Rune of the Undead and Death Magic
“Rise!” does not grant any Toughness. As such, it should not be included anyway.
Divinity/Traveler/Celestial stats do not give Expertise or Concentration because those stats were added as point values only in Heart of Thorns. Those gear pieces have been around basically since launch (Celestial only in PvP at launch, was added to PvE/WvW with the Bazaar of the Four Winds update).
As for Flesh of the Master and Corrupter’s Fervor, it seems that stat conversions such as Undead Runes do not factor in temporary buffs. They also do not benefit from Strength in Numbers, Armored Shroud, or a Banner of Defense.
Thank you for the civil reply, now I understand. I never noticed Rise not scaling toughness, mainly because I just started using Minions with Reaper, hard to find a good Reaper build since Anet butchered it.
Honestly, I wouldn’t usually use Undead runes anyway for a condition build on a Necro. We benefit far more from additional condition applications and duration than the small bonus Condition damage stat.
There are a few things that don’t factor into stat conversions, its intended to be that way. I don’t have the post or the list of things off-hand, but it was mentioned by an employee on these forums. Almost all of them are the temporary/conditional boosts (like FotM and CF) as was mentioned.