Ritual of Protection

Ritual of Protection

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Posted by: Dylninja.4216

Dylninja.4216

I posted this in Game Bugs, anyone find this to be true as well?
And should we necromancers only get the buff when standing “inside” the well?

“Wells apply protection for 3 seconds when cast.”
WHEN is the key word.
The protection boon is not granted to the Necromancer when, using Focused Rituals trait, targeting well off of the Necromancer.
It does apply when the necromancer is inside the targeted well, but not when cast outside of the necromancer.
Is this working correctly? If so you should change the wording in the tooltip.
Is this bugged? If so, please change it so the aspiring Necromancer can get his Protection boon when not inside the well

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Posted by: Softspoken.2410

Softspoken.2410

That seems pretty correct to me, really… After all, it applies protection to everything inside the well. It’s not like the tooltip says “Gain protection for 3 seconds when casting a well”

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Bhawb.7408

Bhawb.7408

Yeah, it is much more beneficial for them to apply to the wells themselves. Not that it wouldn’t be nice for the necro to get it regardless, but I don’t think it’s breaking the trait.

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Posted by: DayLight.9603

DayLight.9603

I haven’t tested this myself so the moment that I get a chance I’ll let you know. What I did notice last night was when I threw down a Well of Power (The one that converts conditions into boons on every pulse) I was under it’s effect, even though I used Focused Rituals to drop the well over my party, while I was ranging it and nowhere near the well.

Could this have been a glitch, or does it work like that? I didn’t get time to study it any further but it seemed rather awesome.

Sylvari for life. <3

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Posted by: manveruppd.7601

manveruppd.7601

Yeah that’s my understanding too, applies to allies inside the well. at the moment it’s cast.

A bad necromancer always blames the corpse.

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Posted by: Dylninja.4216

Dylninja.4216

The tool tip makes it sound like we should get the effect of it just upon casting it, whether we are in it or not.
It would be nice if it worked just upon casting no matter where you cast it cos the protection would be nice for what i like to do. well bomb, run into wells unholy feast, then get crazy with the dagger, then ds 4

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Posted by: Rhizo.5089

Rhizo.5089

Speccing for this trait should match what it says. How can 3 sec of protection make the necro OP’d?

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Posted by: Dredlord.8076

Dredlord.8076

That seems pretty correct to me, really… After all, it applies protection to everything inside the well. It’s not like the tooltip says “Gain protection for 3 seconds when casting a well”

It’s more likely a bug. Something that wasn’t thought of when making the ground target trait.

it isn’t consistent with the way the heal works, if I make the heal well ground target I don’t have to be in the well to get the main heal.

The description says Wells apply protection when cast.

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Posted by: Kuldebar.1897

Kuldebar.1897

That seems pretty correct to me, really… After all, it applies protection to everything inside the well. It’s not like the tooltip says “Gain protection for 3 seconds when casting a well”

That kind of sucks big gree..well that bites.

I was hoping it and had originally assumed it would apply to the caster of the well.

I’d like to see that 3 seconds of protection apply on cast to the Necro and the players in the well.

Think about how life siphon works on the well trait. Is it the same principle?

(edited by Kuldebar.1897)

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Posted by: Softspoken.2410

Softspoken.2410

That seems pretty correct to me, really… After all, it applies protection to everything inside the well. It’s not like the tooltip says “Gain protection for 3 seconds when casting a well”

It’s more likely a bug. Something that wasn’t thought of when making the ground target trait.

it isn’t consistent with the way the heal works, if I make the heal well ground target I don’t have to be in the well to get the main heal.

The description says Wells apply protection when cast.

I guess the dirty secret of well of blood is that the massive initial heal has nothing to do with the well effect. After all, if an ally is inside the well when it’s first cast, they don’t get that same starting heal. They just get the smaller pulsing ones.

The description could do with a “Wells apply protection within their area of effect” clause I suppose, to clarify to what protection is applied. But as it is, the trait acts pretty consistently: be inside a well when its cast, receive protection.

That kind of sucks big gree..well that bites.

I was hoping it and had originally assumed it would apply to the caster of the well.

I’d like to see that 3 seconds of protection apply on cast to the Necro and the players in the well.

Think about how life siphon works on the well trait. Is it the same principle?

