so they might give us something op.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Vydahr.4285

Vydahr.4285

Nah, we don’t need OP changes just to get them. If it happens while fixing the issues, no problem. Let’s just riot to get, you know, maybe a little love and affection from mommy dearest.

Drahvienn
Sylvari Power Reaper

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Posted by: ronpierce.2760

ronpierce.2760

I think Bhawb has an optimistic problem. He tries real hard to see the good in things, and in a way he’s sort of right in some situations. In other cases, when you really get him to open up, he says a lot of things that sounds less optimistic.

Bhawb, stop being so nice, just accept the fact that we blow! Nerd rage with us, friend!

I tend to be more “optimistic” on the forums because I find it helps me stay more constructive. Plus when you compare me to people constantly thinking all is vain I seem optimistic when I’m really just trying to be realistic. ANet won’t rework us, and if they did, do you really trust them to get it right?

Btw, when I say we don’t need a “rework”, I’m saying that the basic idea of a Necromancer, who builds life force using skills to activate a Death Shroud that replaces your 1-5 skills and gives you life force instead of HP is fine. All of our weapon’s core designs are fine, as our our abilities. I’m not talking balance wise or how they currently work, but just that their core design in most cases is fine.

That isn’t to say there isn’t a heavy amount of work that needs to go into fixing bugs and “features”, adding finishers, changing fields, fixing traits (especially blood magic), adding support, fixing the AI, lowering some cast times/CDs, rebalancing things, and plenty more. But none of those require what I would consider a rework of the profession: a rework to me is essentially deleting everything except the very core theme and rebuilding it from the ground up. We don’t need that, what we need is a pass like Ranger got (but far more heavy-handed), and we need Devs that aren’t scared of upsetting balance for a few weeks (because they’ve NEVER made someone OP for months on end right?) to fix a severely broken profession.

I just disagree with the large number of posts I see that seem to think we need to trash everything we have and rebuild it.

Agreed we are not trash.

But just riot so they might give us something op.

Where have we seen how that plays out before?

Here’s what happens the patch immediately after that one. (Which is ironically only 1 week this time?)

- Staff 4 now only transfers 1 condition.
- Removed a bleed from staff 2.
- Staff 1 is now 900 range and generates 2 life force.
- Doom now has a 40 second cooldown.
- Signets now have a 1.5 second cast time and the icons are approximately 500% larger than before.
- Deathly precision now increases crit chance by 20%, and doesn’t stack with fury.
- Removed the stun break from foot in the grave.
- Close to Death now increases damage by 15% on targets below 20% life.
- Dark Path only converts 1 condition now.
- Minions are now effectively cool minis. Fixed a bug where they would sometimes attack your enemies.
- Consume conditions has a 2 second cast time and only consumes up to 5 conditions now, with poison being the lowest priority.

Congrats on the buff! You’re in a good spot now.

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Posted by: Malchior.1928

Malchior.1928

Just to clarify, when I say rework, I do NOT mean scrap the Deathshroud mechanic in favor of something else. I LOVE deathshroud. I simply want us to get the bare necessities, that is, equality in our standard of living.

-We are the only class where our class mechanic prevents us from using our utilities skills.
-We are the only class where our class mechanic prevents us from being healed.
-We are the only class where our class mechanic invalidates an entire traitline (Blood I’m looking at you).
-We are the only class who can’t spam finishers consistently.
-We are the only class with sub-par group support.
-We have no blocks, evades, invulns, or vigor.
-We have backwards mobility.
-We lack enough stability to make up for our CC weakness.

ArenaNet. Give us QoL changes or give us death.

[QQ] A Quaggan in Arah

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Posted by: Lyger.5429

Lyger.5429

Why do people want necro to heal consistently in death shroud. From me PvP perspective that would be really op. I’m just curious cause I enjoy playing necro in PvP, PVE & WvW.

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Posted by: ronpierce.2760

ronpierce.2760

Why do people want necro to heal consistently in death shroud. From me PvP perspective that would be really op. I’m just curious cause I enjoy playing necro in PvP, PVE & WvW.

Couple reasons. One, and the major one, our core mechanic directly competes with an entire trait line that we have. (Blood magic)

Two, we’re already bad team workers with poor support (outside of WvW and wells), Death Shroud, our primary defense, actually makes it harder to support us, for no reason at all. Frankly, if rules were streamlined, you wouldn’t be able to heal an evading or blocking ally, which is far more potent than being a sponge.

