@Robert Gee - Thoughts on Spiteful Spirit?
I don’t think any of the shroud entry skills need an icd. It just limits our options. Besides, making the trait require the axe trait to be fully effective is simply terrible. Axe needs a total overhaul.
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I don’t think any of the shroud entry skills need an icd. It just limits our options. Besides, making the trait require the axe trait to be fully effective is simply terrible. Axe needs a total overhaul.
I agree. Everyone agrees except apparently the anet devs since they have been unresponsive to this issue.
Well, only Spiteful Spirit has an ICD on shroud entry now, so they did listen.
Also, I think the most striking thing about SS is that Blood Bond and Signets of Suffering end up outpacing its boon corruption, before including any other signets. The rest of what it does is pretty minor imo, so overall it ends up just being a weak AoE proc and a minor corruption.
Well, only Spiteful Spirit has an ICD on shroud entry now, so they did listen.
Also, I think the most striking thing about SS is that Blood Bond and Signets of Suffering end up outpacing its boon corruption, before including any other signets. The rest of what it does is pretty minor imo, so overall it ends up just being a weak AoE proc and a minor corruption.
Entry and exit proc wanted.
The Dhuumfire thread
I don’t think any of the shroud entry skills need an icd. It just limits our options. Besides, making the trait require the axe trait to be fully effective is simply terrible. Axe needs a total overhaul.
I agree. Everyone agrees except apparently the anet devs since they have been unresponsive to this issue.
Actually Robert Gee said he was going to be bringing some changes to axe and scepter soon. It’s on the bottom of the first page of the BWE changes post
I don’t think any of the shroud entry skills need an icd. It just limits our options. Besides, making the trait require the axe trait to be fully effective is simply terrible. Axe needs a total overhaul.
I agree. Everyone agrees except apparently the anet devs since they have been unresponsive to this issue.
Actually Robert Gee said he was going to be bringing some changes to axe and scepter soon. It’s on the bottom of the first page of the BWE changes post
He didn’t say whether or not that included the Spiteful Spirit trait.
I really don’t like the calling out of Devs. I don’t think we should do this.
Spiteful spirit is up against a build defining, but niche, signet trait & a damage modifier trait. Its going to lose out a lot of the time no matter what.
The trait isn’t good, but we really cant blame the devs for giving us bad spite grandmaster traits. Our Spite grandmasters are overall good!
I think the Devs know this and Spiteful Spirit is kind of a filler trait that they introduced after making a really creative signet trait. This is a shame, because with a little creative tweaks to axe 3 (and axe weapon needs tweaks) it could be a great utility option for the spite line.
On that note I’ll ask for blast finisher on axe 3 again. With the class’ unique fields and chill on blindness trait, it would be a totally different playstyle than elementalist or engineer.
And the best way to nerf elementalist is to buff necromancer to the point where we actually counter them not just 52-48% them.
Axe needs to be Necromancer’s utility weapon because it nerfs Death Shroud damage. Unfortunately, both Axe 1 and 2 provide little utility.
I really don’t like the calling out of Devs. I don’t think we should do this.
Spiteful spirit is up against a build defining, but niche, signet trait & a damage modifier trait. Its going to lose out a lot of the time no matter what.
The trait isn’t good, but we really cant blame the devs for giving us bad spite grandmaster traits. Our Spite grandmasters are overall good!
I think the Devs know this and Spiteful Spirit is kind of a filler trait that they introduced after making a really creative signet trait. This is a shame, because with a little creative tweaks to axe 3 (and axe weapon needs tweaks) it could be a great utility option for the spite line.
On that note I’ll ask for blast finisher on axe 3 again. With the class’ unique fields and chill on blindness trait, it would be a totally different playstyle than elementalist or engineer.
And the best way to nerf elementalist is to buff necromancer to the point where we actually counter them not just 52-48% them.
Axe needs to be Necromancer’s utility weapon because it nerfs Death Shroud damage. Unfortunately, both Axe 1 and 2 provide little utility.
I don’t think that the state of the spite grandmasters is acceptable. +% damage modifiers are really boring. They offer no gameplay and don’t change how your abilities work. The signet trait is really cool but build specific, so every other build just uses Close to Death which adds no gameplay.
I’d like to see Close to Death remade or replaced and Spiteful Spirit at least have no ICD.
Surely we can get more creative traits that add gameplay and damage, not just damage.
