Rune of the scourge ideas

Rune of the scourge ideas

in Necromancer

Posted by: Justine.6351

Justine.6351

So I was thinking how I would make rune of the scourge,

1) 25 condition damage
2) +20% condition duration
3) +50 condition damage
4) +30% condition duration
5) +100 condition damage
6) cause 3 bleeds whenever you cause torment. Convert 5 boons, on foes in 600 radius, into torment every 3 seconds. Grant 1k barrier per boon converted or removed.

What do you guys think the rune set should be?

Rune of the scourge ideas

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

At least attempt to do something balanced?

Simply changing the 6 piece bonus of the actual rune to something like “gain Barrier on Heal Skill use” would make it a pretty good rune. The only real issue with it is that a barrier when struck below 50% health really needs a shorter cooldown than 75 seconds.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Rune of the scourge ideas

in Necromancer

Posted by: Justine.6351

Justine.6351

At least attempt to do something balanced?

Simply changing the 6 piece bonus of the actual rune to something like “gain Barrier on Heal Skill use” would make it a pretty good rune. The only real issue with it is that a barrier when struck below 50% health really needs a shorter cooldown than 75 seconds.

Idk it seems resonable. Why play condi boonstrip scourge when you can play chill reaper. At least a rune set would lock you into a runeset without interfering with trait balance.

Rune of the scourge ideas

in Necromancer

Posted by: Zero Solstice.9754

Zero Solstice.9754

At least attempt to do something balanced?

Simply changing the 6 piece bonus of the actual rune to something like “gain Barrier on Heal Skill use” would make it a pretty good rune. The only real issue with it is that a barrier when struck below 50% health really needs a shorter cooldown than 75 seconds.

Idk it seems resonable. Why play condi boonstrip scourge when you can play chill reaper. At least a rune set would lock you into a runeset without interfering with trait balance.

This is, objectively, completely broken as a concept. Just read what you’re asking your rune set to do; you want it to give 175 Condition Damage, 750 Expertise worth of Condition Duration, Deathly Chill but for Torment, and basically an inverse Blighter’s Boon that heals for almost 5 times the amount per boon. You’re asking for a single rune set to have the same power level as 4 pieces of gear and two Grandmaster traits. This is completely ridiculous.

As to answer your question of “Why play Scourge when you can play Chill Reaper?”: Because come Path of Fire release, Condition-based Chill Reaper won’t exist anymore.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

Rune of the scourge ideas

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

What do I think? Please never get into balancing. The power (or should I say condi) creep from this rune is hilarious.

Surrender and serve me in life, or die and slave for me in death.

Rune of the scourge ideas

in Necromancer

Posted by: Kaladel.1670

Kaladel.1670

While the actual Superior Rune of the Scourge is pretty lame, this one is too strong.
But I have trouble believing you are not being sarcastic with this suggestion.

If you are serious, remember that a runeset isn’t the sole property of the profession or spec that give it its name. And that with only 4 runes, that’s 50% condi duration. You can get 20% more with the two remaining runes and a signet. And probably reach 100% duration with the favorite condi of any profession without much effort or dedicated gear.

Rune of the scourge ideas

in Necromancer

Posted by: Justine.6351

Justine.6351

Yes but with PoF the firebrand will leave scourge in the dust if they do not make scourge runes solid.

I really don’t think the condi would be too big because the spellbreaker will passively eat up all the boons before scourge can get them. I suppose i could reduce the boon removal from rune set to 3.

Rune of the scourge ideas

in Necromancer

Posted by: Professor Sprout.1560

Professor Sprout.1560

As mentioned above, the raw numbers on runes 1-5 and the explosion of abilities on rune 6 are far too much. Beyond that I think this isn’t the correct approach for these runes as there are already enough runesets that buff personal condition DPS – I’d rather see something that plays to the unique aspects of the scourge. Since I already have a good idea which runeset I’ll be using I’m probably not the best person to be making suggestions, but a variant on the Monk Runes might be interesting for a support build:

1 +25 healing power
2 +5% condition duration
3 +50 healing power
4 +10% condition duration, 25% chance when struck to grant barrier to nearby allies (cooldown 15 secs)
5 +100 healing power
6 +10% outgoing barrier*

*unless outgoing healing buffs already affect barrier (which they probably should), in which case this should be +15% or maybe +20%

EDIT to the OP I’d recommend checking out the guardian forum with reference to that theory of yours. Over there you’ll find a lot of complaints that the firebrand is underpowered, especially from a support perspective. And remember that these runes would be usable in PvE where there’s no spellbreaker to counter them.