Vampiric traits are not very powerful, and it isn’t unrealistic to want to get the support other people are putting out. Our heal SKILL would still be locked, so it isn’t quite what you might think we’re asking for.

Lastly, even if it is “op” (a long shot…) a game should be balanced around good design. This is not good design to have class mechanics that literally butt heads. Fix the design and re-balance. It’s very simple.

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Posted by: Malchior.1928

Malchior.1928

Why do people want necro to heal consistently in death shroud. From me PvP perspective that would be really op. I’m just curious cause I enjoy playing necro in PvP, PVE & WvW.

You think it is acceptable for a class mechanic to punish group play?

Current Necro: You have 100 hp. You use deathshroud to not die from a warrior’s evicerate. Ele comrade switches to water attunement. you get healed for 0. You run out of life force. And die.

Current warrior/guard/ele/engi: You have 100 hp. You use invuln to not die from a warrior’s evicerate. Ele comrade switches to water attunement. you get healed for 3k. You run out of invuln duration. You have just enough health to juke the warrior.

Current ranger/thief/mesmer: You have 100 hp. You use stealth and positioning to not die from a warrior’s evicerate. Ele comrade switches to water attunement. you get healed for 3k. You run out of stealth. You have just enough health and distance to juke the warrior.

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Posted by: Bhawb.7408

Bhawb.7408

Why do people want necro to heal consistently in death shroud. From me PvP perspective that would be really op. I’m just curious cause I enjoy playing necro in PvP, PVE & WvW.

Because every single other profession in the game, and every single other defensive mechanic in the game allows this. Necromancer isn’t remotely close to being OP right now, and defensive changes like this won’t push it over. The reality is the profession needs to have some things changed, like not healing in DS, so that it fits together as a cohesive product better, and if this requires some other changes like lowered LF then so be it.

Make Necromancer a good profession design wise, then balance after, don’t allow balance to make us badly designed.

ArenaNet. Give us QoL changes or give us death.

That I absolutely agree with. The recent outcry has happened at an appropriate time when they are allowed a lot of resources to address things, so maybe we’ll get lucky. Lots of feedback + resources to actually use it could cause changes.

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Posted by: Ratphink.4751

Ratphink.4751

That I absolutely agree with. The recent outcry has happened at an appropriate time when they are allowed a lot of resources to address things, so maybe we’ll get lucky. Lots of feedback + resources to actually use it could cause changes.

This right here.

I’ve been mostly lurking these forums since the Pre-release of the game. I’ve long since opted to just silently watch, and for the most part agree with many of the users I’ve come to recognize as contributing and constructive members of the Necromancer community (one that I tend to ignore, because I find the toxicity of the board to be hard to stomach sometimes).

However with all the changes I saw coming to Engineer, and then nothing for Necromancer, I’m with Bhawb. Now’s probably the best shot we have to kick and make a huge fuss about the state of our class. They’ve demonstrated they’re not afraid to strip traitlines down to nothing and start fresh with the Engineer, and now we need them to realize that our class needs them to go through everything with a fine toothed comb.

It’s gotten to the point where everybody sees it. Where everybody is aware of it. Very few people are able to keep their heads in the sand about this any longer. Frankly, the fact that this outrage is spilling out not just into other sections of these forums, but into Reddit, and onto news sites means that Anet simply can’t continue to ignore the problems of this class.

I’ve loved playing a Necromancer since the early days of GW1. And to a degree, I still enjoy playing it now in GW2, but there’s only so much abuse a community can take. People are lashing out, and frankly, I think it’s earned at this point.

“I have begun my journey in a paper boat without a bottom.”

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Posted by: Vydahr.4285

Vydahr.4285

Tongue in cheek thought, here: Maybe Anet has just been waiting for us Necros to really wake up as a community and saying, “Wait a godkitten minute. We’re masters of death. Who do you think you are to try and bury us prematurely?” (I mean, you know. Other than being the devs)

Drahvienn
Sylvari Power Reaper

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Posted by: coconutdown.6512

coconutdown.6512

A big +1 to you, Malchior. Anets lack of response is starting to become extremely frustrating.

