Runes for powermancer?
5 Scholar, 1 Divinity – Or you can stick with Ruby gems if you don’t want to get rid of the precision
I like Runes of the Thief. Crit and Condition damage are great for any build, and the +10% damage when behind or beside your foe works well with Fears.
I like Runes of the Thief. Crit and Condition damage are great for any build, and the +10% damage when behind or beside your foe works well with Fears.
What part of powermancer didn’t you get lmao
I like runes of the doylak Vit/Toughness is great since your alot closer to enemies so that’s good. Also it provides a constant amount of hp Regen per second which is nice.
Ruby Orbs is what I use.
I like Runes of the Thief. Crit and Condition damage are great for any build, and the +10% damage when behind or beside your foe works well with Fears.
I agree with this post.
What part of powermancer didn’t you get lmao
You don’t need to completely focus everything into power to run a power build. You get the runes for the precision, the condition damage helps because…you’re a necro, and almost everything you do applies conditions, and you’re really shooting for the +10% damage bonus. Play what you want, doesn’t bother me. If I wasn’t successful with it, I wouldn’t have recommended it.
(edited by Hanzo.9624)
I use Runes of the Ogre. Power adds a lot more DPS than precision point-for-point, and Ogre provides similar burst DPS compared to the 10% bonus damage vs opponents side/back that Rune of the Thief does. Also the Rock Dog is pretty cool as when it dies it gives you 10% LF too ^^
From what I’ve been able to see.
Aside from Divinity, socketing ruby orbs is the second best pure damage.
Tarnished Coast [TC]
What part of powermancer didn’t you get lmao
You don’t need to completely focus everything into power to run a power build. You get the runes for the precision, the condition damage helps because…you’re a necro, and almost everything you do applies conditions, and you’re really shooting for the +10% damage bonus. Play what you want, doesn’t bother me. If I wasn’t successful with it, I wouldn’t have recommended it.
I definitely see your argument, however, a counter argument is the the majority of a powermancer’s build is that there is only one attack that does conditions on a powermancer D/D build, and is not worth slotting 100 or so condi damage.
Tarnished Coast [TC]
What part of powermancer didn’t you get lmao
You don’t need to completely focus everything into power to run a power build. You get the runes for the precision, the condition damage helps because…you’re a necro, and almost everything you do applies conditions, and you’re really shooting for the +10% damage bonus. Play what you want, doesn’t bother me. If I wasn’t successful with it, I wouldn’t have recommended it.
I definitely see your argument, however, a counter argument is the the majority of a powermancer’s build is that there is only one attack that does conditions on a powermancer D/D build, and is not worth slotting 100 or so condi damage.
I run 30/20/0/20/0 D/W and Staff with Corrupt Boon, Well of Suffering, Well of Corruption and Flesh Golem, also use the Knight amulet with the Berserker jewel. Condition wise in my build I have Barbed Precision (based off precision and condition damage), Corrupt Boon and Well of Corruption, plus any transferred conditions through Putrid Mark, the bleed from Mark of Blood (which also drops every time I dodge) and the poison from Chillblains, could also include two Fears if I pick up Terror. Like I said, I can only say what works for me. I’ve had significantly more success with builds that don’t rely on either straight power or straight condition damage, but rather a combination of the two in some way or another.
Edit: I saw you said D/D which also adds the condition damage from dagger #5 and the condition transfer from dagger #4. With daggers you clearly need melee range so boosted condition damage for all of the above listed abilities ups the damage you’re doing when you can’t stick your target 100% of the time. And don’t forget the bleeds from Deathshroud #2 which Dagger builds need to use frequently to gap close.
(edited by Hanzo.9624)
Ya, I have a friend who’s main’d a necro from the start. I followed her advice and went straight berserker with a 10/0/0/30/30 build. This build is great in groups, great 1v1, straight power/prec/crit dmg, and hits hard.
It’s definitely much more powerful in WvW compared to a condimancer, but I like the utilities of being a permachillmancer as well. A P/V/T set with carrion/rabid trinkets would be a mobile tank that no one would kill and everyone would avoid.
Tarnished Coast [TC]
You want a powermancer build? Run 30/0/10/0/30 staff with d/f or d/d (I prefer d/f), divinity runes, and berserker amulet. Use DS properly and lich form in team fights is pure win.
You want a powermancer build? Run 30/0/10/0/30 staff with d/f or d/d (I prefer d/f), divinity runes, and berserker amulet. Use DS properly and lich form in team fights is pure win.
I concur. I used to run this all the time with D/D and A/F except 30/10/0/0/30 because of no staff. Very fun build.
Would runes of Vampire work for powermancer? – for the heals on crit
(I am currently using knights with ruby orbs)
Would runes of Vampire work for powermancer? – for the heals on crit
(I am currently using knights with ruby orbs)
They don’t heal on crit. They add 1k to your heal (effectively) and give a chance on being hit that you will steal 1k health on next attack. I use them on my powermancer and they are really nice. The mist form activation has saved my butt many times.