Rise minions: how about souls or wurms?
It’ll never be worth using if the sole point of it is DPS. Even if spec’d for minions and nova I doubt you’d see a Necro bother with it. It needs to be scrapped entirely and replaced with some kind of functional utility that the class is missing and could actually use.
I suggested it the other thread and I’ll just repeat it here… It should just summon some large random construct that knocks things back a short distance when summoned and then spins in place for a few seconds reflecting projectiles and continuing to knock back people who decide to get near it. Kind of like how the golem spins work. After a few seconds it falls apart due to the fast spinning.
The class needs an answer to projectile spam and it needs a way to break a melee train. This will do both.
It’ll never be worth using if the sole point of it is DPS. Even if spec’d for minions and nova I doubt you’d see a Necro bother with it. It needs to be scrapped entirely and replaced with some kind of functional utility that the class is missing and could actually use.
I suggested it the other thread and I’ll just repeat it here… It should just summon some large random construct that knocks things back a short distance when summoned and then spins in place for a few seconds reflecting projectiles and continuing to knock back people who decide to get near it. Kind of like how the golem spins work. After a few seconds it falls apart due to the fast spinning.
The class needs an answer to projectile spam and it needs a way to break a melee train. This will do both.
We already have spectral wall. But you’re right, as a damaging shout, it would lame no matter how you sliced it. I don’t think reflection will ever be part of the necro kit.
I could see a shout that is an AOE knockback, though, and on top of that, say, applies torment.
Bone Fiends would work. Up to 10 projectile finishers every 3s means near permanent 10 stacks of poison/burning/confusion or extra chill or 2k damage from dark fields, on top of 200 DPS each just base, with a bit of cripple mixed in. They are also the most reliable.
If they want to stick with the current minion idea they either need to use Bone Fiends, because of the projectile finishers (Flesh Wurms would suck since they can’t move), allow for active abilities of the minions summoned, or simply design a new minion type. Otherwise they’d have to make a new skill.