The problem is Signets of Suffering directly outperform Spiteful Spirit with either Plague Signet or Blood Bond traited alone, and once you hit 2 Signets from any sources it is a huge difference, which isn’t hard now that we have multiple good signets.
The problem is Signets of Suffering directly outperform Spiteful Spirit with either Plague Signet or Blood Bond traited alone, and once you hit 2 Signets from any sources it is a huge difference, which isn’t hard now that we have multiple good signets.
Spiteful Spirit should be more about punishing enemies for attacking like its GW1 namesake.
The problem is Signets of Suffering directly outperform Spiteful Spirit with either Plague Signet or Blood Bond traited alone, and once you hit 2 Signets from any sources it is a huge difference, which isn’t hard now that we have multiple good signets.
Spiteful Spirit should be more about punishing enemies for attacking like its GW1 namesake.
[SALT]Natchniony – Necromancer, EU.
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The problem is Signets of Suffering directly outperform Spiteful Spirit with either Plague Signet or Blood Bond traited alone, and once you hit 2 Signets from any sources it is a huge difference, which isn’t hard now that we have multiple good signets.
Spiteful Spirit should be more about punishing enemies for attacking like its GW1 namesake.
Thats actually the reason it gives retal…
But i guess you want it more to be a debuff also it should cause confusion ehh?
Well, only Spiteful Spirit has an ICD on shroud entry now, so they did listen.
Also, I think the most striking thing about SS is that Blood Bond and Signets of Suffering end up outpacing its boon corruption, before including any other signets. The rest of what it does is pretty minor imo, so overall it ends up just being a weak AoE proc and a minor corruption.
Entry and exit proc wanted.
Yes please give me…
Well, only Spiteful Spirit has an ICD on shroud entry now, so they did listen.
Also, I think the most striking thing about SS is that Blood Bond and Signets of Suffering end up outpacing its boon corruption, before including any other signets. The rest of what it does is pretty minor imo, so overall it ends up just being a weak AoE proc and a minor corruption.
Entry and exit proc wanted.
Yes please give me…
This…and maybe life life force for each for struck like that one attack on Necro Trident? Would be great for defense and let us get full use out of the retaliation.
I have two suggestions for Spiteful Spirit.
1— Remove the ICD on this trait. If Weakening Shroud can cast Enfeeble without an ICD, there is no reason that Unholy Feast should have an ICD.
2— Upon exiting Shroud, an AOE attack should occur that scales off of the damage incurred while in DS. This trait would ideally have a short but obvious tell, allowing for counter play (dodge/evade) and counter-counter play (fear, immobilize, etc) in order to land.
If done properly, this could be a wonderful trait that also works well in PvP and even competes with other GM traits in this line.
Make axe 3 a blast finisher
Boom, competitive trait in all three modes
Also, I think the most striking thing about SS is that Blood Bond and Signets of Suffering end up outpacing its boon corruption, before including any other signets.
Maybe if Blood Bond wasn’t bugged to have a 30 sec cd and missed most of the time because of bleed procs to targets behind you. And even then it would only be better against single targets.
On topic:
I’m all for removing the icd of Spiteful Spirit.
On the same issue with Weakening Shroud, Robert Gee said (in the June patch preview) they wanted it to cast Enfeebling Blood every time, and he added that the respective trait (Quickening Thirst) isn’t even in the same specialization.
Reversely, one could argue that therefore Spiteful Spirit should be traitable to have its icd removed by Unholy Fervor since they both are in the same specialization. A traited 12 seconds, however, is barely enough to not have Spiteful Spirit fail too often, and that only applies when you don’t have Speed of Shadows as well.
So the most reasonable thing overall would definitely be to remove the icd entirely.
However, if they really just wanted this to be possible if you also have Unholy Fervor, then they need to make one of the two following adjustments:
1. the base cd of Unholy Feast is reduced to 12.5 seconds.
or
2. the cd reduction of Unholy Fervor is increased from 20% to 33%.
I’ll wait until this Axe improvement Robert Gee mentioned is revealed. As it is, Spiteful Spirit could use the ICD removed and merged with Unholy Fervor. It’s too lackluster to warrant it’s own trait slot, like Chill of Death. Would rather see this happen and something unique be created with “Spiteful Spirit” as the header for a GM trait.
Will update once Path of Fire releases.