Rise my chicken army!
I dont know why everyone is against jagged horrors on " Rise. "
They actually seem to stay on target, apply a steady stream of bleeding for condi necromancers and can be a great burst with the death nova trait.
WvW- Drop wells, cast rise then jump into Reaper Shroud. That’ll be some crazy burst.
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
That’s mostly because they look like smaller bone minions, have really low health and if they somehow survive dmg they die anyway as their health ticks down to fast for them to do anything useful. While the lich form summon against 1 target could get some halfdecent bleeds with 5 of them, one per target from Rise is quite bad. They are only really good as deathnova fodder. That makes them really boring as minions.
I dont know why everyone is against jagged horrors on " Rise. "
They actually seem to stay on target, apply a steady stream of bleeding for condi necromancers and can be a great burst with the death nova trait.
They are too similar to Bone Minions, Rise! is directly worse than Bone Minions in every situation, even when you hit 5 targets, except for a Condi build and for cheesing with Death Nova. They also don’t work well for full MM builds because of the disparity between what Rise! needs (5 targets) and what MM needs (as few enemies as possible) to be fully effective. So the only time Rise! will be useful is for condi MM, a really niche build that probably doesn’t want to go Reaper, and maybe cheese builds using both Rise! and Bone Minions.
Rise! just doesn’t work with current minions. Most of the utility minions would just be too strong, Bone Fiends would give 10 projectile finishers every 3s for example, Flesh Golem would be insane, and Jagged is took weak.
We’ll see in the beta. But if they are too similar to bone minions that is a big problem.
I dont know why everyone is against jagged horrors on " Rise. "
They actually seem to stay on target, apply a steady stream of bleeding for condi necromancers and can be a great burst with the death nova trait.
They are too similar to Bone Minions, Rise! is directly worse than Bone Minions in every situation, even when you hit 5 targets, except for a Condi build and for cheesing with Death Nova. They also don’t work well for full MM builds because of the disparity between what Rise! needs (5 targets) and what MM needs (as few enemies as possible) to be fully effective. So the only time Rise! will be useful is for condi MM, a really niche build that probably doesn’t want to go Reaper, and maybe cheese builds using both Rise! and Bone Minions.
Rise! just doesn’t work with current minions. Most of the utility minions would just be too strong, Bone Fiends would give 10 projectile finishers every 3s for example, Flesh Golem would be insane, and Jagged is took weak.
The problem with a Death nova poison build is you’d want your minions to die. But it doesn’t work very well because minion cool downs are too high, require too much investment from the user and can’t sustain their damage. Which is why I agree with you.
Shambling Horrors would actually help to remedy at least part of the problem or having them spawn bone minions that you can use putrid explosion with. But even that doesn’t work because its 40 SECOND COOL DOWN! which is just insanely high!
for some reason I read the rise as rice…until i triple checked
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
for some reason I read the rise as rice…until i triple checked
someone was hungry…
https://www.youtube.com/watch?v=qsby6rYkxS8
its cause jagged horrors are squishy and can be killed easy… if they had like a add effect like leaving a jagged field after death that gives torment or something maybe i would like it…. but we already have a skill that summon jagged horrors and its on lich form… if lich form didnt delete minnions on transform we would see this on mm more….but i would like to see fleshreaver.. i dont care how squishy they will be…to me i think a scare factor of have2-5 behind u would scare ur enemy a bit
Lich wouldn’t be seen on any good MM build, Flesh Golem is too important.
Personally, I’m thinking “Arise” should just be scrapped entirely and we get a different shout in its place.
Huh, came in expecting an ATHF reference.
Regardless of functionality, I want the skin to be chickens. Plox