SOTG Interview: DS To Get a Unique Condition

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Unpredictability.4086

Unpredictability.4086

Had another idea for both a new condition and a DS 5 ability.

New condition:

Torpor: Abilities and actions take 50% longer to complete. (Fixed magnitude, stacks in duration, increases effect duration with % condition duration.)

Sounds nice, but this is not Necro at all! This is Mesmer. You just created Fustration.

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Iceflame.5024

Iceflame.5024

Of course this would have to be adapted to gw2 but in my opinion it would make the necro unique and it would make people randomly cleansing condis all the time think twice and it would make us a really valuable option for tpvp.

This is a new condition for the game and not just the necro so there’s going to be nothing unique about it.

4) Well of blood is a Light combo field. In a team combat situation there’s a decent chance someone will drop a blast finisher on you if you are duking it out with an enemy.

Edit: and ideally when facing an opponent likely to cleanse one would throw out a couple of nasty but disposable conditions on them first to get them to blow their cleanse, then apply something like this to keep the fight on your terms. If you dropped everything you had on them all at once and lost it all to a cleanse….you deserved to lose, sorry.

Just to specify: A blast finisher on a Light Combo field gives area retaliation while Projectile and Whirl finisher give a cleansing effect.

Why are you trying to make a L2P post? One of the problems that necro has is in fact slow cast times and suggesting a condition that would possibly slow down a necro’s cast time even more is kind of strange. Surely we have putrid mark yes, but it’s on a 25 or 20(if traited) second CD and it is obvious that you should keep it for the moment when you have a lot of conditions on you so you can just send them to your foes. Deathly swarm on the other hand however has an incredibly slow projectile and is easy to dodge. Consume conditions would take 2,5 seconds to cast, that’s like a century. I personally prefer to use off hand warhorn rather than dagger. I’m talking about it mostly from the perspective of 5v5 sPVP. How often would you run well of power in sPVP anyways, it seems like a very strange and very situational utility to have for us on top of being on a huuuuuge CD. Underwater combat is very limited in sPVP as well.

(edited by Iceflame.5024)

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Had another idea for both a new condition and a DS 5 ability.

New condition:

Torpor: Abilities and actions take 50% longer to complete. (Fixed magnitude, stacks in duration, increases effect duration with % condition duration.)

Sounds nice, but this is not Necro at all! This is Mesmer. You just created Fustration.

Actually, closer to Faintheartedness.

If this condition did make it into the game, it would highlight the long casting time issue with necromancers so we might actually get some re-balancing done there. I can deal with suffering for a month or two to get some real buffs that we definitely need.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Just to support an earlier idea, a DEBUFF version of aegis, that would block all condition removal, until it is first removed, such that full removal skills have to get rid of it first, before another removal skill would be usable to get other conditions off would be amazing as DS5. I would support that till the cows come home.

I would fear for what that would do because of the problematic concept of stacking that with epidemic… maybe make it so that skill cannot be epidemic spread, like a stun.

I am just picturing in my mind an up level mesmer, spreading 15 stacks of bleed, poison, and a must-cure-first condition to 5 nearby people. Would be so nice to feel that powerful.

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

Just to support an earlier idea, a DEBUFF version of aegis, that would block all condition removal, until it is first removed, such that full removal skills have to get rid of it first, before another removal skill would be usable to get other conditions off would be amazing as DS5. I would support that till the cows come home.

I would fear for what that would do because of the problematic concept of stacking that with epidemic… maybe make it so that skill cannot be epidemic spread, like a stun.

I am just picturing in my mind an up level mesmer, spreading 15 stacks of bleed, poison, and a must-cure-first condition to 5 nearby people. Would be so nice to feel that powerful.

I think that this condition would more harm the necromancer than help it – the reason being that it will greatly reduce the effectiveness of our strongest heal, Consume Conditions, and empower classes which can spam and stack multiple DoTs, other than bleed and poison – like the mesmer and engineer, even further, causing the necro to fall even more behind in the meta.

While I can see this being an incredibly powerful tool to have as a necromancer, especially with the option to spread it with epidemic, our weakness of getting focus-fired at the beginning of a fight and not being allowed to cast still remains, leaving us in the same sad scenario in which we currently are.