(edited by Professor Sprout.1560)

Rune of the scourge ideas

in Necromancer

Posted by: Zero Solstice.9754

Zero Solstice.9754

As mentioned above, the raw numbers on runes 1-5 and the explosion of abilities on rune 6 are far too much. Beyond that I think this isn’t the correct approach for these runes as there are already enough runesets that buff personal condition DPS – I’d rather see something that plays to the unique aspects of the scourge. Since I already have a good idea which runeset I’ll be using I’m probably not the best person to be making suggestions, but a variant on the Monk Runes might be interesting for a support build:

1 +25 healing power
2 +5% condition duration
3 +50 healing power
4 +10% condition duration, 25% chance when struck to grant barrier to nearby allies (cooldown 15 secs)
5 +100 healing power
6 +10% outgoing barrier*

*unless outgoing healing buffs already affect barrier (which they probably should), in which case this should be +15% or maybe +20%

EDIT to the OP I’d recommend checking out the guardian forum with reference to that theory of yours. Over there you’ll find a lot of complaints that the firebrand is underpowered, especially from a support perspective. And remember that these runes would be usable in PvE where there’s no spellbreaker to counter them.

% Outgoing Healing does not affect Barrier Application, unfortunately.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

Rune of the scourge ideas

in Necromancer

Posted by: Brujeria.7536

Brujeria.7536

Anything with the 6th bonus : Increases damage / condition damage by x% as long as your barrier is up. (Works on allies)

Rune of the scourge ideas

in Necromancer

Posted by: Kaladel.1670

Kaladel.1670

Anything with the 6th bonus : Increases damage / condition damage by x% as long as your barrier is up. (Works on allies)

Great idea.

Rune of the scourge ideas

in Necromancer

Posted by: Vitali.5039

Vitali.5039

Anything with the 6th bonus : Increases damage / condition damage by x% as long as your barrier is up. (Works on allies)

Great idea.

I’ve tought the same thing and I really hope it’ll be changed to it.

Rune of the scourge ideas

in Necromancer

Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

So I was thinking how I would make rune of the scourge,

1) 25 condition damage
2) +20% condition duration
3) +50 condition damage
4) +30% condition duration
5) +100 condition damage
6) cause 3 bleeds whenever you cause torment. Convert 5 boons, on foes in 600 radius, into torment every 3 seconds. Grant 1k barrier per boon converted or removed.

What do you guys think the rune set should be?

LOL. That’s so overpowered it isn’t funny.

Rune of the scourge ideas

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Yes but with PoF the firebrand will leave scourge in the dust if they do not make scourge runes solid.

I really don’t think the condi would be too big because the spellbreaker will passively eat up all the boons before scourge can get them. I suppose i could reduce the boon removal from rune set to 3.

Really? You are assuming that just scourge will be able to use those runes? Are you serious?

Now, just change your point of view 2 second, put you into the shoes of a mesmer with a scepter and look at your runset bonus. Don’t you see just how op it is?

For any condi spec profession,just your 5 first bonus make this runset meta and if the 6th bonus isn’t interesting (outside of PvP), you just take another condi rune to gain 25 more condi damage.

- cause 3 bleeds whenever you cause torment : make scepter mesmer so op, that it’s scary.

- Convert 5 boons, on foes in 600 radius, into torment every 3 seconds : Just remove boons from the game, you make them useless and even harmfull with just 1 bonus.

- Grant 1k barrier per boon converted or removed : weavers who have to work to gain 400 point of barrier would just ragequit the game when facing mesmers or necromancers who just have to auto attack to gain twice as much barrier.

Each one of your 6th bonus is incredibly overpowered. If we put all 3 together and your 50% condition duration, everybody and it’s grandma will use this runeset, whatever their personnal taste, everybody will use condibuild. Not just necromancers, all professions altogether would change their build to only play condi and use this runeset.

The scourge’s runeset is focused on improving barrier value (healing power) and improving condition (condi damage). The last bonus is supposed to grant a bit more survivability when you fight. Sure 75s ICD hurt a lot and halving this would help a lot to make those runes more popular, but what you propose is just insanity.

The current scourge runeset is neither good nor bad, it’s just Anet thinking to highly of a limited amount of extra health point for a very short time.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Rune of the scourge ideas

in Necromancer

Posted by: Rym.1469

Rym.1469

1) stat
2) stat
3) stat
4) Gain Barrier when you remove a condition (x ICD)
5) stat
6) Barriers you apply:

  • Last longer before decaying
  • Cause affected allies to siphon an additional 2-3% outgoing damage as health
  • Increase affected allies’ Toughness by x
  • Heal for x% of the damage they had prevented
  • Increase your Concentration/Healing Power on affected targets
  • Decay faster, but are more potent
  • Give a stack of Stability (ICD per target)
  • Heal for a small amount when affected ally is disabled (CC’d) (ICD per target)
  • Are more potent on allies below health treshold

Just throwing random ideas out.

Stats are tbd, but I’d see Condition Duration among them.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

Rune of the scourge ideas

in Necromancer

Posted by: Jelzouki.4128

Jelzouki.4128

That 6th bonus you chose is just too strong. As it currently stands scourge can already melt people in seconds with condi burst. Adding something like inflict bleed whenever you inflict torment, ON A RUNE, would be out of hand (for mesmers too).

