Rise minions: how about souls or wurms?

Rise minions: how about souls or wurms?

in Necromancer

Posted by: biggs.4702

biggs.4702

Since the reaper is a soul-harvester, using normal necromantic minions seems out of place in addition to the fact that most players think jagged horrors are weak and not worth using.

If we were to entertain the idea of a new kind of minion, what might it be? Since the theme of the reaper is harvesting souls, then I think it would be cool for the Rise shout minions to be souls of some kind. The only problem I foresee is that the existing models in the game are all used for enemy mobs: wraiths and ghosts. Liches would be cool, but there could be some confusion about which liches were players in lich form or not, even if the Rise liches were smaller in size.

You could possibly alter their colors, but that can be off-putting to players who are colorblind.

So designing a new “risen soul” minion would be the optimal way to go if you want people to actually use Rise and you were willing to design a new minion that fit with the Reaper theme. The least amount of work you could do to make Rise worth considering is buffing the jagged horrors.

Final idea to throw out there: use flesh wurms that shoot chilling boulders like ice wurms do that knock back but don’t do a lot of damage, and make the wurms reasonably tough to kill. Sort of like necro undead turrets. Because the wurms would use a chill attack, any chill traits the Reaper is using, along with minion traits, would affect the wurms.

The obstacle is the path.

Rise minions: how about souls or wurms?

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Posted by: Atherakhia.4086

Atherakhia.4086

It’ll never be worth using if the sole point of it is DPS. Even if spec’d for minions and nova I doubt you’d see a Necro bother with it. It needs to be scrapped entirely and replaced with some kind of functional utility that the class is missing and could actually use.

I suggested it the other thread and I’ll just repeat it here… It should just summon some large random construct that knocks things back a short distance when summoned and then spins in place for a few seconds reflecting projectiles and continuing to knock back people who decide to get near it. Kind of like how the golem spins work. After a few seconds it falls apart due to the fast spinning.

The class needs an answer to projectile spam and it needs a way to break a melee train. This will do both.

Rise minions: how about souls or wurms?

in Necromancer

Posted by: biggs.4702

biggs.4702

It’ll never be worth using if the sole point of it is DPS. Even if spec’d for minions and nova I doubt you’d see a Necro bother with it. It needs to be scrapped entirely and replaced with some kind of functional utility that the class is missing and could actually use.

I suggested it the other thread and I’ll just repeat it here… It should just summon some large random construct that knocks things back a short distance when summoned and then spins in place for a few seconds reflecting projectiles and continuing to knock back people who decide to get near it. Kind of like how the golem spins work. After a few seconds it falls apart due to the fast spinning.

The class needs an answer to projectile spam and it needs a way to break a melee train. This will do both.

We already have spectral wall. But you’re right, as a damaging shout, it would lame no matter how you sliced it. I don’t think reflection will ever be part of the necro kit.

I could see a shout that is an AOE knockback, though, and on top of that, say, applies torment.

The obstacle is the path.

Rise minions: how about souls or wurms?

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Bone Fiends would work. Up to 10 projectile finishers every 3s means near permanent 10 stacks of poison/burning/confusion or extra chill or 2k damage from dark fields, on top of 200 DPS each just base, with a bit of cripple mixed in. They are also the most reliable.

If they want to stick with the current minion idea they either need to use Bone Fiends, because of the projectile finishers (Flesh Wurms would suck since they can’t move), allow for active abilities of the minions summoned, or simply design a new minion type. Otherwise they’d have to make a new skill.

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