Rookiemancer

Rookiemancer

in Necromancer

Posted by: nacario.9417

nacario.9417

Hey!

Been playing a thief for a year but now I’m off to new adventure! On my second day as a lvl 80 rookiemancer I’m having various results fighting good warriors in WvW as they always time their stuff vs my DS 4 and 5. Im also feeling that Im not putting enough pressure on them, the fight can go on but I have issues getting them low.

Im running this build: http://en.gw2skills.net/editor/?fRAQNAoYWjc00bbxNG1wfbCchC6DIAaho2Aqbj04ZB-T1SBABFpEKw9HKUHAXKFMTJYEnCgrU2cj6PootZhjAAAPAAyAkvFA-w

Any input on playstyle or build tweaks is most appreciated. Thanks!

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Rookiemancer

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Posted by: Tao.5096

Tao.5096

Did I ever tell you, the definition, of Insanity?

Rookiemancer

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Posted by: flow.6043

flow.6043

…?

I’m having various results fighting good warriors in WvW as they always time their stuff vs my DS 4 and 5. Im also feeling that Im not putting enough pressure on them, the fight can go on but I have issues getting them low.

Pressure is all about timing your skills right, so I’d say that’s just a matter of practice.
DS4 and 5 aren’t the most important ones to land btw. Life Blast does a lot more damage than both of them.
If warriors are your biggest threat I’d consider changing up skills a little bit. Like getting another well instead of Spectral Wall. Or Spec Armor instead of Walk.
@traits: I wouldn’t use Chilling Darkness. If you’re set on staying in Curses there’s pretty much just one choice: Weakening Shroud. You could also move those 2 points and get Staff Mastery or Dagger Mastery.
Also, I’m not a fan of Soul Marks. Unless you’re desperate for life force (which you shouldn’t be as a power necro) I’d drop it for Unyielding Blast, Path of Midnight or Near to Death.

Rookiemancer

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Posted by: Tao.5096

Tao.5096

^great tips

how to waste trait points, that’s it.

Did I ever tell you, the definition, of Insanity?

Rookiemancer

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Posted by: flow.6043

flow.6043

how to waste trait points, that’s it.

I hope you’re refering to your own link.

Rookiemancer

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Posted by: Tao.5096

Tao.5096

I apologize for offending you dear, but

- Unyielding blast – useful, especially when someone is running around you and dodging all the time – good luck hitting with Life Blast. Good trait for EotM not 1v1 or 1v2.
- Path of Midnight – christ
- Near to Death – let’s camp cliffs, maybe someone will not stun break.
- Dagger Mastery – super trait, -3sec max on skills. Gonna save a day.
- Weakening Shroud – yep, let’s invest into condition for 2 seconds Weakness and before that, for a chance on crit to cause bleed.

Did I ever tell you, the definition, of Insanity?

Rookiemancer

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Posted by: flow.6043

flow.6043

when someone is running around you and dodging all the time – good luck hitting with Life Blast.

l2p

- Near to Death – let’s camp cliffs, maybe someone will not stun break.

Maybe look up the trait next time. It’s reducing your Shroud cd.

Btw your general aversion to cd reductions is rather weird. What you see as “just 3 sec” here or there is what actually makes certain builds viable and strong.

- Weakening Shroud – yep, let’s invest into condition for 2 seconds Weakness and before that, for a chance on crit to cause bleed.

That trait is not exclusive to condition builds, actually it’s pretty standard for power builds as well, which you would know if you had the slightest clue about necros.

Let’s look at your build then, shall we:
You definitely don’t need Shrouded Removal when you have both a staff and an off-hand dagger.
lol @ Unholy Sanctuary.
super-lol @ Quickening Thirst.
Blood to Power when you could have an extra Soul Reaping trait instead? Yeah, not a waste at all. -_-
Mark of Evasion: please, tell me again how Weakening Shroud is a condi trait that doesn’t fit power builds?

I didn’t want to belittle you at first, dear, but your trait setup is absolute garbage.

Rookiemancer

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Posted by: nacario.9417

nacario.9417

IF i were to try these traits out, must i have cavaliers? im kinda stuck with zerker and will try to work around that gear/playstyle.

Thanks for all the tips guys

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Rookiemancer

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

IF i were to try these traits out, must i have cavaliers? im kinda stuck with zerker and will try to work around that gear/playstyle.

Thanks for all the tips guys

That build is either a troll or… well, else he had to have to be drunk – don’t use it…

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Rookiemancer

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Posted by: Anchoku.8142

Anchoku.8142

Tao, I have not run that build before. Could you please explain how you developed it?

Rookiemancer

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Posted by: Tao.5096

Tao.5096

Let’s look at your build then, shall we:
You definitely don’t need Shrouded Removal when you have both a staff and an off-hand dagger.
lol @ Unholy Sanctuary.
super-lol @ Quickening Thirst.
Blood to Power when you could have an extra Soul Reaping trait instead? Yeah, not a waste at all. -_-
Mark of Evasion: please, tell me again how Weakening Shroud is a condi trait that doesn’t fit power builds?

