Rune of Air. Power Necro

Rune of Air. Power Necro

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Posted by: Sigmoid.7082

Sigmoid.7082

So I recently started on my necrosis as my ranger got boring and have been having great success with it in spvp.

I have done the standard power with pack runes and recently tried these out and have been having some success with them. Especially in 1v1 situations.

I was wondering what other people thought of the rune. I personally have had it hit bunkers for around 2k and glass for over 4k and to my knowledge it can proc on hit effects which is cool.

Just wanting others thoughts on it.

Thanks in advance everyone.

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Posted by: Atherakhia.4086

Atherakhia.4086

I run air and fire on staff. Energy and fire on my offset.

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Posted by: Forsaker.9213

Forsaker.9213

Best runes for power necro atm when it comes to pvp are vamipirism

Cheers

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Posted by: Shinoobi.1259

Shinoobi.1259

He asked about runes of air, not sigils. And I think vampirism is garbage since the siphon effect is pretty minimal and doesn’t work if it triggers in deathshroud.

I could see runes of air being decent since most fights aren’t very long as a power necro, and it should be able to add to your downed damage burst. Also that kitten Rock Dog keeping you in combat forever.

So Butter So Fly – Mesmer
Bossy B – Elementalist
Pocket Rot- Necro

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Posted by: Azrael.4960

Azrael.4960

He asked about runes of air, not sigils. And I think vampirism is garbage since the siphon effect is pretty minimal and doesn’t work if it triggers in deathshroud.

I could see runes of air being decent since most fights aren’t very long as a power necro, and it should be able to add to your downed damage burst. Also that kitten Rock Dog keeping you in combat forever.

rock dog?

Superior Rune of the Air
(1): +25 Ferocity
(2): +10% Swiftness Duration
(3): +50 Ferocity
(4): When you use a heal skill you gain swiftness for 5 seconds. (Cooldown: 10s)
(5): +100 Ferocity
(6): +20% swiftness duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20s)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Ogre runes are the rock dog, he just wasn’t clear on that.

Vampirism Runes have a 975 healthsteal proc, which is not small. The “on-heal” one can be pre-charged when you spawn, as your healing skill will usually be off cooldown by the time you would need it anyway.

Also, you can trigger Death Shroud during the mist form at 25% health to act with invulnerability.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Best runes for power necro atm when it comes to pvp are vamipirism :D

Cheers

i thought it was rune of the afflicted for more downstate pressure :O

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Posted by: Sigmoid.7082

Sigmoid.7082

I was just wondering about other runes besides the typical pack runes since they are good but there are so many runes and some seem to get forgotten so just testing things out.

I have had it hit for around 4k on squisky classes. It really helps with thrives since AFAIK it it frits it van process other things. The hit, sigils and tunes plus CoD all off that hit from being attacked is nice and I have killed a few people cause they didn’t expect the large hit.

Has anyone else tried it and has feedback or more opinions?

I may give vamp runes a go as well later on in the week when I have time and see how they work.

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Posted by: Rolisteel.1375

Rolisteel.1375

Ogre, Pack and Traveler runes for me. Necro best defense is offense. The ogre and summon dog very good. the pack rune swiftness duration and buff to allies when struck very good. Traveler rune very good if you want to drop warhorn for something else. Just take what you like. runes and amulets can’t save you. Nothing save you if you play solo. What save you is your random teammates if they do just a little bit teamplay ( They usually not. but sometimes happens if they have skills for pvp. and see that im getting ganked and trying survive. Most teammates i get ( don’t help, doing low dps, die fast, feeding the enemy over and over again, trying to be a solo hero, then dies. when have 2 points they cant defend. they going for far to die. then we lose other points too and lose the match ) I play in the top 40-100 range atm.

So select the rune you do the most damage with. Good luck with your necro.

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Posted by: Forsaker.9213

Forsaker.9213

Vamp are the best and i am not talking about life steal but 6th bonus , mist form. If u know how to use those runes they are great. Remeber that when they prock u can still go ds + if u go lich and u will get focused hard u ownt die , runes still prock

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Posted by: gemnscout.5739

gemnscout.5739

I’ve been using rune of mesmer on a 6/4/0/0/4 build.

Trait for banshee’s wail and warhorn will have a 5+ s aoe daze with a 24s cooldown (the skillbar shows only 3s duration daze, but if you test it you’ll see it’s more than that).

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Posted by: Flumek.9043

Flumek.9043

I’ve been using rune of mesmer on a 6/4/0/0/4 build.

Trait for banshee’s wail and warhorn will have a 5+ s aoe daze with a 24s cooldown (the skillbar shows only 3s duration daze, but if you test it you’ll see it’s more than that).

i forgot exactly which combos of daze rune/sigil/trait work or dont work together, but im pretty sure the maximum is either 3,5s or 3,9s.