I totally agree with you. Even if they speak to the community every friday on twitch, they don’t talk about the real problems in this game.

Come on Anet, face the community, save the game!

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Posted by: Dawdler.8521

Dawdler.8521

Tbh I’d think its easier to wish for other utility skills, doubt Anet would ever allow your regular skills in DS as is. A new heal (regens normal hp and heal LF) and three group support skills granting AoE regen, stability or might (and of course all 3 would be blast finishers. Plague form elite could be special DS use only and be on a seperate cd from normal elites.

Ah, wishfull thinking. It would be more amazing than regular skills though :p

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

If after the Necro presentation we’re still being butchered, I would happily participate in or help to co-ordinate a massive Necro protest. Go somewhere public like LA and riot like crazy, tonic’s, kites, kegs, you name it.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Heck, this problem has gotten so out of hand, that even Angry Joe brought it up in an interview. Ouch, that has got to be embarrassing.

I’m totally on Bhawbs side with this. They don’t need to redo our entire class. They just need to start fixing all the imbalances that we’ve listed many times before. And minion AI is but one tiny aspect of our class. Sorting out Deathshroud, and providing us with invulnerability like all other classes, seems far more important to me.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: ronpierce.2760

ronpierce.2760

Heck, this problem has gotten so out of hand, that even Angry Joe brought it up in an interview. Ouch, that has got to be embarrassing.

I’m totally on Bhawbs side with this. They don’t need to redo our entire class. They just need to start fixing all the imbalances that we’ve listed many times before. And minion AI is but one tiny aspect of our class. Sorting out Deathshroud, and providing us with invulnerability like all other classes, seems far more important to me.

What did Angry Joe say?

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

It was during his Heart of Thorns interview, where he squeezed in a question about whether we can expect any improvements to the necromancer minion AI.

At 21:20.

Angry Joe asked specifically if we can expect any improvements to minion ai, because without that any new WvW modes may not work out.

Colin says that they are working on improving general ai for HoT. So that includes pvp, allies in strongholds in WvW, and especially PVE ai. I’ll reserve judgement till I actually see it. During these interviews they tend to answer “yes” or “maybe”, to just about any critical question.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)

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Posted by: Kurrupt.9743

Kurrupt.9743

It was during his Heart of Thorns interview, where he squeezed in a question about whether we can expect any improvements to the necromancer minion AI.

At 21:20.

Angry Joe asked specifically if we can expect any improvements to minion ai, because without that any new WvW modes may not work out.

Colin says that they are working on improving general ai for HoT. So that includes pvp, allies in strongholds in WvW, and especially PVE ai. I’ll reserve judgement till I actually see it. During these interviews they tend to answer “yes” or “maybe”, to just about any critical question.

If you listen closely, he answered the question in the context of minion AI in stronghold (ie: Door breakers, Keep lords) and then went on to say about the PVE ai as in the NPCs you will be fighting (ie: Dungeon Bosses, Fractals, Normal mobs) and WvW NPCs. He said nothing about player minion AI (Necros, Rangers).

He answered it in a way that may confuse some people, so unless they say we’re working on minion ai, I’m not getting my hopes up. They just keep letting me down.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Yeah, it was kind of a dodge. Thats how these interviews usually go.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: spoj.9672

spoj.9672

I dont really understand why they felt the need to rework so much on Engi. Engi was fine in all three gametypes. And its just a slap in the face to necros. I get that its cool and great for engi players. But if one class that doesnt really need such overhalls is getting one. Surely the class that needs it the most should get some extra resources devoted to it.

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Posted by: Sabre.8627

Sabre.8627

There’s a thread with over 500 replies in this forum with concerns, ideas, and suggestions for this class. Without a doubt the most popular recent profession thread, probably one of the biggest threads on the whole forums right now, and it’s not even 2 weeks old.
Catered specifically to the devs about how we’re unhappy with our class and the changes, but still no response from the devs.

This is getting ridiculous, why do they hate necro so much? Our community is clearly active and dedicated, what have we done wrong ._.

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Posted by: Vydahr.4285

Vydahr.4285

We picked the “creepy” class and it spooks ’em

Drahvienn
Sylvari Power Reaper

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Posted by: Rym.1469

Rym.1469

Yeah, hate to tell you all this but +2 years ago the Necros active on this forum all said the same things no change.