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

Rune of the scourge ideas

in Necromancer

Posted by: Carighan.6758

Carighan.6758

I would do something like this:

  • 25 Vitality
  • Barrier effects applied to you are 5% stronger.
  • 50 Vitality
  • Barrier effects applied to you are 10% stronger. (stacks with the 2-piece)
  • 100 Vitality
  • As long as you have Barrier on you, gain 100 Power and Condition Damage.
The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Rune of the scourge ideas

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

1) +25 healing
2) +10% burning duration
3) +50 healing
4) +15% burning duration
5) +100 healing
6) +15% boon duration, when you use a heal skill convert one condition to a boon on nearby allies

Rune of the scourge ideas

in Necromancer

Posted by: Kumouta.4985

Kumouta.4985

1) +25 condition damage
2) 3% of condition damage is converted into healing power. Uses modified values (might, runes, etc are applied before this effect)
3) +50 condition damage
4) 3% of healing power is converted into vitality. Uses modified values
5) +100 condition damage
6) 3% of vitality is converted into condition damage. Uses modified values

there much more balanced

I can apply over 3 stacks of bleeding.

(edited by Kumouta.4985)

Rune of the scourge ideas

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

1) +25 vitality
2) +15% torment duration
3) +50 vitality
4) 25% chance to receive a copy of one boon when removing or corrupting a boon (cool down = 15 sec)
5) +100 vitality
6) 7% of vitality is converted to condition damage

Rune of the scourge ideas

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

1) +25 condition damage
2) +35 expertise
3) +50 condition damage
4) +65 expertise
5) +100 condition damage
6) +20% torment duration, +5% damage to crippled foes

Rune of the scourge ideas

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

1) +25 healing
2) +15% barrier increase
3) +50 healing
4) gain 1 second in barrier decay delay below 50% health
5) +100 healing
6) barriers have a 25% chance to give aegis (5 sec) when struck (cool down = 25 seconds).

Rune of the scourge ideas

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Scourge is about condition management and the runes need to embody that not express a will for condition damage.

The runeset could have very well been :

1) +25 healing power
2) +35 vitality
3) +50 healing power
4) +65 vitality
5) +100 healing power
6) Grant barrier (200) when you cleanse a condition. ICD 20 seconds.

No core profession should be balanced around an optional elite specialization.

Rune of the scourge ideas

in Necromancer

Posted by: mazut.4296

mazut.4296

25 Healing power
35 Vitality
50 Healing power
Grant barrier to 5 allies (300 radius) when struck under 50% hp(30s. cd)
100 Healing power
65 Vitality; Barriers also apply Regeneration 5s(10s. cd)

Rune of the scourge ideas

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

Using rune of the pack as a basis:

1) +25 condition damage
2) +10% torment duration
3) +50 condition damage
4) 25% chance when struck to grant nearby allies barrier (30s cd)
5) +100 condition damage
6) +20% torment duration; +125 healing power

Surrender and serve me in life, or die and slave for me in death.

Rune of the scourge ideas

in Necromancer

Posted by: Sun Lian.4075

Sun Lian.4075

1) +25 condition damage
2) +10% torment duration
3) +50 condition damage
4) When you use a healing skill, grant nearby allies barrier (60s cd)
5) +100 condition damage
6) +20% torment duration, +15% burning duration

Rune of the scourge ideas

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

1) +25 condition damage
2) when interrupted, inflict fear (1 sec) (cool down = 25 seconds)
3) +50 condition damage
4) 25% chance when struck below 50% health to inflict fear to nearby enemies (1 second) (cool down = 15 sec)
5) +100 condition damage
6) +30% fear duration, striking a feared opponent also inflicts chill (1 sec) and cripple (2 sec) (cool down = 30 seconds)

This would be too much fun :/

Rune of the scourge ideas

in Necromancer

Posted by: Loboling.5293

Loboling.5293

So I was thinking how I would make rune of the scourge,

1) 25 condition damage
2) +20% condition duration
3) +50 condition damage
4) +30% condition duration
5) +100 condition damage
6) cause 3 bleeds whenever you cause torment. Convert 5 boons, on foes in 600 radius, into torment every 3 seconds. Grant 1k barrier per boon converted or removed.

What do you guys think the rune set should be?

Seems in-line with the rest of Scourge…. But the new runes should certainly buff barrier in some way, while also inflicting either protection or burning (or both). Otherwise, condition damage, with vitality.

Rune of the scourge ideas

in Necromancer

Posted by: Ralkuth.1456

Ralkuth.1456

I approve of OP, very balanced.

We should also make it completely exclusive to just Scourge, the amount of sodium and the resulting heart attacks will cripple a nation.

1) 25 Condition Damage
2) +5% Condition Duration
3) +50 Condition Damage
4) +15% Condition Duration
5) +100 Condition Damage
6) +125 Vitality; Cause fear for 2 seconds when you apply torment (Cooldown: 45 seconds).

But wait isn’t that just Rune of the Nightmare in a controllable form? Shhhhh.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)