What I would like to see is a DoT which can not be cleansed. I have not read the thread from top to bottom, but I assume this has already been proposed multiple times.

The damage of the condition might not be too great, but the point of it will be to keep our opponents locked in combat with us, instead of allowing them to easily throw a cleanse spell and run away, and to have some way to apply constant pressure, even when the opponent is actively cleansing themselves off the other DoTs. It will help us in the fight against classes with really heavy regen, reducing the healing per second they receive. Thieves will also no longer be able to use their heal skill to get rid of all the DoTs we have applied and reset the fight whenever they want to.

While our weakness of getting shut down early on remains, at least the DoT will not be heavily handicapping the necromancer to begin with, considering that we do not rely of having a small, ever-replenishing HP pool like some of the other classes, but having a big HP pool and facetanking dmg instead.

Just my 2 cents.

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Axle.5182

Axle.5182

How about if you want something that is not exclusive to necro but not accessible by all classes introduce a condition that effects stealth.

You can kill two birds with one stone there firstly DS has space for an additional skill and it also makes sense whilst in DS to assume our shroud could give us the ability to either see through or reveal stealth whilst we transverse the world of the living/dead.

Secondly it will help to quell the issues people are having with thiefs and stealth having a few classes with access to such a counter in the form of a condition will make allot of people happy after all everything must have a counter to be balanced and conditions can all be cleansed.

Axle
[AFTL] Afterlife Sanctum of Rall
http://www.afterlife-gaming.eu

(edited by Axle.5182)

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Overkillengine.6084

Overkillengine.6084

Had another idea for both a new condition and a DS 5 ability.

New condition:

Torpor: Abilities and actions take 50% longer to complete. (Fixed magnitude, stacks in duration, increases effect duration with % condition duration.)

Sounds nice, but this is not Necro at all! This is Mesmer. You just created Fustration.

Actually, closer to Faintheartedness.

If this condition did make it into the game, it would highlight the long casting time issue with necromancers so we might actually get some re-balancing done there. I can deal with suffering for a month or two to get some real buffs that we definitely need.

Or even if we were really lucky (yeah right!) having the issue actually prioritized the moment something like this was added internally, ending with both being released at the same time. A man can dream.

4) Well of blood is a Light combo field. In a team combat situation there’s a decent chance someone will drop a blast finisher on you if you are duking it out with an enemy.

Edit: and ideally when facing an opponent likely to cleanse one would throw out a couple of nasty but disposable conditions on them first to get them to blow their cleanse, then apply something like this to keep the fight on your terms. If you dropped everything you had on them all at once and lost it all to a cleanse….you deserved to lose, sorry.

Just to specify: A blast finisher on a Light Combo field gives area retaliation while Projectile and Whirl finisher give a cleansing effect.

Fair ’nuff, I just knew dropping my well of blood in a fight almost always got conditions off me if I had nothing else off cool down in a group fight. Must be because it had devolved into someone trying to melee me while my allies shot them.

Why are you trying to make a L2P post? One of the problems that necro has is in fact slow cast times and suggesting a condition that would possibly slow down a necro’s cast time even more is kind of strange. Surely we have putrid mark yes, but it’s on a 25 or 20(if traited) second CD and it is obvious that you should keep it for the moment when you have a lot of conditions on you so you can just send them to your foes. Deathly swarm on the other hand however has an incredibly slow projectile and is easy to dodge. Consume conditions would take 2,5 seconds to cast, that’s like a century. I personally prefer to use off hand warhorn rather than dagger. I’m talking about it mostly from the perspective of 5v5 sPVP. How often would you run well of power in sPVP anyways, it seems like a very strange and very situational utility to have for us on top of being on a huuuuuge CD. Underwater combat is very limited in sPVP as well.

You came across as being somehow unaware of or unwilling to use the plethora of tools Necros have to deal with conditions; tools I personally have had no real issues with in the venues that I prefer to play in. So I guess if you refuse to use them the condition would be crippling to get hit with. How else am I to respond?

Plus, we do not know for sure just how much access other classes would get to it either; though we do have the painful example of how well Fear worked out for us.