We sadly know, because most of us have been here kittening that long, and the ones who aren’t still here either quit or were banned.

Yeah, Bhawb and I know, we were some of those Necros 2+ years ago. Still beating our heads on the keyboard. Some might call it a curse… Hehe. :P

Joining up the glorious combatant group

http://axeman5.deviantart.com/art/Once-we-were-many-Now-we-are-few-461944677

Praise the CD Projekt that we will all have some fun this May and forget about Necro in GW2.

It got me thinking, I would like to play MMO from CD Projekt RED.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Rym.1469

Rym.1469

If after the Necro presentation we’re still being butchered, I would happily participate in or help to co-ordinate a massive Necro protest. Go somewhere public like LA and riot like crazy, tonic’s, kites, kegs, you name it.

And women. A’la de Sade. That would get their attention :P.

I don’t know if many women play Necromancer though. I know only a few, way more play Gaurds.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Dark FQ.1038

Dark FQ.1038

We picked the “creepy” class and it spooks ’em

2spooky4them

Dark Fq (Desolation and Gandara)all classes condi. http://www.youtube.com/user/FQDark

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Posted by: leman.7682

leman.7682

I dont really understand why they felt the need to rework so much on Engi. Engi was fine in all three gametypes. And its just a slap in the face to necros. I get that its cool and great for engi players. But if one class that doesnt really need such overhalls is getting one. Surely the class that needs it the most should get some extra resources devoted to it.

I think it’s the matter of a person doing these reworks. I mean, if you were working on engi balance and had no passion about engis whatsoever, it would be unlikely that you’d come up with significant changes. You’d just look at the traits, say that most of them work, combine some others, add two or three new ones and feel the job is finished.
The engi lead dev was above that, while it would seem the necro lead dev was very much in line with that approach.
I said it long time ago – what necro really needs is a good necro player behind its balance. So far it hasn’t been the case.

Leman

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Posted by: spoj.9672

spoj.9672

Yeah its disappointing. If they dont have someone passionate about the necro in charge of the necro. Then they should be listening to the community more at the very least.

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Posted by: Bhawb.7408

Bhawb.7408

I doubt its that the guy in charge of Necromancer doesn’t like Necromancer (in fact he’s the guy that was in charge of us in GW1), I think it is much more likely that he isn’t allowed to make the changes we want. For example, imagine you work for Anet as a game designer, but aren’t the lead designer. Everything you do, no matter how cool, has to go through that lead (who is Peters afaik). That means you could be begging to do all the changes that the forums ask for, and the lead can just tell you no for whatever reason, and there isn’t a thing you can do.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Malchior.1928

Malchior.1928

^This makes me want to round up a bunch of necros with pitchforks and torches to get the guy standing between us and our deserved equality.

[QQ] A Quaggan in Arah

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Personally I would prefer they scrap death shroud for f1-f5 skills that consume life force.

Something like

F1: Life Blast (Consume X life force to blast your target with energy & bleed them for 4 seconds. While casting you take Y% less damage. Cast time 1/2 second.)

F2: Shadow Armor (Consume X life force per second to absorb all incoming attacks)
Channeled, X second Cd after channel ends.

F3: Dark Path (Consume X life force to teleport to the targeted area, when you arrive you bleed (3 stacks, 5 seconds)& chill nearby foes (4 seconds). Range 900, radius 200.)
CD 15 seconds.

F4: Transfusion (Consume X life force per second to heal nearby allies, damage & bleed (3 seconds) nearby enemies. Pulses twice per second)
3 second channel, 20-25 second CD.

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Posted by: Gryph.8237

Gryph.8237

Hell, I would riot, boycott, protest, and do anything possible to make the dev’s wake up and see our points of view, which I think are more insightful that they conjur up. As it stands now, I think they are so baised against the necro, that they simply don’t care.

I simply don’t think it would do anything, but if the necros got together and truly wanted to boycott, or stop posting in these forums (as in forums go completely silent here) i would do it.

I think we should boycott these forums, and only post in reddit or other forums. I mean, they don’t care anyways, but it would at least show them that we do. Make these forums a ghost town until they improve our class, signficantly, and no bs about it.

(edited by Gryph.8237)