Runes of Infiltration
Actually Feedback is a mesmer skill. Sooo….
http://wiki.guildwars2.com/wiki/Feedback
Ill escort myself out now.
It looks like 12% extra damage but it is 0% for the first half of the health pool and the first 50% seems harder for Necromancer. The average is 6%, of course. Cloaking is not much fun when health is low and Necro has no synergy with stealth.
Traveller frees up a utility slot and is always useful.
Ranger gives 7% all the time if you have a pet.
Scholar gives 10% all in one lump and also adds power and crit bonus.
Divinity is 78 on all stats. Done multiple times, Celestial can add up to something fair enough but not great.
P.s.
The rune has a lot more synergy with Thief, which can spike a huge amount of damage to get past that 50% trigger.
(edited by Anchoku.8142)
These runes are underrated, especially if you have chill of death and close to death.
If you have both, then the automatic spinal shivers that you get from chill of death has (12+20)% bonus damage. Do your “nuke” hit (a big damage skill like axe 2 or well of suffering) and you can 50-0 spike some players before they can heal.
Basically, you are trading DPS for spike damage which is better in some metas, such as metas where regeneration and heal over time dominate.
In addition, you get cloaking at 20%. 4 seconds is long enough to get out of a bad situation. Necromancers have death shroud which could protect you from conditions during these 4 seconds too. It’s enough time to Consume Conditions and set up a lich burst.
Is this better than Vamipiric runes (mist form) or earth runes (protection nd reflection)? Probably not.
You also get precision as a secondary stat. Precision is really important to take if you don’t plan on Death shroud 1-Ing players to death (easily dodged).
I will put it on my list to try out in PvP.
I tried them and compared to using pack runes the damage under 50% isn’t much higher but you damage above is much lower. Not to mention your average damage out of DS is lower to as you have no fury or bonus crit from pack #6.
Also much much less mobility as less swiftness uptime.
I’ll try this out too. Looks fun.