It’d be nice to see the 3 seconds apply to the caster no matter what, but buffs always feel nice when you’re receiving them.

The life siphon on well trait siphons from targets inside the well when it pulses, but the caster doesn’t need to stay inside the well. Just like a signet of malice thief with caltrops.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Kuldebar.1897

Kuldebar.1897

Meh

TLDR, tooltips in GW2 are hosed! :p

Thanks for answering Softspoken.

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Posted by: Softspoken.2410

Softspoken.2410

tooltips in GW2 are hosed! :p

Generally, yes.

Often. They’re not as descriptive or responsive as they could be, that’s for sure.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Dredlord.8076

Dredlord.8076

I guess the dirty secret of well of blood is that the massive initial heal has nothing to do with the well effect. After all, if an ally is inside the well when it’s first cast, they don’t get that same starting heal. They just get the smaller pulsing ones.

The description could do with a “Wells apply protection within their area of effect” clause I suppose, to clarify to what protection is applied. But as it is, the trait acts pretty consistently: be inside a well when its cast, receive protection.

exactly my point I am glad you were clever enough to figure it out. It would be stupid if the heal worked that way so why does this one trait work that way when combined with another trait.

I use the trait and drop a well and get protection.

Now I select another well trait to increase it’s range BUT it doesn’t help me at all because now I have to ground target it on me to get the effect of my first trait.

Even an idiot can realize that doesn’t make any sense.

If it is a poorly written tooltip and the skill is working properly then this is just another bit of evidence of the lack of synergy our traits have. Our traits are actually working against us now?

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Posted by: Softspoken.2410

Softspoken.2410

I guess the dirty secret of well of blood is that the massive initial heal has nothing to do with the well effect. After all, if an ally is inside the well when it’s first cast, they don’t get that same starting heal. They just get the smaller pulsing ones.

The description could do with a “Wells apply protection within their area of effect” clause I suppose, to clarify to what protection is applied. But as it is, the trait acts pretty consistently: be inside a well when its cast, receive protection.

exactly my point I am glad you were clever enough to figure it out. It would be stupid if the heal worked that way so why does this one trait work that way when combined with another trait.

I use the trait and drop a well and get protection.

Now I select another well trait to increase it’s range BUT it doesn’t help me at all because now I have to ground target it on me to get the effect of my first trait.

Even an idiot can realize that doesn’t make any sense.

If it is a poorly written tooltip and the skill is working properly then this is just another bit of evidence of the lack of synergy our traits have. Our traits are actually working against us now?

Except there still is benefit: you can now drop wells on allies and give them protection without putting yourself in harm’s way, or wasting the time it takes to run into the correct position.

Frankly, the whole thing is a natural progression of game mechanics / systems. The trait adds an effect to your wells, as evidenced by the way it affects allies. If you’re not inside the well, you can’t complain about not receiving its benefits.

What I was trying to explain about the skill well of blood is that it just uses a big heal at the same time it casts the well, but the heal and the well are two separate effects. So a trait that only affects the well (ritual of protection) will not proc on the initial heal, because the initial heal isn’t a well.

I feel like I’m wasting my time typing this out; mostly I’m here because people are specifically quoting me. It won’t be enough in the future.

Edit:

Even an idiot can realize that doesn’t make any sense.

You know, I’ve thought the same thing about a lot of what I’ve read in this forum. Usually though, I keep that thought to myself because it’s disrespectful to the extreme.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

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Posted by: manveruppd.7601

manveruppd.7601

Come on you guys can’t really complain about this, it’s FAR MORE POWERFUL than if it worked like “provides protection to the necromancer when a well is cast”! And it’s exactly the kind of trait I think we should have more of, one that provides a lot of group synergy.
I agree it’s a badly written tooltip, but it’s hardly fair to say that it’s useless when combined with Focussed Rituals: your group still get the protection even if you’re not inside the well, and focussed rituals is really intended to turn the necro into a backline support character so you shouldn’t need the protection.

A bad necromancer always blames the corpse.

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Posted by: Anchoku.8142

Anchoku.8142

Anyone know for sure how Well of Blood works on an ally? I assume it is a % heal based upon the ally’s own heal and HP stats so it would naturally be different for each player.

