Roaming wvw necro
When solo/ duo roaming in WvW i typically run a 30/15/0/0/25 build using a mixture of Berserker and Valkyrie gear and swapping between wells and corruption depending on who I’m about to engage.
When assisting a Zerg, swap out Lich Form for Plague Form and change Curses V to III, Spite VI to V, engage with Axe-3 & 5, double tap F1 and into Plague Form and you become a Retaliation monster Blinding and Chilling every second for 20 seconds.
When roaming, try to stick to high cliff edges. Necromancers can escape quite easily by jumping off edges and either Deathshrouding before landing, or double tapping Spectral Walk before landing to reset your distance fallen and avoid damage all together.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Cool thx for the input. Im guessing that build with the gear you suggest is pretty bursty. How is its survivability? I currently have 2 sets of armour ive been working with: knights & carrion. Hadnt thought about Zerk/Valk though due to (assumed) survivability issues. The carrion set ive obv been trying full condition. That being said I still dont feel very tanky. Would zerk/valk be worse or is it a case of burning them b4 they burn you?
What i do when im roaming in WvW on my necro depends on what i want to do. Im assuming that most of the time it is capping camps or other small objectives that involve mostly pve or 1v1 fights
I run with
10 IV
/30 II,VII,XI
/20 VI,VIII
/10 I
/0
With this build i can spike down vet quickly and beat most 1v1 fights. key things to make it successful is kiting or switching to epidemic to take out clones.. also watch out for zones that constantly remove conditions like rangers healing spring if this happens just move out of range
this build has lots of survivability but a zerg will walk over you no matter what class you play