I didn’t want to belittle you at first, dear, but your trait setup is absolute garbage.

That build is for roaming.
Quickening thirst allows you to chase people you want to fight or run away from blob – as I know they stack swiftness, but still, you have a chance to flee.
Blood is Power gives you 10 stacks of Might and you don’t need target to use it, because the moment you use it you get 2 stacks of bleed + 10 stacks of might.
After this, if you’ll either go d/d or DS+ Life blast spam is a matter of choice, point is that it’ll hurt your opponent when you auto attack them with 2.8+ power.

Shrouded removal is a personal choice. Can always change it for Staff Mastery or Spiteful Vigor or even Dark armor. Yes, in this build we have 3 Channeling Skills, additional defense is nice while we don’t want to dodge because it’ll break Channeling.

Mark of evasion deals damage and put regen, and you always want to be as close to target as possible because our main attack comes from Dagger. As I know that Life Blast hit hard, but can be easily evaded, and if you’re fighting someone with Vigor boon spam, like S/D thieves which seem to spawn lately like no tomorrow, then LB is kind of useless. Not cause of only Vigor and evade spam but also because they have a nice evade in their skill set and they always aim for your back.
LB is very strong against people who are kept at range, but main purpose of this build is to hug our opponent.

Dagger can build Life force very fast.

Unholy Sanctuary – maybe you don’t know but that trait is actually great. Not only it does heal your main Health Pool but also put you in Death Shroud when your life is supposed to hit 0. At certain points it’s capable to put you in DS even if it’s on cd.

At first glance this build sure looks bad, but it’s extremely effective because it provides high Damage output along with high survival.

Vital Persistence in Soul Reaping work greatly with Unholy sanctuary because it allows us to stay in DS much longer, especially when we were supposed to be downed already.
While in DS we recover additional 3k HP, our Healing skill may come off the cooldown which makes us survive much longer to finish opponent.
Thanks to that, DS isn’t our last call for running away, or last card to kill someone or we’re dead.

@OP
Cavalier gear provides high Crit damage. Thanks to Rune of Pack set, we have almost perma Fury in combat which makes us to run on full 50% crit chance.
What’s more we also have almost perma Swiftness in combat which allow us to be faster and not allow others to run away.

Did I ever tell you, the definition, of Insanity?

(edited by Tao.5096)

Rookiemancer

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Posted by: flow.6043

flow.6043

Blood to Power when you could have an extra Soul Reaping trait instead?

Blood is Power gives you 10 stacks of Might and you don’t need target to use it, …

Blood TO Power, the 5 point trait in Blood Magic.

Quickening thirst allows you to chase people you want to fight or run away from blob – as I know they stack swiftness, but still, you have a chance to flee.
….
What’s more we also have almost perma Swiftness in combat which allow us to be faster and not allow others to run away.

Do you even notice how you’re contradicting yourself?
Either way, as a necro you can’t run away from zergs unless you’re so far away to begin with that it doesn’t matter if you have swiftness or not.

you always want to be as close to target as possible because our main attack comes from Dagger.

As I know that Life Blast hit hard, but can be easily evaded, and if you’re fighting someone with Vigor boon spam, like S/D thieves which seem to spawn lately like no tomorrow, then LB is kind of useless.

How are you staying close enough to someone like that to hit with the dagger auto attack?
And fyi, Life Blast is homing.

Vital Persistence in Soul Reaping work greatly with Unholy sanctuary because it allows us to stay in DS much longer

While in DS we recover additional 3k HP

3k hp with Unholy Sanctuary – with your additional 250 healing power – means you need to stay in DS for 19 seconds! Including natural decay with Vital P you’re left with a little over 60% life force, should you’ve gone into DS with a full lf bar. So are you really telling me that your opponents suck so hard that they can’t do enough damage for that amount in 19 seconds??

Besides, what are you doing that long in DS anyway?
I thought you’re all about daggering your opponents. Don’t tell me you’re actually using that “useless” Life Blast?!

Mark of evasion deals damage and put regen

I know what it does. However, I just pointed it out because you originally complained about how I suggested Weakening Shroud. Enfeeble deals a lot more direct damage than Mark of Blood and it applies weakness, which can mitigate far more damage than you could ever heal with regeneration.

Thanks to Rune of Pack set, we have almost perma Fury in combat which makes us to run on full 50% crit chance.

How about you ditch those pathetic Blood Magic traits for Deathly Perception and get 100% crit chance in DS?

At first glance this build sure looks bad, but it’s extremely effective because it provides high Damage output along with high survival.

No. Bad build at first glance, even worse at seconds glance.
Play a proper build once in a while and you’ll change your mind.