In general u can never go over 100% duration , exceptions being stuff like our scepter GM trait.

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Posted by: Rym.1469

Rym.1469

Runes of Speed!

I’m probably the most underground Necro, still using them xD.

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[SALT]Natchniony – Necromancer, EU.
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Posted by: Ragion.2831

Ragion.2831

4k rune of air? seriously? didn’t seem to hit that high to me when i tried it but then again i didnt check combat logs

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Posted by: Sigmoid.7082

Sigmoid.7082

4k rune of air? seriously? didn’t seem to hit that high to me when i tried it but then again i didnt check combat logs

Yeah have hit a medi guard for 3k and downed him and then a pew ranger for just under 4.5k under 50% and that killed him in comvi with cod and two sigil procs. Like over 10k in an instant. Hit bunkier classes for Luke 1.5 to 2.5 k too so its not bad.

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Posted by: Avigrus.2871

Avigrus.2871

Traveller… don’t leave home without it.. on any class…frees up utils/traits etc

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Aktium.9506

Aktium.9506

4k rune of air? seriously? didn’t seem to hit that high to me when i tried it but then again i didnt check combat logs

Back when Lich scaled your Power up it was possible to get 6-7k damage Air Rune proccs. Which in turn was enough to trigger Lich-boosted Chill of Death on Thieves. I am saddened by the fact that I will never again see a Thief hit me once and get instantly downed.

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Posted by: Shinoobi.1259

Shinoobi.1259

I tried using runes of air yesterday in power build, and it was pretty strong. When it, weapon sigils, and CoD procced during down state, you could take a fellow zerker to downed in around 2 seconds or so. It was nice.

But there were so many zerker rangers running around yesterday, I had to go back to terror with double energy/ leeching. -_- No longer are the days where I need geomancy for melee on me when the classes that give me the most trouble are ranged.

And yeah, I meant the Rock Dog from Ogre runes typically ran with power necro. If you don’t plan on leaving a fight,t hen the Rock Dog does a lot of damage, but if you’re trying to leave the fight or run to another point, it can slow you down a lot and slow your health regeneration. Probably still really strong in dueling scenarios.

I haven’t tried vamprisism in power build, but I still don’t think it’s that strong. But I’ll try it for a while today and hope I’m wrong! I’m all up for diversity.

So Butter So Fly – Mesmer
Bossy B – Elementalist
Pocket Rot- Necro

(edited by Shinoobi.1259)

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Posted by: Rolisteel.1375

Rolisteel.1375

vampiric is not that strong. actually you’ll lose hard fights because of this rune. the rune proc a lot when it shouldn’t proc and you cant finish your low hp target because you become a mist and you die because they have good health regen and you are in mist form can’t do nothing. so it’s 100% in situations like this you will die because of this rune.

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Posted by: Azzer.8137

Azzer.8137

Switch profession to something usefull while you still can.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

vampiric is not that strong. actually you’ll lose hard fights because of this rune. the rune proc a lot when it shouldn’t proc and you cant finish your low hp target because you become a mist and you die because they have good health regen and you are in mist form can’t do nothing. so it’s 100% in situations like this you will die because of this rune.

True on other professions, but not on Necro. You can enter death shroud when the mist form procs and act normally.

Not going to say it’s amazing on Necros, but we can use it far better than anyone else because we can continue pressure during the mist form.

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Posted by: Rolisteel.1375

Rolisteel.1375

yes true. but the moments when you don’t have LF and your enemy needs 1-2 hits to die but they don’t because vamp rune proc, they regen health back and finish you.

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Posted by: Blackmoa.3186

Blackmoa.3186

Don’t forget infiltration runes ^^ they are not too bad on the dmg side and the stealth can help you quite a bit, especially on a downedstate build (not saying they are the best choice but they can be decent)

German Caster,
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Posted by: Shinoobi.1259

Shinoobi.1259

Alright, I tried vampirism yesterday, and it was pretty nice with the typical zerker power build. You have good deathshroud generation, so after some practice, you can pretty much guarantee to have your deathshroud up for the rune proc.

I’m a believer..

So Butter So Fly – Mesmer
Bossy B – Elementalist
Pocket Rot- Necro

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Posted by: kybraga.7103

kybraga.7103

My rune choices, Air, Pack, Fire, Traveler, Strength, Forge, Ice, Monk, and Fury.

Air: The Proc for the bolt, the ferocity, and the swiftness.

Pack: Precision, power and increased swiftness duration.

Fire: Fire aura, burns, increased might duration.

Traveler: 25% movement increase and the increase to all stats.

Strength: Increased might duration, 5% more damage when you have might.

Forge: Protection on 50% hp and burns AoE.

Ice: Increased chill duration, 7% damage when foe has chill.

Monk: Extra healing and healing power.

Fury: Increased fury duration, 5% more damage when you have fury.