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Posted by: manveruppd.7601

manveruppd.7601

Anyone know for sure how Well of Blood works on an ally? I assume it is a % heal based upon the ally’s own heal and HP stats so it would naturally be different for each player.

They don’t get the initial heal, but they get the pulse heal for the 10" duration as long as they’re standing in the well. The pulse heal is based on your own healing power, not the target’s.

A bad necromancer always blames the corpse.

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Posted by: Anchoku.8142

Anchoku.8142

Thank you, Manveruppd. The missed initial heal of Well of Blood for allies is the thing I would most like changed for Necromancer to improve condition support builds but I suppose a larger ally heal would also draw more aggro. Glad to hear the AoE pulses are based on Necromancer stats, though. I have been toying with a bloody Necromancer setup for maximum healing and boon support but have not run serious experiments, yet.

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Posted by: Dredlord.8076

Dredlord.8076

Come on you guys can’t really complain about this, it’s FAR MORE POWERFUL than if it worked like “provides protection to the necromancer when a well is cast”! And it’s exactly the kind of trait I think we should have more of, one that provides a lot of group synergy.
I agree it’s a badly written tooltip, but it’s hardly fair to say that it’s useless when combined with Focussed Rituals: your group still get the protection even if you’re not inside the well, and focussed rituals is really intended to turn the necro into a backline support character so you shouldn’t need the protection.

Why was I interested in focused rituals? So I could lay my wells on keep walls, cannons, oil etc.

How is it Far More Powerful when no one can benefit from the protection since my team mates aren’t ON THE kittenING WALL yet.

Now tell me why I wouldn’t need the protection when attacking a keep? because I am backline support?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Come on you guys can’t really complain about this, it’s FAR MORE POWERFUL than if it worked like “provides protection to the necromancer when a well is cast”! And it’s exactly the kind of trait I think we should have more of, one that provides a lot of group synergy.
I agree it’s a badly written tooltip, but it’s hardly fair to say that it’s useless when combined with Focussed Rituals: your group still get the protection even if you’re not inside the well, and focussed rituals is really intended to turn the necro into a backline support character so you shouldn’t need the protection.

Why was I interested in focused rituals? So I could lay my wells on keep walls, cannons, oil etc.

How is it Far More Powerful when no one can benefit from the protection since my team mates aren’t ON THE kittenING WALL yet.

Now tell me why I wouldn’t need the protection when attacking a keep? because I am backline support?

You do realize that it’s a major trait, right? One that you can swap out to, say, Greater Marks? Which is far more useful when attacking towers/keeps?

If you want the protection on your allies, how about dropping the well on your allies? Since that is clearly more important to you, you shouldn’t have an issue doing so. Well of Suffering/Corruption will still damage a gate and provide a Dark field so projectiles can steal health (adding even more damage). You just gave your allies protection where they most need it.

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Posted by: manveruppd.7601

manveruppd.7601

Yeah man, I always change traits around depending on whether I’m besieging, defending, or running around in open field fights. I’ve yet to find a build that works for everything unfortunately. And while your allies might not be on the walls, they will be where you’ll be laying your well of power or well of blood (hopefully), so that’s up to 5 allies per cast who’ll be getting protection.

A bad necromancer always blames the corpse.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

tooltips in GW2 are hosed! :p

Generally, yes.

Often. They’re not as descriptive or responsive as they could be, that’s for sure.

Whoever used to do tooltips in GW1 needs to be heading it up here. They were so painfully accurate that they had to make a view option to make the descriptions “concise” so that it didn’t take so long to read all the info lol.

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Posted by: manveruppd.7601

manveruppd.7601

Whoever used to do tooltips in GW1 needs to be heading it up here. They were so painfully accurate that they had to make a view option to make the descriptions “concise” so that it didn’t take so long to read all the info lol.

True that, the gw1 tooltips were tiny little masterworks of rules-writing! Like little RPG-haikus! :p It was a complicated game, and yet whoever wrote them managed to make the difference between this:

Hex Spell. (5…13…15 seconds.) Steal 15…39…45 Health whenever target foe hits with an attack.

and this:

Hex Spell. For 5…13…15 seconds, whenever target foe attacks, that foe takes 10…46…55 damage and deals 1…12…15 less damage.

perfectly clear and comprehensible!
(Could of my favourite skills there btw:))

A bad necromancer always blames the corpse.